Creative and technically skilled Audio Designer with 10+ years of experience in sound design, interactive audio, and production management across games, theatre, and media. Proficient in Audiokinetic Wwise, Unreal Engine 5, Reaper, and Logic Pro, with hands-on expertise in implementing dynamic audio systems and designing immersive soundscapes. Experienced in cross-disciplinary collaboration, workflow optimization, and documentation of audio pipelines. Passionate about creating interactive sound that enhances gameplay and player experience, while fostering efficient and innovative production environments.

Arash Famiilirani

Creative and technically skilled Audio Designer with 10+ years of experience in sound design, interactive audio, and production management across games, theatre, and media. Proficient in Audiokinetic Wwise, Unreal Engine 5, Reaper, and Logic Pro, with hands-on expertise in implementing dynamic audio systems and designing immersive soundscapes. Experienced in cross-disciplinary collaboration, workflow optimization, and documentation of audio pipelines. Passionate about creating interactive sound that enhances gameplay and player experience, while fostering efficient and innovative production environments.

Available to hire

Creative and technically skilled Audio Designer with 10+ years of experience in sound design,
interactive audio, and production management across games, theatre, and media. Proficient in
Audiokinetic Wwise, Unreal Engine 5, Reaper, and Logic Pro, with hands-on expertise in
implementing dynamic audio systems and designing immersive soundscapes. Experienced in
cross-disciplinary collaboration, workflow optimization, and documentation of audio
pipelines. Passionate about creating interactive sound that enhances gameplay and player
experience, while fostering efficient and innovative production environments.

See more

Language

English
Fluent

Work Experience

Audio Engineer at Canyon Entertainment Group
January 1, 2025 - Present
Edited, mixed, and mastered weekly podcast episodes, maintaining broadcast-ready sound quality. Applied advanced processing (EQ, compression, noise reduction) to improve clarity and optimize mixes for multiple listening platforms. Enhanced storytelling with custom-designed transitions and immersive sound effects. Authored metadata, show notes, and publishing documentation, streamlining digital distribution. Conducted ongoing market and trend research to adjust audio styles for maximum audience engagement. Provided technical troubleshooting and workflow improvements, helping the media team adopt efficient production practices.
Freelance Audio Producer & Sound Engineer at Freelance / Self-Employed
January 1, 2014 - Present
Designed and implemented interactive audio systems in Wwise for games and multimedia projects, ensuring seamless integration with gameplay. Created dynamic soundscapes and adaptive music scores tailored to narrative and player experience. Coordinated full production cycles, including budgets, schedules, logistics, and team communication. Delivered high-quality recordings using professional studio equipment and DAWs (Reaper, Logic Pro). Mixed and mastered music, dialogue, and SFX to commercial-ready standards. Developed efficient workflows and documentation for technical processes, ensuring projects stayed within scope and met deadlines.
Associate Producer & Production Assistant (Various Projects) at Concordia University
January 1, 2024 - September 24, 2025
Assisted in planning and executing 10+ theatre and musical productions, coordinating schedules, venue bookings, and multi-department communications. Operated live sound systems during performances, delivering balanced, reliable mixes across complex technical setups. Designed multitrack recording workflows and provided on-the-fly troubleshooting to ensure smooth technical operations. Drafted technical and budget-related sections of successful grant applications, helping secure production funding. Supported marketing and audience outreach with social media strategy and promotional material design. Gained extensive practical experience in stage management, creative collaboration, and documentation of production workflows.
Audio Producer & Sound Designer at CJLO 1690 AM Radio
January 1, 2020 - September 24, 2025
Produced station IDs, bumpers, and promotional ads, elevating the station’s brand identity. Composed original music and designed custom SFX tailored to specific radio programming. Managed and catalogued a large audio asset library, creating workflows that improved accessibility and long-term efficiency. Applied professional post-production techniques (noise reduction, EQ balancing, compression, limiting) to deliver consistent broadcast quality. Collaborated closely with on-air talent and producers to develop engaging content, ensuring all assets were delivered on schedule.

Education

BFA in Electroacoustic Studies at Concordia University
January 1, 2016 - January 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Education, Professional Services, Transportation & Logistics

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