I'm Bianca, a Junior 3D artist, specialized in both asset and character creation. From sculpt to final render or engine integration, I can bring your vision to life with clean topology and efficient UVs. I’ve worked with 3D scans, optimized assets for PC or console, and delivered various work for clients, game studios, VR projects, and theater productions. Quality, planning and communication are my priorities, your deadlines are always safe with me. I work with industry standard software and have experience both in Unity and Unreal Engine 5. Highlights of my work include: - Game-ready, optimized props - Stylized or realistic PBR texturing (Substance Painter) - Sculpting characters from scratch in Zbrush, or starting from a base mesh - Realistic garment creation and simulation (Marvelous Designer and CLO) - Retopology, rigging, animation - Creating custom assets compatible with Metahumans Let's create something great together!

Bianca Dirmina

I'm Bianca, a Junior 3D artist, specialized in both asset and character creation. From sculpt to final render or engine integration, I can bring your vision to life with clean topology and efficient UVs. I’ve worked with 3D scans, optimized assets for PC or console, and delivered various work for clients, game studios, VR projects, and theater productions. Quality, planning and communication are my priorities, your deadlines are always safe with me. I work with industry standard software and have experience both in Unity and Unreal Engine 5. Highlights of my work include: - Game-ready, optimized props - Stylized or realistic PBR texturing (Substance Painter) - Sculpting characters from scratch in Zbrush, or starting from a base mesh - Realistic garment creation and simulation (Marvelous Designer and CLO) - Retopology, rigging, animation - Creating custom assets compatible with Metahumans Let's create something great together!

Available to hire

I’m Bianca, a Junior 3D artist, specialized in both asset and character creation. From sculpt to final render or engine integration, I can bring your vision to life with clean topology and efficient UVs.

I’ve worked with 3D scans, optimized assets for PC or console, and delivered various work for clients, game studios, VR projects, and theater productions. Quality, planning and communication are my priorities, your deadlines are always safe with me.

I work with industry standard software and have experience both in Unity and Unreal Engine 5. Highlights of my work include:

  • Game-ready, optimized props
  • Stylized or realistic PBR texturing (Substance Painter)
  • Sculpting characters from scratch in Zbrush, or starting from a base mesh
  • Realistic garment creation and simulation (Marvelous Designer and CLO)
  • Retopology, rigging, animation
  • Creating custom assets compatible with Metahumans

Let’s create something great together!

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Language

English
Fluent
Romanian, Moldavian, Moldovan
Fluent

Work Experience

3D Character Artist - Environment Artist at Reblika
February 1, 2024 - October 1, 2024
- Working with Metahumans in UE5 - Digital Garment Design (Clo and Marvelous Designer) for reblium.com avatar creator - 3D Animation and Rigging for Metahumans - 3D modelling and texturing assets (hard-surface) for both pre-rendered and real-time productions (SpaceBuzz Germany, Amsterdam Police and more) - Optimizing 3D models using a high to low poly workflow - Texturing using PBR worklow (Substance Painter & Designer) - Turning 3D scans into optimized, game-ready models by following a retopology and baking detail workflow - Creating procedural buildings and materials part of an interactive experience - Working in a realistic style - Asset implementation and building scenes in UE5
Lead 3D Artist at Denda Games
February 1, 2025 - July 1, 2025
- 3D asset production for a winter sports, casual game in the Cozy Games genre - Following a stylized workflow, adapted for Unity URP engine - Research into optimization techniques for console games (in particular Nintendo Switch) - Defining the style guide and quality assurance in the 3D art department - Planning and coordination of the in-house artists, combined with an external art studio - Building environments and lighting scenes for the game - Optimizing, rigging and animating the existing player characters, as well as improving their visuals - Creating customizable NPC characters - Rendering and editing footage for promotional material of the game

Education

Bachelor of Science at Saxion University of Applied Sciences
September 1, 2021 - July 1, 2025
Creative Media and Game Technologies

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Professional Services