I’m Arnas, a Unity/VR developer and UX-minded software engineer who loves turning complex systems into smooth, delightful experiences. I thrive where design, performance, and tooling meet. You can check my portfolio here _Website not available. Sign in: https://www.twine.net/signup_ Shipped titles I’ve worked on: Human Fall Flat (VR) Outward: Definitive Edition (Nintendo Switch) Etc. What makes me stand out: a rare blend of game feel + performance discipline + product UX. If you need someone who can both make it fun and make it right - I’m your guy. Services: Unity (VR/3D/2D), porting & optimization, shaders/VFX, gameplay systems, desktop tools (WPF/.NET), UI/UX design, hardware-integrated apps.

Arnas Zekas

I’m Arnas, a Unity/VR developer and UX-minded software engineer who loves turning complex systems into smooth, delightful experiences. I thrive where design, performance, and tooling meet. You can check my portfolio here _Website not available. Sign in: https://www.twine.net/signup_ Shipped titles I’ve worked on: Human Fall Flat (VR) Outward: Definitive Edition (Nintendo Switch) Etc. What makes me stand out: a rare blend of game feel + performance discipline + product UX. If you need someone who can both make it fun and make it right - I’m your guy. Services: Unity (VR/3D/2D), porting & optimization, shaders/VFX, gameplay systems, desktop tools (WPF/.NET), UI/UX design, hardware-integrated apps.

Available to hire

I’m Arnas, a Unity/VR developer and UX-minded software engineer who loves turning complex systems into smooth, delightful experiences. I thrive where design, performance, and tooling meet.

You can check my portfolio here

Website not available. Sign in: https://www.twine.net/signup

Shipped titles I’ve worked on:
Human Fall Flat (VR)
Outward: Definitive Edition (Nintendo Switch)
Etc.

What makes me stand out: a rare blend of game feel + performance discipline + product UX. If you need someone who can both make it fun and make it right - I’m your guy.

Services:
Unity (VR/3D/2D), porting & optimization, shaders/VFX, gameplay systems, desktop tools (WPF/.NET), UI/UX design, hardware-integrated apps.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Game Developer at Sneakybox
May 1, 2024 - October 5, 2025
On-site Unity C# game development for XR/VR projects (Meta Quest); developed new features, UI, mechanics, shaders; collaborated with 3D artists; optimized performance/graphics; diagnosed and fixed bugs. Also contributed to porting Outward: Definitive Edition to Nintendo Switch, tweaking UI for Switch, optimizing performance, resolving visual/gameplay bugs, and implementing custom shaders.
.NET Developer at Vital3D Technologies
September 1, 2025 - October 5, 2025
Developing custom software for 3D bioprinting technologies; built an Automated Intensity Distribution Measurement and Visualization software; developed software for various hardware platforms (Ophir, Thorlabs, etc.); using .NET frameworks such as Eyeshot (3D CAD) and Windows Presentation Foundation (WPF).

Education

Bachelor's degree in Computer Science at Vilnius University
September 1, 2019 - June 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment