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Hi there! I’m Braden Kovalovich, a dedicated game developer with a track record of delivering three published titles over the last four years. I founded Starworks Studios, grounding my work in solid technical programming and thoughtful game design.
I excel at bridging system design and programming to create polished, responsive gameplay mechanics from the ground up. I enjoy collaborating with teams to craft engaging experiences and push the boundaries of what players can do.
Skills
Experience Level
Expert
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Intermediate
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Language
English
Fluent
Work Experience
Technical Lead at Starworks Studios
September 1, 2024 - PresentLed development of core gameplay for the Unity title Boast Guards, scheduled for release Summer 2025. Built and optimized local and online co-op functionality, including interaction systems, UI menus, physics-based objects, and tutorial sequences. Designed and iterated on gameplay mechanics through regular playtesting and feedback cycles, directly contributing to improved player reception and stronger playtest reviews.
Technical Lead at Starworks Studios
April 1, 2024 - September 9, 2025Implemented level designs, character controller, and emote system in the Unity game Timeworks. Led a three-person development team, promoting clean code practices and consistent progress. Launched the game on Steam after 18 months of development, achieving 50 purchases in the first month and nearly 400 sales to date.
Developer at Micro Society Inc.
March 1, 2024 - September 9, 2025Developed 4th Terra, a digital simulation based on the Micro Society education model. Designed and implemented key features, including administrative tools, a save system, and UI enhancements. Collaborated directly with pilot schools, traveling on-site to gather feedback and iterate on the game through hands-on testing.
Technical Designer at Guild Cheese
August 1, 2024 - September 9, 2025Implemented achievement system and character controller for the free-to-play Unity game Boned, released following a successful one-day Kickstarter campaign. Specialized in polish and game feel, delivering final iterations on main menu UI, visual effects, refined physics interactions, and full Steam achievement integration.
Founder and President at Drexel Game Developers Group
June 1, 2025 - September 9, 2025Founded and served as president of the organization during the 2024–2025 academic year, coordinating over 15 events with an average attendance of 25 members. Led outreach efforts for guest speakers and panelists, bringing in industry talent to help prepare members for careers in professional game development. Fostered a supportive community centered around learning and collaboration in game design and production.
Education
Bachelor of Science in Game Design at Drexel University - Westphal College of Design
January 11, 2021 - September 9, 2025Qualifications
Published game to Steam with over 50 positive reviews
September 9, 2025 - September 9, 2025Industry Experience
Gaming, Software & Internet, Media & Entertainment, Education
Skills
Experience Level
Expert
Expert
Expert
Expert
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Intermediate
Intermediate
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