I’m a passionate Game Developer specializing in interactive experiences, VR environments, and real-time simulations. With an MSc in Computer Games Technology (Distinction) from City, University of London, I focus on creating engaging gameplay mechanics, physics-driven interactions, and immersive worlds using Unity, Unreal Engine, and Monogame. 💡 What I Do: ✅ Game & Level Design – Crafting mechanics, narratives, and interactive environments ✅ VR/AR Development – Creating physics-based simulations & immersive digital experiences ✅ 3D Modeling & Optimization – Building high-performance assets with Blender & photogrammetry ✅ AI & Procedural Systems – Implementing smart behaviors & dynamic content generation 📌 Past Projects: 🚀 VR Starship Launch – Physics-driven VR experience with real-time interaction 🏎 Space Tracks – Custom-rendered track-based racing game (C++) 💥 VR Rage Room – Procedural destruction & soft-body physics simulation Open to freelance collaborations & innovative projects in game development, simulation, and VR research. Let’s build something amazing!

brandon131119982256

I’m a passionate Game Developer specializing in interactive experiences, VR environments, and real-time simulations. With an MSc in Computer Games Technology (Distinction) from City, University of London, I focus on creating engaging gameplay mechanics, physics-driven interactions, and immersive worlds using Unity, Unreal Engine, and Monogame. 💡 What I Do: ✅ Game & Level Design – Crafting mechanics, narratives, and interactive environments ✅ VR/AR Development – Creating physics-based simulations & immersive digital experiences ✅ 3D Modeling & Optimization – Building high-performance assets with Blender & photogrammetry ✅ AI & Procedural Systems – Implementing smart behaviors & dynamic content generation 📌 Past Projects: 🚀 VR Starship Launch – Physics-driven VR experience with real-time interaction 🏎 Space Tracks – Custom-rendered track-based racing game (C++) 💥 VR Rage Room – Procedural destruction & soft-body physics simulation Open to freelance collaborations & innovative projects in game development, simulation, and VR research. Let’s build something amazing!

Available to hire

I’m a passionate Game Developer specializing in interactive experiences, VR environments, and real-time simulations. With an MSc in Computer Games Technology (Distinction) from City, University of London, I focus on creating engaging gameplay mechanics, physics-driven interactions, and immersive worlds using Unity, Unreal Engine, and Monogame.

💡 What I Do:
✅ Game & Level Design – Crafting mechanics, narratives, and interactive environments
✅ VR/AR Development – Creating physics-based simulations & immersive digital experiences
✅ 3D Modeling & Optimization – Building high-performance assets with Blender & photogrammetry
✅ AI & Procedural Systems – Implementing smart behaviors & dynamic content generation

📌 Past Projects:
🚀 VR Starship Launch – Physics-driven VR experience with real-time interaction
🏎 Space Tracks – Custom-rendered track-based racing game (C++)
💥 VR Rage Room – Procedural destruction & soft-body physics simulation

Open to freelance collaborations & innovative projects in game development, simulation, and VR research. Let’s build something amazing!

See more

Experience Level

Expert
Intermediate
Intermediate
Intermediate
Intermediate
Beginner

Language

English
Advanced

Work Experience

Add your work experience history here.

Education

Master of Science in Computer Games Technology at City, University of London
September 26, 2023 - October 31, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Software & Internet, Other
    uniE621 Games Developed
    This document shows in-game stills of games that I have developed in Unreal, Unity, and Monogame. games portfolio pdf
    paper My Renders
    This particular PDF contains renders of 3d models that have been built from scratch by me. pdf resume portfolio renders