JZ

Junhao Zhou

Available to hire

I’m a game programmer with experience in C++, Unreal Engine, and 3D workflows.

Work experience

CG Intern · LIV Design StudioAug 2025 – Aug 2025 · 1 mo

Unreal Engine tool scripting: Built Blueprint automation tools to place assets into showcase levels with even spacing, anchor points, and 3D category labels. Maya pipeline tooling: Created Python scripts for scene cleanup, such as grouping assets by material type and flagging multi-material objects. AI workflow exploration: Collaborated across teams to evaluate AI image generation models and designed ComfyUI pipelines to streamline artist workflows. Lighting & visualization: Applied lighting, exposure control, and post-processing techniques in Unreal for high-end architectural visualization.

Education

Bachelor of Arts (B.A.) in Computer Science · The University of British Columbia2030 – 2024
Bachelor of Arts (B.A.) in Computer Science · The University of British Columbia2030 – 2024

Certifications and awards

AWS Certified Cloud Practitioner2024 – 2025
AWS Certified Cloud Practitioner2024 – 2025

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