Unreal Engine Developer I’m a Gameplay and Systems Programmer specializing in Unreal Engine 5, with a focus on creating scalable, performant, and designer-friendly gameplay systems. My experience spans AI behavior design, multiplayer architecture, UI implementation, and tool development. I enjoy bridging creative vision and technical systems that empower designers, optimize workflow, and enhance player experience. From dynamic AI encounters to networked gameplay, I approach every project with an eye for flexibility, clarity, and long-term maintainability. Skills: • Unreal Engine 5 (C++ & Blueprints) • AI Systems & Behavior Trees • Gameplay Ability System (GAS) • Networked Multiplayer / Replication • UI & UX Integration (UMG, Slate) • Tool Development & Editor Utilities • Performance Optimization & Debugging • Integration with Backends (EOS, PlayFab)

Brandon Edmonds

Unreal Engine Developer I’m a Gameplay and Systems Programmer specializing in Unreal Engine 5, with a focus on creating scalable, performant, and designer-friendly gameplay systems. My experience spans AI behavior design, multiplayer architecture, UI implementation, and tool development. I enjoy bridging creative vision and technical systems that empower designers, optimize workflow, and enhance player experience. From dynamic AI encounters to networked gameplay, I approach every project with an eye for flexibility, clarity, and long-term maintainability. Skills: • Unreal Engine 5 (C++ & Blueprints) • AI Systems & Behavior Trees • Gameplay Ability System (GAS) • Networked Multiplayer / Replication • UI & UX Integration (UMG, Slate) • Tool Development & Editor Utilities • Performance Optimization & Debugging • Integration with Backends (EOS, PlayFab)

Available to hire

Unreal Engine Developer

I’m a Gameplay and Systems Programmer specializing in Unreal Engine 5, with a focus on creating scalable, performant, and designer-friendly gameplay systems. My experience spans AI behavior design, multiplayer architecture, UI implementation, and tool development.

I enjoy bridging creative vision and technical systems that empower designers, optimize workflow, and enhance player experience. From dynamic AI encounters to networked gameplay, I approach every project with an eye for flexibility, clarity, and long-term maintainability.

Skills:
• Unreal Engine 5 (C++ & Blueprints)
• AI Systems & Behavior Trees
• Gameplay Ability System (GAS)
• Networked Multiplayer / Replication
• UI & UX Integration (UMG, Slate)
• Tool Development & Editor Utilities
• Performance Optimization & Debugging
• Integration with Backends (EOS, PlayFab)

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Experience Level

Language

English
Fluent

Work Experience

Software Developer / Gameplay Programmer at Maximum Velocity Unight LLC
May 1, 2023 - Present
Contributed to the Chaos vehicle system in Unreal Engine, implementing mechanics and animations aligned with gameplay; improved online ranked gameplay with a reward system based on in-game statistics; developed multiplayer modes with replicated physics, game state, and dynamic UI for accessibility; created a loot system using the Procedural Content Generation toolset; engineered competitive racing AI using EQS and spline data for intelligent decision-making and navigation.
Lead Programmer at DreamLabs
March 31, 2024 - Present
Setting up and managing project source control; online multiplayer FPS gameplay; player matchmaking and statistics tracking (Epic Online Services).
Gameplay Programmer at Post Card Game Studio
March 1, 2022 - March 28, 2023
-Blueprint scripting and programming in C++ (e.g., characters, controllers, abilities, input, blueprint node creation) -Engineered gameplay systems for AI encounters, including behaviors and progression using Behavior Trees and HTN -Created tools to instantiate and edit world encounters; programmed SFX, VFX, and animations for characters from environment events (e.g., footsteps, damage reactions); debug and profile systems for PC and PlayStation 5 -Developed gameplay mechanics based on the Gameplay Ability System -Assisted with UI functionality (e.g., game menus, player HUD stats, interactive objects).

Education

Bachelors of Science (Game Development) at CSU, San Bernardino
September 1, 2015 - August 2, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services