Hi, I'm Qi Y. I’m a game designer and narrative specialist with a background in journalism and interactive media. I enjoy blending storytelling with gameplay, building engaging worlds, characters, and dialogue, and exploring how AI can enhance character behavior and scene design. I combine creative thinking with data-driven insights—an approach I’ve used to analyze market trends, guide project direction, and lead cross-functional teams from concept to launch. I’m currently pursuing an MSc in Interactive Digital Media and bringing a user-centered, collaborative mindset to every project.

Qi Y

Hi, I'm Qi Y. I’m a game designer and narrative specialist with a background in journalism and interactive media. I enjoy blending storytelling with gameplay, building engaging worlds, characters, and dialogue, and exploring how AI can enhance character behavior and scene design. I combine creative thinking with data-driven insights—an approach I’ve used to analyze market trends, guide project direction, and lead cross-functional teams from concept to launch. I’m currently pursuing an MSc in Interactive Digital Media and bringing a user-centered, collaborative mindset to every project.

Available to hire

Hi, I’m Qi Y. I’m a game designer and narrative specialist with a background in journalism and interactive media. I enjoy blending storytelling with gameplay, building engaging worlds, characters, and dialogue, and exploring how AI can enhance character behavior and scene design.

I combine creative thinking with data-driven insights—an approach I’ve used to analyze market trends, guide project direction, and lead cross-functional teams from concept to launch. I’m currently pursuing an MSc in Interactive Digital Media and bringing a user-centered, collaborative mindset to every project.

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Language

English
Fluent
Chinese
Fluent

Work Experience

Senior Game Designer at Shenzhen iDreamSky Technology Co., Ltd.
August 1, 2023 - August 1, 2025
Led the development of a 2D shooting mobile game; collaborated with engineers to apply AI in character modeling, dialogue design, and scene design; conducted character concept packaging and both in-game and out-of-game dialogue design; led the design of character-related plots and produced visual design requirements.
Game Designer at Shanghai Huandian Information Technology - Bilibili
May 1, 2022 - June 1, 2023
Involved in the development of a 2D action battle royale mobile game; analyzed market and user data with Python; collaborated with the IP department to build the world framework, rules, basic gameplay packaging, technology tree, social environment, and faction forces; performed character concept packaging and template design; produced designs for two main characters, six anthropomorphic designs, and one event anthropomorphic design; coordinated with IP/art to set artistic style and scene narrative; created related requirement documents.
Game Designer at Guangzhou Junhai Network Technology Co., Ltd.
May 1, 2021 - January 1, 2022
Participated in the development of 'Ant Tribe Rise' and a 2D card project G2; undertook world-view conceptual design, system gameplay packaging, character production (settings, biographies, skins), and the development and maintenance of the task system.
Game Designer at Guangzhou 4399 Information Technology Co., Ltd.
March 1, 2020 - April 1, 2021
Contributed to the female-oriented mobile game Idol Please Get Ready; completed world-view concept design, main storyline outline design, character template design, and event packaging; as copywriting team lead, managed version scheduling, content review, and coordination with art/ops; contributed to PV design and production, and provided copy for official comics and SNS content.
Head of Copywriting and Planning at Guangzhou Duoyi Network Co., Ltd.
July 1, 2018 - March 1, 2020
Led world-view design, plot writing and configuration, event gameplay design and copy packaging, and game character design (human/animal).
Senior Game Designer at Shenzhen iDreamskyTechnology Co., Ltd.
August 1, 2023 - August 31, 2025
Led the development of a 2D shooting mobile game. Collaborated with development engineers to explore AI applications in character model construction, character dialogue design, and scene design. Oversaw character concept packaging and the design of in-game and out-of-game dialogue. Led the creation of character-related plotlines and produced visual design requirements.

Education

Master's Degree at Trinity College Dublin
September 1, 2025 - August 1, 2026
Professional Master's Degree in Journalism and Communication at Nanjing University
August 1, 2016 - June 1, 2018
Bachelor of Arts in Journalism at Nanjing University of Finance and Economics
September 1, 2011 - June 1, 2015
Master's Degree in Interactive Digital Media at Trinity College Dublin
September 1, 2025 - August 31, 2026
Professional Master's Degree in Journalism and Communication at Nanjing University
August 1, 2016 - June 30, 2018
Bachelor of Arts in Journalism at Nanjing University of Finance and Economics
September 1, 2011 - June 30, 2015

Qualifications

Third Prize of the National Scholarship for Master's Students, Nanjing University
January 1, 2016 - February 24, 2026
Merit Development Scholarship, Nanjing University of Finance and Economics
January 1, 2011 - January 1, 2013
Outstanding Student Association Head, Nanjing University of Finance and Economics
January 1, 2013 - February 24, 2026
Outstanding Member of the Communist Youth League, Nanjing University of Finance and Economics
January 1, 2011 - February 24, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services