Hi, I’m Brandon Demarest, a 3D artist and game art designer with hands-on experience creating environmental props for Unity projects and developing mascot characters for Unreal/AR experiences. I model props, characters, and environments for real-time engines and enjoy collaborating with teams to deliver visuals that enhance immersion. I also contribute to branding and visual identity efforts for growing game projects.
I’m passionate about mastering new tools and pipelines, from real-time rendering to texture workflows, and I thrive in both remote and on-site teams. My goal is to help studios bring bold ideas to life through efficient workflows, creative problem solving, and strong collaboration.
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