Arnas Zekas
I’m Arnas, a Unity/VR developer and UX-minded software engineer who loves turning complex systems into smooth, delightful experiences. I thrive where design, performance, and tooling meet.
About
I’m Arnas, a Unity/VR developer and UX-minded software engineer who loves turning complex systems into smooth, delightful experiences. I thrive where design, performance, and tooling meet.
You can check my portfolio here
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Shipped titles I’ve worked on:
Human Fall Flat (VR)
Outward: Definitive Edition (Nintendo Switch)
Etc.
What makes me stand out: a rare blend of game feel + performance discipline + product UX. If you need someone who can both make it fun and make it right - I’m your guy.
Services:
Unity (VR/3D/2D), porting & optimization, shaders/VFX, gameplay systems, desktop tools (WPF/.NET), UI/UX design, hardware-integrated apps.
- 1 year's experience
- Joined October 2025
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
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Work experience
Developing custom software for 3D bioprinting technologies; built an Automated Intensity Distribution Measurement and Visualization software; developed software for various hardware platforms (Ophir, Thorlabs, etc.); using .NET frameworks such as Eyeshot (3D CAD) and Windows Presentation Foundation (WPF).
On-site Unity C# game development for XR/VR projects (Meta Quest); developed new features, UI, mechanics, shaders; collaborated with 3D artists; optimized performance/graphics; diagnosed and fixed bugs. Also contributed to porting Outward: Definitive Edition to Nintendo Switch, tweaking UI for Switch, optimizing performance, resolving visual/gameplay bugs, and implementing custom shaders.
Education
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