I’m a passionate Game Developer specializing in interactive experiences, VR environments, and real-time simulations. With an MSc in Computer Games Technology (Distinction) from City, University of London, I focus on creating engaging gameplay mechanics, physics-driven interactions, and immersive worlds using Unity, Unreal Engine, and Monogame.
💡 What I Do:
✅ Game & Level Design – Crafting mechanics, narratives, and interactive environments
✅ VR/AR Development – Creating physics-based simulations & immersive digital experiences
✅ 3D Modeling & Optimization – Building high-performance assets with Blender & photogrammetry
✅ AI & Procedural Systems – Implementing smart behaviors & dynamic content generation
📌 Past Projects:
🚀 VR Starship Launch – Physics-driven VR experience with real-time interaction
🏎 Space Tracks – Custom-rendered track-based racing game (C++)
💥 VR Rage Room – Procedural destruction & soft-body physics simulation
Open to freelance collaborations & innovative projects in game development, simulation, and VR research. Let’s build something amazing!
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