I’m Jason Lin, a senior texture artist, concept artist, and illustrator with a passion for solving design challenges and continuously improving visual quality. I have solid training in traditional drawing, painting, perspective, and the physics of light and color, which informs my approach to creating cohesive, believable worlds. I thrive in collaborative environments and aim for professional, reliable art that supports gameplay and storytelling. Over the past decade, I’ve contributed to VR, mobile, and PC titles, handling texture work, concept art, and environment design—from skydomes and props to UI assets and level visuals. I’m dedicated to delivering strong visuals and clear communication with teammates to bring creative visions to life.

Jason Lin

I’m Jason Lin, a senior texture artist, concept artist, and illustrator with a passion for solving design challenges and continuously improving visual quality. I have solid training in traditional drawing, painting, perspective, and the physics of light and color, which informs my approach to creating cohesive, believable worlds. I thrive in collaborative environments and aim for professional, reliable art that supports gameplay and storytelling. Over the past decade, I’ve contributed to VR, mobile, and PC titles, handling texture work, concept art, and environment design—from skydomes and props to UI assets and level visuals. I’m dedicated to delivering strong visuals and clear communication with teammates to bring creative visions to life.

Available to hire

I’m Jason Lin, a senior texture artist, concept artist, and illustrator with a passion for solving design challenges and continuously improving visual quality. I have solid training in traditional drawing, painting, perspective, and the physics of light and color, which informs my approach to creating cohesive, believable worlds. I thrive in collaborative environments and aim for professional, reliable art that supports gameplay and storytelling.

Over the past decade, I’ve contributed to VR, mobile, and PC titles, handling texture work, concept art, and environment design—from skydomes and props to UI assets and level visuals. I’m dedicated to delivering strong visuals and clear communication with teammates to bring creative visions to life.

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Language

English
Fluent

Work Experience

Texture Artist at Mercenary Technology
January 31, 2025 - October 2, 2025
Robot Raiders (Meta Horizon World) - Weapon/Prop modeling and texturing, Character portrait, UI icon designs, Level support
Senior Texture Artist at Sanzaru (an AR/VR Studio @META)
January 31, 2023 - October 2, 2025
Asgard’s Wrath 2 - 3D Skydome Matte Painting, Prop/Character/Environment Textures
Texture Artist at Sanzaru (an AR/VR Studio @META)
January 31, 2023 - October 2, 2025
Asgard’s Wrath - 3D Skydome Matte Painting, Prop/Character Textures; Marvel Powers United VR - Set Dressing Props Textures; Ripcoil - In-Game Assets Textures; VR Sports Challenge - Level Concepts, Banner Designs, Team Logos; Sonic Boom: Fire & Ice - Parallax Background Painting in Levels; Tron Run/R - Main Loading Screen Design Support, Level Banner/Texture
Concept Artist at ToMoZaru
December 31, 2012 - October 2, 2025
Dark Manor - Create Hidden Object Illustrations
Contract 2D Artist at Kabam
February 29, 2012 - October 2, 2025
Final Eden - Design In-Game Purchasing Items
Contract 2D Artist at KIWI
November 30, 2011 - October 2, 2025
Monsters Adventures - Concept/Finalize Isometric View In-Game Assets
Texture Artist at Mercenary Technology
January 1, 2025 - October 2, 2025
Texture work and asset creation for Robot Raiders (Meta Horizon World): weapon/prop modeling and texturing, character portraits, UI icon designs, and level support to ensure cohesive visuals and gameplay flow.
Texture Artist at SANZARU (an AR/VR Studio @META)
February 29, 2020 - October 2, 2025
Texture work for Asgard’s Wrath (2014–2020): created 3D Skydome matte paintings and prop/character textures; supported environment texturing across projects.
Senior Texture Artist at SANZARU (an AR/VR Studio @META)
January 31, 2023 - October 2, 2025
Senior Texture Artist for Asgard’s Wrath 2 (Feb 2020–Jan 2023) and related titles: 3D Skydome matte paintings; prop/character/environment textures; Marvel Powers United VR set dressing textures; Ripcoil in-game textures; VR Sports Challenge level concepts, banners, and team logos; Sonic Boom: Fire & Ice background painting; Tron Run/R loading screen textures and signage.
Concept Artist at Tomo-zaru
December 31, 2012 - October 2, 2025
Dark Manor - Created hidden object illustrations.
Contract 2D Artist at Kabam
February 29, 2012 - October 2, 2025
Final Eden - Designed in-game purchasing items.
Contract 2D Artist at Kiwi
November 30, 2011 - October 2, 2025
Monster Adventures - Concept and finalization of isometric view in-game assets.

Education

Bachelor of Fine Arts (BFA) in Illustration at Art Center College of Design, Pasadena, CA
January 11, 2030 - October 2, 2025
Coursework in General Studies at Mt. SAC College, Walnut, CA
January 11, 2030 - October 2, 2025
Bachelor of Fine Arts (BFA) in Illustration at Art Center College of Design
January 11, 2030 - October 2, 2025
General Studies Coursework at Mt. SAC College
January 11, 2030 - October 2, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services