I am a 3D Artist with over 5 years of experience creating high-quality realistic and semi-realistic assets for video games and production. I specialize in full-cycle pipeline work including high-poly sculpting, retopology, UV mapping, and PBR texturing. Having worked with major outsourcing studios such as Megasof, and gained valuable internship experience at Bowwe, I am proficient in both freelance and studio environments. I focus on timely delivery and creative problem-solving in all my projects.
I continuously strive to improve my craft through advanced industry courses and personal projects. Skilled in tools like ZBrush, Blender, Substance Painter, and Unreal Engine, I bring creativity, adaptability, and teamwork to every project. Fluent in English, Polish, Ukrainian, and Russian, I enjoy collaborating with clients and teams globally to deliver polished, game-ready assets and animations.
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