Brad Hayes is an aspiring game developer with a strong foundation in software engineering, interactive design, and AI-driven gameplay systems. With experience using Unity and Unreal Engine 5 alongside languages such as C++, C#, and JavaScript, he builds engaging gameplay experiences backed by solid technical skill.
Brad has led development on projects like Maze of Shadows, where he engineered AI pathfinding and team-managed Agile sprints, and he has created accessibility-focused applications such as a voice-controlled chess app for visually impaired users.
Currently completing a B.S. in Computer Science at Texas State University and a Full Stack Development certification through UT Austin, Brad blends creativity with technical expertise to develop immersive, user-centric gaming experiences. He is passionate about game AI, accessibility in games, and building systems that bring player ideas to life.
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