I am a versatile 3D Generalist and Concept Artist with over 7 years of experience working across games, animated series, and VFX productions. I specialize in organic sculpting, hard surface modeling, and PBR texturing for game-ready and cinematic assets. I thrive in creative direction, applying my technical knowledge and collaborating effectively within production pipelines to deliver high-quality art assets.
Throughout my career, I’ve had the opportunity to work on a variety of exciting projects, from designing characters and environments to supporting animation and rigging. I enjoy bringing imaginative concepts to life and working as part of a dynamic team to create immersive visual experiences.
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