I’m a game programmer with experience in C++, Unreal Engine, and 3D workflows.

Junhao Zhou

I’m a game programmer with experience in C++, Unreal Engine, and 3D workflows.

Available to hire

I’m a game programmer with experience in C++, Unreal Engine, and 3D workflows.

Experience Level

Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

CG Intern at LIV Design Studio
August 1, 2025 - August 1, 2025
Unreal Engine tool scripting: Built Blueprint automation tools to place assets into showcase levels with even spacing, anchor points, and 3D category labels. Maya pipeline tooling: Created Python scripts for scene cleanup, such as grouping assets by material type and flagging multi-material objects. AI workflow exploration: Collaborated across teams to evaluate AI image generation models and designed ComfyUI pipelines to streamline artist workflows. Lighting & visualization: Applied lighting, exposure control, and post-processing techniques in Unreal for high-end architectural visualization.

Education

Bachelor of Arts (B.A.) in Computer Science at The University of British Columbia
January 11, 2030 - May 1, 2024
Bachelor of Arts (B.A.) in Computer Science at The University of British Columbia
January 11, 2030 - May 1, 2024

Qualifications

AWS Certified Cloud Practitioner
January 1, 2024 - November 28, 2025
AWS Certified Cloud Practitioner
January 1, 2024 - November 28, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education