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I am a Gameplay Engineer and Graphics Programmer with four years of professional experience in software and game development, currently specializing in graphics programming. I’ve been studying intensively over the past year and have grown a passion for rendering technologies, building projects from scratch to grasp the fundamentals: a C99 software rasterizer, a Vulkan setup, and an OpenGL engine in progress.
My professional background includes leading a team of Unity developers, building simulation software for major clients, and currently working on The Wayward Realms with former Bethesda developers. I’m looking to bring my production experience and technical foundation to a rendering-focused role where I can grow in this specialization.
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