I am a 3D Artist with over 5 years of experience creating high-quality realistic and semi-realistic assets for video games and production. I specialize in full-cycle pipeline work including high-poly sculpting, retopology, UV mapping, and PBR texturing. Having worked with major outsourcing studios such as Megasof, and gained valuable internship experience at Bowwe, I am proficient in both freelance and studio environments. I focus on timely delivery and creative problem-solving in all my projects. I continuously strive to improve my craft through advanced industry courses and personal projects. Skilled in tools like ZBrush, Blender, Substance Painter, and Unreal Engine, I bring creativity, adaptability, and teamwork to every project. Fluent in English, Polish, Ukrainian, and Russian, I enjoy collaborating with clients and teams globally to deliver polished, game-ready assets and animations.

Bohdan Rokhman

I am a 3D Artist with over 5 years of experience creating high-quality realistic and semi-realistic assets for video games and production. I specialize in full-cycle pipeline work including high-poly sculpting, retopology, UV mapping, and PBR texturing. Having worked with major outsourcing studios such as Megasof, and gained valuable internship experience at Bowwe, I am proficient in both freelance and studio environments. I focus on timely delivery and creative problem-solving in all my projects. I continuously strive to improve my craft through advanced industry courses and personal projects. Skilled in tools like ZBrush, Blender, Substance Painter, and Unreal Engine, I bring creativity, adaptability, and teamwork to every project. Fluent in English, Polish, Ukrainian, and Russian, I enjoy collaborating with clients and teams globally to deliver polished, game-ready assets and animations.

Available to hire

I am a 3D Artist with over 5 years of experience creating high-quality realistic and semi-realistic assets for video games and production. I specialize in full-cycle pipeline work including high-poly sculpting, retopology, UV mapping, and PBR texturing. Having worked with major outsourcing studios such as Megasof, and gained valuable internship experience at Bowwe, I am proficient in both freelance and studio environments. I focus on timely delivery and creative problem-solving in all my projects.

I continuously strive to improve my craft through advanced industry courses and personal projects. Skilled in tools like ZBrush, Blender, Substance Painter, and Unreal Engine, I bring creativity, adaptability, and teamwork to every project. Fluent in English, Polish, Ukrainian, and Russian, I enjoy collaborating with clients and teams globally to deliver polished, game-ready assets and animations.

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Language

English
Fluent
Polish
Fluent
Ukrainian
Fluent
Russian
Fluent

Work Experience

Freelance 3D Artist
March 1, 2023 - Present
Created realistic and semi-realistic 3D objects, props, weapons, and characters based on concepts and blueprints. Worked with high-poly sculpting, retopology, UV mapping, baking, and PBR texturing. Collaborated with clients to meet tight deadlines and produce polished, game-ready assets.
3D Motion Designer at MEGASOF – Outsource Company
March 1, 2023 - August 6, 2025
Designed and animated 3D scenes for commercials, including compositing, rendering, and optimization. Worked on simulations and asset refinement for production pipelines. Coordinated with clients and the creative team to deliver high-quality animations on schedule.
3D Illustrator (internship) at Bowwe – Website Creation Company
July 1, 2021 - August 6, 2025
Developed 3D visuals for websites, boosting user engagement. Adapted designs to web platforms, ensuring they functioned seamlessly in interactive environments. Gained valuable experience in fast-paced workflows and project management.

Education

Animation 3D and Special Effects for Games and Films at University of Lower Silesia
October 1, 2019 - October 1, 2020
Bachelor
Bachelor's degree at University of Lower Silesia in Wroclaw
October 1, 2019 - October 31, 2022
Professional Character and Technical Modeling course at ARTCLUB School
May 1, 2023 - August 31, 2023
Bachelor's degree at University of Lower Silesia in Wroclaw
October 1, 2019 - October 31, 2022
Bachelor’s Degree in Animation, 3D, and Special Effects for Games and Films at University of Lower Silesia in Wroclaw
October 1, 2019 - October 1, 2022

Qualifications

PROFESSIONAL CHARACTER AND TECHNICAL MODELING course mentored by Vadym Popenko (Senior 3Dd Artist)
May 1, 2023 - August 31, 2023
Professional Character and Technical Modeling Course, Mentored by Vadym Popenko (Senior 3D Artist)
May 1, 2023 - August 1, 2023

Industry Experience

Gaming, Media & Entertainment, Other, Software & Internet, Professional Services