I am a versatile 3D Generalist and Concept Artist with over 7 years of experience working across games, animated series, and VFX productions. I specialize in organic sculpting, hard surface modeling, and PBR texturing for game-ready and cinematic assets. I thrive in creative direction, applying my technical knowledge and collaborating effectively within production pipelines to deliver high-quality art assets. Throughout my career, I've had the opportunity to work on a variety of exciting projects, from designing characters and environments to supporting animation and rigging. I enjoy bringing imaginative concepts to life and working as part of a dynamic team to create immersive visual experiences.

Rohan Bansie

I am a versatile 3D Generalist and Concept Artist with over 7 years of experience working across games, animated series, and VFX productions. I specialize in organic sculpting, hard surface modeling, and PBR texturing for game-ready and cinematic assets. I thrive in creative direction, applying my technical knowledge and collaborating effectively within production pipelines to deliver high-quality art assets. Throughout my career, I've had the opportunity to work on a variety of exciting projects, from designing characters and environments to supporting animation and rigging. I enjoy bringing imaginative concepts to life and working as part of a dynamic team to create immersive visual experiences.

Available to hire

I am a versatile 3D Generalist and Concept Artist with over 7 years of experience working across games, animated series, and VFX productions. I specialize in organic sculpting, hard surface modeling, and PBR texturing for game-ready and cinematic assets. I thrive in creative direction, applying my technical knowledge and collaborating effectively within production pipelines to deliver high-quality art assets.

Throughout my career, I’ve had the opportunity to work on a variety of exciting projects, from designing characters and environments to supporting animation and rigging. I enjoy bringing imaginative concepts to life and working as part of a dynamic team to create immersive visual experiences.

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Language

English
Fluent

Work Experience

Concept Artist at Game Pill
June 30, 2023 - July 23, 2025
Assisted in the overall look and style of the game 'Hangry'. Designed 2D/3D characters, environments, weapons, and props from concept to asset-ready models. Led the overall visual direction including stylization, UI design, and key art illustrations ensuring consistency across assets and interface elements.
3D Concept Artist at Atomic Cartoons
June 30, 2021 - July 23, 2025
Worked on 'Spidey and his Amazing Friends' for Disney+ series; designed environments, props, and vehicles. Worked on LEGO STAR WARS animated specials designing characters, environments, and vehicles across multiple projects.
Concept Artist at Brass Token
January 31, 2020 - July 23, 2025
Designed and modeled 3D characters, environments, assets, and textures for Unreal Engine integration on the game 'The Chant'. Also contributed graphic design.
Concept Artist at TCB Medias
November 30, 2018 - July 23, 2025
Provided key art illustrations and designed characters, creatures, and environments using Photoshop and ZBrush. Delivered sculpted turntables and presentation art for production pitches.
Concept Artist at Full Eclipse Studios
June 30, 2018 - July 23, 2025
Designed 2D/3D creatures and costumes for sci-fi fantasy short film project. Delivered sketched concepts and modeled variants for development.
3D Generalist at Behaviour Interactive
June 30, 2024 - July 23, 2025
Created high-resolution textures and optimized character and prop models for real-time and pre-rendered promotional content for 'Dead by Daylight'. Delivered animated character renders supporting cross-platform campaigns.
Creature Modeler at NGX Interactive
January 31, 2024 - July 23, 2025
Modeled and textured scientifically accurate dinosaurs and aquatic life for interactive AR/VR museum exhibits. Optimized models with clean topology and efficient UV textures for real-time engine integration.
Character Artist at Titan1Studios
August 31, 2023 - July 23, 2025
Sculpted stylized game-ready characters using ZBrush and Maya. Textured characters with Substance 3D Painter and prepared riggable character models for Unreal Engine integration.
3D Generalist at Image Engine Design
April 30, 2023 - July 23, 2025
Modeled costumes, props, weapons, and environments using Maya, Marvelous Designer and ZBrush for projects including The Mandalorian and Snowpiercer. Performed actor scan cleanup, retopology, and blendshape setup for production pipeline.
Concept Artist at Image Engine Design
April 30, 2023 - July 23, 2025
Produced visual development and concept art for sci-fi environments, props, and FX designs for projects including Snowpiercer and The Mandalorian.
3D Generalist at Digital Domain
February 28, 2022 - July 23, 2025
Created production-ready assets and environments using ZBrush and Maya for films such as Fantastic Beasts: The Secrets of Dumbledore and Black Adam. Developed blendshapes and processed actor scans for facial and character animation pipelines.
3D Concept Artist at Atomic Cartoons
November 30, 2024 - July 23, 2025
Designed stylized characters, environments, and props for LEGO Disney Princess and LEGO Frozen animated specials using Blender and ZBrush. Integrated FX designs to enhance animation sequences for real-time rendering.
3D Concept Artist at Atomic Cartoons
November 30, 2024 - July 23, 2025
Designed stylized characters, environments, and props for LEGO Disney Princess and LEGO Frozen animated specials using Blender and ZBrush. Integrated FX designs to enhance animation sequences for real-time rendering.
3D Generalist at Behaviour Interactive
June 30, 2024 - July 23, 2025
Created high-resolution textures and optimized character and prop models for real-time and pre-rendered promotional content. Delivered animated character renders supporting cross-platform campaigns for Dead by Daylight marketing team.
Creature Modeler at NGX Interactive
January 31, 2024 - July 23, 2025
Modeled and textured scientifically accurate dinosaurs and aquatic life for interactive AR/VR museum exhibits. Optimized models with clean topology and efficient UV textures for real-time engine integration.
Character Artist at Titan1Studios
August 31, 2023 - July 23, 2025
Sculpted stylized game-ready characters using ZBrush and Maya. Textured with Substance 3D Painter and prepared riggable character models for Unreal Engine integration on a mobile game project.
3D Generalist at Image Engine Design
April 30, 2023 - July 23, 2025
Modeled costumes, props, weapons, and environments using Maya, Marvelous Designer, and ZBrush for TV series including The Mandalorian and Snowpiercer. Performed actor scan cleanup, retopology, and blendshape setup for production pipeline.
Concept Artist at Image Engine Design
April 30, 2023 - July 23, 2025
Produced visual development and concept art for sci-fi environments, props, and FX-designs for Snowpiercer and The Mandalorian.
3D Generalist at Digital Domain
February 28, 2022 - July 23, 2025
Created production-ready assets and environments using ZBrush and Maya for projects including Fantastic Beasts: The Secrets of Dumbledore and Black Adam. Developed blendshapes and processed actor scans for facial and character animation pipelines.
Concept Artist at Game Pill
June 30, 2023 - July 23, 2025
Assisted in the overall look and style of the game Hangry. Designed 2D/3D characters, environments, weapons, and props from concept to asset-ready models. Led overall visual direction including stylization, UI design, and key art illustrations.
3D Concept Artist at Atomic Cartoons
June 30, 2021 - July 23, 2025
Environment and prop vehicle design for Disney+ series Spidey and his Amazing Friends. Character, environment, and prop design for LEGO Star Wars Animated Specials.
Concept Artist at Brass Token
June 30, 2022 - July 23, 2025
Designed and modeled 3D characters, environments, assets, and textures for Unreal Engine integration in the game The Chant. Also responsible for graphic design.
Concept Artist at TCB Medias
November 30, 2018 - July 23, 2025
Provided key art illustrations and designed characters, creatures, environments using Photoshop and ZBrush for TV series production. Delivered sculpted turntables and presentation art for production pitches.
Concept Artist at Full Eclipse Studios
June 30, 2018 - July 23, 2025
Designed 2D/3D creatures and costumes for a sci-fi fantasy short film Ali’s Realm. Delivered sketched concepts and modeled variants for development.
3D Concept Artist at Atomic Cartoons
November 30, 2024 - July 23, 2025
Designed stylized characters, environments, and props using Blender and ZBrush. Integrated FX designs to enhance animation sequences for real-time rendering in LEGO Disney Princess and LEGO Frozen animated specials.
3D Generalist at Behaviour Interactive
June 30, 2024 - July 23, 2025
Created high-resolution textures and optimized character and prop models for real-time and pre-rendered promotional content for Dead by Daylight marketing team. Delivered animated character renders supporting cross-platform campaigns.
Creature Modeler at NGX Interactive
January 31, 2024 - July 23, 2025
Modeled and textured scientifically accurate dinosaurs and aquatic life for interactive AR/VR museum exhibits. Optimized models with clean topology and efficient UV textures for real-time engine integration.
Character Artist at Titan1Studios
August 31, 2023 - July 23, 2025
Sculpted stylized game-ready characters in ZBrush and Maya. Textured with Substance 3D Painter, and prepared riggable character models for Unreal Engine integration for mobile game projects.
3D Generalist at Image Engine Design
April 30, 2023 - July 23, 2025
Modeled costumes, props, weapons, and environments using Maya, Marvelous Designer, and ZBrush for productions including The Mandalorian, Ahsoka, Snowpiercer, and Kraven the Hunter. Performed actor scan cleanup, retopology, and blendshape setup for production pipeline.
Concept Artist at Image Engine Design
April 30, 2023 - July 23, 2025
Produced visual development and concept art for sci-fi environments, props, and FX-designs on projects including Snowpiercer and The Mandalorian.
3D Generalist at Digital Domain
February 28, 2022 - July 23, 2025
Created production-ready assets and environments in ZBrush and Maya for Fantastic Beasts: The Secrets of Dumbledore and Black Adam. Developed blendshapes and processed actor scans for facial and character animation pipelines using ZBrush, Maya and Wrap3.
3D Concept Artist at Atomic Cartoons
May 31, 2021 - July 23, 2025
Environment design; prop and vehicle design for Spidey and his Amazing Friends Disney+ series.
Concept Artist at Game Pill
June 30, 2023 - July 23, 2025
Designed 2D/3D characters, environments, weapons, and props from concept to asset-ready models. Led overall visual direction including stylization, UI design, and key art illustrations for the game 'Hangry'. Ensured consistency across assets and interface elements.
Concept Artist at Brass Token
January 31, 2020 - July 23, 2025
Designed and modeled 3D characters, environments, assets and textures for Unreal Engine integration on the game The Chant. Also performed graphic design tasks.
Concept Artist at TCB Medias (TV Series)
November 30, 2018 - July 23, 2025
Provided key art illustrations, designed characters, creatures, environments in Photoshop and ZBrush. Delivered sculpted turntables and presentation artwork for production pitches.
Concept Artist at Full Eclipse Studios
June 30, 2018 - July 23, 2025
Designed 2D/3D creatures and costumes for sci-fi fantasy short film Ali’s Realm. Delivered sketched concepts and modeled variants for development.
3D Concept Artist at Atomic Cartoons
November 30, 2024 - July 23, 2025
Designed stylized characters, environments, and props using Blender and ZBrush for LEGO Disney Princess and LEGO Frozen animated specials. Integrated FX designs to enhance animation sequences for real-time rendering.
3D Generalist at Behaviour Interactive
June 30, 2024 - July 23, 2025
Created high-resolution textures and optimized character and prop models for real-time and pre-rendered promotional content for Dead by Daylight marketing team. Delivered animated character renders supporting cross-platform campaigns.
Creature Modeler at NGX Interactive
January 31, 2024 - July 23, 2025
Modeled and textured scientifically accurate dinosaurs and aquatic life for interactive AR/VR experiences. Optimized models with clean topology and efficient UV textures for real-time engine integration.
Character Artist at Titan1Studios
August 31, 2023 - July 23, 2025
Sculpted stylized game-ready characters in ZBrush and Maya. Textured with Substance 3D Painter, and prepared riggable character models for Unreal Engine integration.
3D Generalist at Image Engine Design
April 30, 2023 - July 23, 2025
Modeled costumes, props, weapons, and environments using Maya, Marvelous Designer and ZBrush. Performed actor scan cleanup, retopology, and blendshape setup for production pipeline. Produced visual development and concept art for sci-fi environments, props, and FX designs on projects including The Mandalorian, Ahsoka, Snowpiercer, and Kraven the Hunter.
3D Generalist at Digital Domain
February 28, 2022 - July 23, 2025
Created production-ready assets and environments in ZBrush and Maya. Developed blendshapes and processed actor scans for facial and character animation pipelines (ZBrush, Maya and Wrap3) for Fantastic Beasts: The Secrets of Dumbledore and Black Adam.
3D Concept Artist at Atomic Cartoons
June 30, 2021 - July 23, 2025
Environment, prop, vehicle and character design for Spidey and his Amazing Friends Disney+ series and several LEGO Star Wars animated specials including Vacation Special, Terrifying Tales, and Holiday Special.
Concept Artist at Game Pill
June 30, 2023 - July 23, 2025
Assisted in the overall look and style direction of the game Hangry. Designed 2D/3D characters, environments, weapons, and props from concept to asset-ready models. Led visual direction including stylization, UI design and key art illustrations ensuring consistency across assets and interface elements.
Concept Artist at Brass Token
January 31, 2020 - July 23, 2025
Designed and modeled 3D characters, environments, assets and textures for Unreal Engine integration. Provided graphic design support.
Concept Artist at TCB Medias (TV Series)
November 30, 2018 - July 23, 2025
Provided key art illustrations and designed characters, creatures, and environments using Photoshop and ZBrush. Delivered sculpted turntables and presentation art for production pitches.
Concept Artist at Full Eclipse Studios
June 30, 2018 - July 23, 2025
Designed 2D/3D creatures and costumes for sci-fi fantasy short film Ali’s Realm. Delivered sketched concepts and modeled variants for development.
Concept Artist at Game Pill
June 30, 2023 - July 23, 2025
Assisted in the overall look and style of the game 'Hangry'. Designed 2D/3D characters, environments, weapons, and props from concept to asset-ready models. Led the visual direction of the game including stylization, UI design, and key art illustrations ensuring consistency across all assets and interface elements.
3D Concept Artist at Atomic Cartoons
November 30, 2024 - July 23, 2025
Designed environments, props, vehicles, and characters for various animated specials and series including 'Spidey and his Amazing Friends' and LEGO Star Wars specials. Contributed to character design, environment design, prop modeling, and FX designs to enhance animation sequences for real-time rendering.
3D Generalist at Behaviour Interactive
June 30, 2024 - July 23, 2025
Created high-resolution textures and optimized character and prop models for real-time and pre-rendered promotional content for 'Dead by Daylight'. Delivered animated character renders supporting cross-platform campaigns.
Creature Modeler at NGX Interactive
January 31, 2024 - July 23, 2025
Modeled and textured scientifically accurate dinosaurs and aquatic life for interactive AR/VR museum exhibits. Optimized models with clean topology and efficient UV textures for real-time engine integration.
Character Artist at Titan1Studios
August 31, 2023 - July 23, 2025
Sculpted stylized game-ready characters using ZBrush and Maya. Textured with Substance 3D Painter and prepared riggable character models for Unreal Engine.
3D Generalist at Image Engine Design
April 30, 2023 - July 23, 2025
Modeled costumes, props, weapons, and environments. Performed actor scan cleanup, retopology, and blendshape setup for production pipelines on projects like The Mandalorian and Snowpiercer.
Concept Artist at Image Engine Design
April 30, 2023 - July 23, 2025
Produced visual development and concept art for sci-fi environments, props, and FX designs for series including Snowpiercer and The Mandalorian.
3D Generalist at Digital Domain
February 28, 2022 - July 23, 2025
Created production-ready assets and environments using ZBrush and Maya for films like Fantastic Beasts and Black Adam. Developed blendshapes and processed actor scans for facial and character animation pipelines.
Concept Artist at Brass Token
June 30, 2022 - July 23, 2025
Designed and modeled 3D characters, environments, assets and textures for Unreal Engine in the game The Chant. Also responsible for graphic design.
Concept Artist at TCB Medias
November 30, 2018 - July 23, 2025
Provided key art illustrations and designed characters, creatures, and environments using Photoshop and ZBrush for TV series production pitches.
Concept Artist at Full Eclipse Studios
June 30, 2018 - July 23, 2025
Designed 2D/3D creatures and costumes for sci-fi fantasy short film 'Ali’s Realm'. Delivered sketched concepts and modeled variants for development.

Education

Concept Art and Illustration at Syn Studio
May 10, 2016 - October 22, 2018
Concept Art at Cestar Collège Syn Studio
January 1, 2016 - December 31, 2018
Animation and Illustration at Algonquin College
September 1, 2010 - May 31, 2011
Concept Art at Cestar Collège Syn Studio
January 1, 2016 - December 31, 2018
Animation and Illustration at Algonquin College
September 1, 2010 - May 31, 2011
Concept Art at Cestar Collège Syn Studio
January 1, 2016 - December 31, 2018
Animation and Illustration at Algonquin College
September 1, 2010 - May 31, 2011
Concept Art at Cestar Collège Syn Studio
January 1, 2016 - December 31, 2018
Animation and Illustration at Algonquin College
September 1, 2010 - May 31, 2011
Concept Art at Cestar Collège Syn Studio
January 1, 2016 - December 31, 2018
Animation and Illustration at Algonquin College
September 1, 2010 - May 31, 2011

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet