Unreal Engine Developer
I’m a Gameplay and Systems Programmer specializing in Unreal Engine 5, with a focus on creating scalable, performant, and designer-friendly gameplay systems. My experience spans AI behavior design, multiplayer architecture, UI implementation, and tool development.
I enjoy bridging creative vision and technical systems that empower designers, optimize workflow, and enhance player experience. From dynamic AI encounters to networked gameplay, I approach every project with an eye for flexibility, clarity, and long-term maintainability.
Skills:
• Unreal Engine 5 (C++ & Blueprints)
• AI Systems & Behavior Trees
• Gameplay Ability System (GAS)
• Networked Multiplayer / Replication
• UI & UX Integration (UMG, Slate)
• Tool Development & Editor Utilities
• Performance Optimization & Debugging
• Integration with Backends (EOS, PlayFab)
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