Creative and technically proficient 3D/Technical Artist and Art Director with 7+ years of experience across real-time environment design, character modeling, rigging, and interactive workflows. Epic Games–recognized Unreal Authorized Instructor and training partner, experienced in mentorship, performance optimization, and advanced pipelines including MetaHuman integration, procedural environments, and VR/AR deployment. Bridges artistic vision with technical execution to deliver immersive, optimized digital experiences for games, interactive installations, and virtual production. Leads art direction, prototypes advanced real-time systems, and supports end-to-end production workflows from GDD through world building, lighting, blueprints, and packaging.

Valentina

Creative and technically proficient 3D/Technical Artist and Art Director with 7+ years of experience across real-time environment design, character modeling, rigging, and interactive workflows. Epic Games–recognized Unreal Authorized Instructor and training partner, experienced in mentorship, performance optimization, and advanced pipelines including MetaHuman integration, procedural environments, and VR/AR deployment. Bridges artistic vision with technical execution to deliver immersive, optimized digital experiences for games, interactive installations, and virtual production. Leads art direction, prototypes advanced real-time systems, and supports end-to-end production workflows from GDD through world building, lighting, blueprints, and packaging.

Available to hire

Creative and technically proficient 3D/Technical Artist and Art Director with 7+ years of experience across real-time environment design, character modeling, rigging, and interactive workflows. Epic Games–recognized Unreal Authorized Instructor and training partner, experienced in mentorship, performance optimization, and advanced pipelines including MetaHuman integration, procedural environments, and VR/AR deployment.

Bridges artistic vision with technical execution to deliver immersive, optimized digital experiences for games, interactive installations, and virtual production. Leads art direction, prototypes advanced real-time systems, and supports end-to-end production workflows from GDD through world building, lighting, blueprints, and packaging.

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Language

English
Fluent

Work Experience

Remote - Unreal Authorized Instructor & Training Partner at Epic Games
September 1, 2025 - Present
Hands-on instruction and curriculum development for world building, environments, MetaHuman workflows, and game prototyping. Integrates real production experience from industry partners (e.g., SEGA, Barbie, and Epic projects) to provide practical guidance. Serves as speaker for Unreal Fest 2026, including recorded lab follow-alongs for Unreal Engine official channels. Mentors learners and studios through advanced real-time tools workshops, bridging beginner-friendly concepts to professional workflows.
3D Technical Artist (Contract) at Playstack
October 1, 2024 - January 1, 2026
Tech art and production work on Star Trek: Outposts including procedural environments, shaders/materials, VFX, programming/support tasks, and character/rigging/animation collaboration. Works alongside the same team responsible for Mortal Shell and Balatro.
Unreal Engine Mentor - Americas & EMEA Fellowship at Epic Games
July 1, 2024 - October 30, 2024
Mentored fellows in the Unreal Engine Fellowship program for Epic Games (Americas and UK). Prepared presentation decks, facilitated scrums and weekly reviews, led 1-on-1 sessions with 10+ students, and acted as art director/producer for their games. Managed team coordination via Slack and supported the full game-development pipeline from GDD through character creation, rigging, animation, world building, lighting, blueprints, and packaging. Guided students to meet fellowship scope and personal project expectations.
Art Director / 3D Technical Artist at Sawhorse
January 31, 2024 - April 10, 2026
Art Direction for Universal Pictures’ Kung Fu Panda mobile game; VFX/Technical Art Lead and Environment Artist for Walmart Realm VR shopping experience in Unreal Engine; character clothing for Roblox game using Marvelous Designer; UGC for various Roblox games; tech lead for Fortnite Mandalorian unreleased UEFN project; Fortnite Rogue Wave unreleased UEFN project.
3D Character Artist at Newscape Studios (Remote)
September 1, 2023 - November 1, 2023
3D character and prop production including modeling, UV mapping, retopology, texturing, rigging, and animating. Includes programming characters/props for Roblox using Maya, Blender, Adobe Substance suite, and Lua.
3D Technical Artist at Blocktackle (Remote)
September 1, 2023 - April 1, 2024
Modeling, custom rigging, VFX, and creation of plugins for Blender and Maya. Uses animation events in Unity; includes programming/coding for special effects. Produces characters and environments, shaders, VFX, lighting, look development, and optimization. Provides general tech art assignments and supports production with pipeline tools and version control workflows (Perforce and command-line revision control).
3D Art & Game Design Instructor at Game-U (Remote)
May 1, 2023 - August 1, 2023
Teaches students 3D, 2D, and game design software across multiple audiences. Instruction includes Unity, Unreal Engine, Blender, Maya, Substance, Construct, Piskel, and Scratch, with a focus on game design fundamentals and practical creation.
3D Augmented Reality Artist at Auras Studios - XONE (Remote)
January 1, 2022 - March 1, 2023
Concepts, models, textures, and develops 3D augmented reality worlds in Unity. Creates realistic AR characters for Unity, building real-time AR content and assets for production use.
Adjunct Professor - Game Development at University of Florida (Digital Worlds Institute, Remote)
January 1, 2022 - May 1, 2022
Facilitates Game Production 2 course. Prepares lectures, presentations, and projects for students to follow along across game development using Maya, Substance Painter, and Unity. Guides students, provides grading and feedback while students prepare an indie game in groups.
3D Artist at 3D Artists (collaboration/contract work)
September 1, 2021 - January 1, 2024
Modeled, textured, rigged, and programmed 3D characters and environment assets for Roblox and Fortnite developers. Collaborated with teams behind multiple branded titles including Deadpines, Only UP, Official SEGA Sonic Speed Simulator, Official Barbie, Official Paramount SpongeBob, Transformers, LOL Dolls, Twilight Daycare, Build a Bear, Polly Pocket, Marvel, and Pets games. Used Maya, Blender, ZBrush, Substance Painter, Roblox Studio, Unreal Engine, and UEFN.
3D Augmented Reality Artist at NBCUniversal Telemundo
August 1, 2021 - January 1, 2022
Designed, modeled, and textured 3D sets, created FX simulations, and implemented AR and real-time graphics for Telemundo news using Unreal Engine and VIZRT.
3D Augmented Reality Artist at Univision Communications Inc
November 1, 2020 - August 1, 2021
Designed and textured 3D sets and created FX simulations for real-time augmented reality newscasts using Unreal Engine and VIZRT. Produced implementation and scripting for AR graphics and broadcast-ready assets.
3D Augmented Reality Artist at TVision (Miami, FL)
February 1, 2019 - November 1, 2020
Designed, animated, programmed, automated, and developed 3D augmented reality and on-air graphics for projects for Mediapro, Bein Sports, Riot Games, Golf Channel, Canadian Premier League, and FIFA. Worked with Unreal Engine, VIZRT, and R3 software. Provided hands-on training for real-time graphics and automation and created tutorials and training websites/links.

Education

BS in Interactive Design and Game Development at Savannah College of Art and Design
January 1, 2014 - September 10, 2019
at University of Florida
January 11, 2030 - August 14, 2026

Qualifications

Unreal Engine Fellowship (Mentor) - Americas & EMEA
July 1, 2024 - October 30, 2024
Unreal Authorized Instructor (Epic Games)
January 11, 2030 - August 14, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Telecommunications, Professional Services, Computers & Electronics
    CLO x Vivienne Westwood UE5 Contest Entry

    I was inspired to create a Vivienne Westwood inspired dress after watching the anime’s Paradise Kiss and NANA by Ai Yazawa and how she was inspired by Vivienne Westwood so I was so excited when I saw the the CLO x Vivienne Westwood “Cut, Slash & Corset” contest

    Designed in Marvelous Designer, sculpted in ZBrush, textured in Substance Painter, rendered in real time on an Unreal Engine 5 MetaHuman with Chaos Cloth simulation.