Portfolio: _Website not available. Sign in: https://www.twine.net/signup_ _Website not available. Sign in: https://www.twine.net/signup_ I am a Gameplay Engineer and Graphics Programmer with four years of professional experience in software and game development, currently specializing in graphics programming. I’ve been studying intensively over the past year and have grown a passion for rendering technologies, building projects from scratch to grasp the fundamentals: a C99 software rasterizer, a Vulkan setup, and an OpenGL engine in progress. My professional background includes leading a team of Unity developers, building simulation software for major clients, and currently working on The Wayward Realms with former Bethesda developers. I’m looking to bring my production experience and technical foundation to a rendering-focused role where I can grow in this specialization.

Breno Aguirres

Portfolio: _Website not available. Sign in: https://www.twine.net/signup_ _Website not available. Sign in: https://www.twine.net/signup_ I am a Gameplay Engineer and Graphics Programmer with four years of professional experience in software and game development, currently specializing in graphics programming. I’ve been studying intensively over the past year and have grown a passion for rendering technologies, building projects from scratch to grasp the fundamentals: a C99 software rasterizer, a Vulkan setup, and an OpenGL engine in progress. My professional background includes leading a team of Unity developers, building simulation software for major clients, and currently working on The Wayward Realms with former Bethesda developers. I’m looking to bring my production experience and technical foundation to a rendering-focused role where I can grow in this specialization.

Available to hire

Portfolio:
Website not available. Sign in: https://www.twine.net/signup
Website not available. Sign in: https://www.twine.net/signup

I am a Gameplay Engineer and Graphics Programmer with four years of professional experience in software and game development, currently specializing in graphics programming. I’ve been studying intensively over the past year and have grown a passion for rendering technologies, building projects from scratch to grasp the fundamentals: a C99 software rasterizer, a Vulkan setup, and an OpenGL engine in progress.

My professional background includes leading a team of Unity developers, building simulation software for major clients, and currently working on The Wayward Realms with former Bethesda developers. I’m looking to bring my production experience and technical foundation to a rendering-focused role where I can grow in this specialization.

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Skills

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Fluent
French
Intermediate
Portuguese
Fluent

Work Experience

Game Play Systems Engineer at OnceLost Games
January 1, 2025 - Present
Working on The Wayward Realms, an open-world RPG led by former Bethesda developers and creators of The Elder Scrolls series.
Team Owner / Freelancer at Aguirres Software
January 1, 2025 - Present
Developed a 6-month VR serious game project for a SIPAT training provider under NDA; full development cycle from prototype to delivery.
Lead Gameplay Engineer at Firepot Gaming
January 1, 2025 - Present
Leading a five-person team developing a Unity framework for casino games (slots, roulette, pachinko, card games) and a new roulette product.
Unity Game Developer at Oniria
January 1, 2024 - January 1, 2025
Built vehicle simulation serious games for Petrobras, John Deere, Maersk, Bunge, WEG, and others. Projects include Forestry Claw Simulator, Hydraulic Excavator Simulator, and Dump Truck Simulator.
Gameplay Systems Engineer at OnceLost Games
January 1, 2025 - Present
Working on The Wayward Realms, an open-world RPG led by former Bethesda developers and creators of The Elder Scrolls series.
Steam Owner / Freelancer at Aguirres Software
January 1, 2025 - Present
Developed a 6-month VR serious game project for a SIPAT training provider (under NDA). Full development cycle from prototype to delivery.

Education

Postgraduate Degree in .NET Systems Architecture at FIA P
January 1, 2025 - February 11, 2026
3D Graphics Programming from Scratch at Pikuma
January 1, 2025 - February 11, 2026
PSX Programming with MIPS Assembly and C at Pikuma
January 1, 2025 - February 11, 2026
Extension Course, Imaginary in Audio visual Productions at Faculdade Méliès
January 1, 2024 - February 11, 2026
Associate's Degree, Digital Games at Universidade Estácio de Sá
January 1, 2022 - January 1, 2025
Postgraduate Degree, .NET Systems Architecture at FIAP
January 1, 2025 - February 23, 2026
Course, 3D Graphics Programming from Scratch at Pikuma
January 1, 2025 - February 23, 2026
Course, PSX Programming with MIPS Assembly and C at Pikuma
January 1, 2025 - February 23, 2026
Associate's Degree, Digital Games at Universidade Estácio de Sá
January 1, 2022 - January 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment