Braden Kovalovich
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About
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Hi there! I’m Braden Kovalovich, a dedicated game developer with a track record of delivering three published titles over the last four years. I founded Starworks Studios, grounding my work in solid technical programming and thoughtful game design.
I excel at bridging system design and programming to create polished, responsive gameplay mechanics from the ground up. I enjoy collaborating with teams to craft engaging experiences and push the boundaries of what players can do.
- 2 years' experience
- Joined September 2025
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
- Education
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Work experience· 5 roles
Founded and served as president of the organization during the 2024–2025 academic year, coordinating over 15 events with an average attendance of 25 members. Led outreach efforts for guest speakers and panelists, bringing in industry talent to help prepare members for careers in professional game development. Fostered a supportive community centered around learning and collaboration in game design and production.
Led development of core gameplay for the Unity title Boast Guards, scheduled for release Summer 2025. Built and optimized local and online co-op functionality, including interaction systems, UI menus, physics-based objects, and tutorial sequences. Designed and iterated on gameplay mechanics through regular playtesting and feedback cycles, directly contributing to improved player reception and stronger playtest reviews.
Implemented achievement system and character controller for the free-to-play Unity game Boned, released following a successful one-day Kickstarter campaign. Specialized in polish and game feel, delivering final iterations on main menu UI, visual effects, refined physics interactions, and full Steam achievement integration.
Education
Certifications and awards
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