Creative and technically proficient 3D/Technical Artist and Art Director with 7+ years of experience across real-time environment design, character modeling, rigging, and interactive workflows. Epic Games–recognized Unreal Authorized Instructor and training partner, experienced in mentorship, performance optimization, and advanced pipelines including MetaHuman integration, procedural environments, and VR/AR deployment.
Bridges artistic vision with technical execution to deliver immersive, optimized digital experiences for games, interactive installations, and virtual production. Leads art direction, prototypes advanced real-time systems, and supports end-to-end production workflows from GDD through world building, lighting, blueprints, and packaging.
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Environments and Cinematics I created in UE5 and worked as Tech Lead for
Walmart Realm x Sanrio / their Y2K item collection
I was inspired to create a Vivienne Westwood inspired dress after watching the anime’s Paradise Kiss and NANA by Ai Yazawa and how she was inspired by Vivienne Westwood so I was so excited when I saw the the CLO x Vivienne Westwood “Cut, Slash & Corset” contest
Designed in Marvelous Designer, sculpted in ZBrush, textured in Substance Painter, rendered in real time on an Unreal Engine 5 MetaHuman with Chaos Cloth simulation.
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