Available to hire
I’m a game programmer with experience in C++, Unreal Engine, and 3D workflows.
Skills
Experience Level
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Work Experience
CG Intern at LIV Design Studio
August 1, 2025 - August 1, 2025Unreal Engine tool scripting: Built Blueprint automation tools to place assets into showcase levels with even spacing, anchor points, and 3D category labels. Maya pipeline tooling: Created Python scripts for scene cleanup, such as grouping assets by material type and flagging multi-material objects. AI workflow exploration: Collaborated across teams to evaluate AI image generation models and designed ComfyUI pipelines to streamline artist workflows. Lighting & visualization: Applied lighting, exposure control, and post-processing techniques in Unreal for high-end architectural visualization.
Education
Bachelor of Arts (B.A.) in Computer Science at The University of British Columbia
January 11, 2030 - May 1, 2024Bachelor of Arts (B.A.) in Computer Science at The University of British Columbia
January 11, 2030 - May 1, 2024Qualifications
AWS Certified Cloud Practitioner
January 1, 2024 - November 28, 2025AWS Certified Cloud Practitioner
January 1, 2024 - November 28, 2025Industry Experience
Gaming, Software & Internet, Media & Entertainment, Education
Skills
Experience Level
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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