Available to hire
Gameplay Programmer (Unreal Engine C++ | Multiplayer & Physics Systems) with 2+ years of experience building scalable multiplayer gameplay systems. Specialized in server-authoritative architecture, replication, and co-op mechanics, with proven experience optimizing Blueprint systems into high-performance C++. Capable of rapidly prototyping physics-based interactions (rope/constraint systems), designing multiplayer levels with checkpoints, and delivering stable PC builds within tight timelines. Experienced in remote collaboration and end-to-end feature development for co-op gameplay experiences.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Remote Game Engineer at Unreal Akiyam Solutions Private Limited
November 1, 2025 - PresentDeveloped 2 fully playable operators in C++, integrating modular game-play abilities into an existing Blueprint-C++ architecture; Engineered a modular weapon framework supporting ADS, firing logic, reload mechanics, and multiple fire modes; Refactored Blueprints to high-performance C++ implementations; Implemented multiplayer spectactor systems supporting free-camera, team-mates spectating, and death/revive states; Regenerated 200+ character animations, accelerating animation pipeline integration; Resolved 12+ gameplay and replication bugs; Integrated gameplay systems across animation events, player state logic, and network replication architecture.
VR Campus Experience Developer at VR GITS Campus Experience
February 1, 2026 - PresentDeveloping a VR environment representing the entire college campus; implemented smooth locomotion system for immersive player movement; developed inventory and stamina systems for interactive VR gameplay; managed team workflow and technical direction as project lead.
Multiplayer Systems Project Lead at Personal Project
December 1, 2025 - January 1, 2026Horror survival experience focused on backend gameplay architecture; designed server-authority multiplayer systems for scalable gameplay; implemented gameplay replication with invisibility and speed-boost mechanics; created procedural environments using PCG framework.
VR Campus Experience Lead Developer at Geetanjali Institute of Technical Studies (GITS)
February 1, 2026 - PresentDeveloped a virtual reality environment representing the entire college campus to enable immersive exploration and interaction. Led the development of the VR campus experience, implemented a smooth locomotion system for movement, and built inventory and stamina systems for interactive gameplay. Managed team workflow and provided technical direction as project lead.
3 Minutes to Dawn Multiplayer Systems Project at Personal Project
December 1, 2025 - January 1, 2026Designed and implemented back-end multiplayer architecture supporting squad-based gameplay, Game Mode, Player Controller, and a modular architecture. Implemented replicated gameplay abilities including invulnerability and speed boost mechanics to support multiplayer gameplay.
Horror Game Play Prototype at Personal Project
August 1, 2025 - December 1, 2025Prototype exploring AI behaviors, procedural environments, and multiplayer mechanics. Built gameplay systems using C++ and Blueprint hybrid architecture. Implemented multiplayer stamina system, flashlight mechanics, and menu/session systems. Created AI enemy behaviors using Behavior Trees and Blackboard architecture. Technical highlights include converting Blueprint-based gameplay to optimized C++ modules and designing modular weapon systems.
Remote Game Engineer (Unreal Engine) at Akiyam Solutions Private Limited
November 1, 2025 - PresentEngineered two fully playable operators in C++, modularizing abilities and reducing Blueprint reliance by 40%; implemented server-authoritative architecture handling 80 concurrent players with stable replication; developed a C++ weapon framework supporting ADS, reload, and three fire modes, reducing weapon-swap latency by 15%; migrated 5 core Blueprint systems to C++, improving frame-rate by 12% and halving load times; implemented spectator mode with free-camera and killer tracking, increasing post-match viewership by 30%; retargeted 200+ animations in under 2 hours, accelerating asset integration pipeline by 25%; packaged and tested PC builds for deployment; resolved 12+ gameplay and replication bugs; conducted 30+ multiplayer edge-case tests; integrated gameplay systems across animation events, player state logic, and network replication architecture.
VR Tech Lead (On-site) at Geetanjali Institute of Technical Studies
January 1, 2025 - October 1, 2025Led a team of 4–6 developers to build a full-scale VR campus simulation in Unreal Engine; designed VR locomotion, inventory, and stamina systems; managed development workflow, task allocation, and technical direction; optimized VR interaction systems for smooth performance across target hardware.
Horror Gameplay Prototype at Personal Project
March 1, 2024 - June 1, 2024Game-play-focused prototype exploring AI behaviors, procedural environments, and multiplayer mechanics. Built gameplay systems using C++ and Blueprints hybrid architecture. Implemented multiplayer stamina system, flashlight mechanics, and menu/session systems. Developed procedural environment generation using UE5 PCG system. Created AI enemy behaviors using Behavior Trees and BlackBoard architecture.
3 Minutes to Dawn – Multiplayer Systems Project at Personal Project
September 1, 2024 - December 1, 2024Multiplayer horror survival experience focusing on backend gameplay architecture and multiplayer systems. Designed server-authoritative multiplayer architecture supporting squad gameplay, replication flow, and asset planning. Prototyped scalable backend framework for future expansion. Implemented physics-based interactions using Unreal Engine constraints and forces to synchronize player movement mechanics.
Education
Bachelor of Technology (B.Tech) in Computer Science at Geetanjali Institute of Technical Studies (GITS)
August 1, 2024 - March 24, 2026Bachelor of Technology (B.Tech) in Computer Science at Geetanjali Institute of Technical Studies (GITS)
August 1, 2024 - March 25, 2026B.Tech in Computer Science at Geetanjali Institute of Technical Studies (GITS)
August 1, 2024 - April 20, 2026Qualifications
Problem Solving C++ (Intermediate)
January 11, 2030 - March 24, 2026DSA Proficient
January 11, 2030 - March 24, 2026Relocation
January 11, 2030 - March 24, 2026C++ Problem Solving (Intermediate)
January 11, 2030 - March 25, 2026Industry Experience
Gaming, Software & Internet, Media & Entertainment, Education
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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