I am a Senior Unity & XR Engineer with 9+ years building mobile games and AR/VR applications. I excel in Unity3D (C#), C++, and XR frameworks (XR Interaction Toolkit, AR Foundation, Vuforia, OpenXR). I’ve shipped performance-optimized apps for Android/iOS and Meta Quest and I enjoy collaborating closely with art and design teams to deliver engaging, polished experiences.
I write clean, testable code, contribute to toolchains and pipelines (Addressables, version control, build automation), and mentor junior engineers. I’m passionate about solving challenging UX problems, pushing performance boundaries, and delivering scalable systems across mobile and XR platforms.
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