Hi, I'm Brandon Demarest, a 3D artist and game art designer with hands-on experience creating environmental props for Unity projects and developing mascot characters for Unreal/AR experiences. I model props, characters, and environments for real-time engines and enjoy collaborating with teams to deliver visuals that enhance immersion. I also contribute to branding and visual identity efforts for growing game projects. I'm passionate about mastering new tools and pipelines, from real-time rendering to texture workflows, and I thrive in both remote and on-site teams. My goal is to help studios bring bold ideas to life through efficient workflows, creative problem solving, and strong collaboration.

Brandon Demarest

Hi, I'm Brandon Demarest, a 3D artist and game art designer with hands-on experience creating environmental props for Unity projects and developing mascot characters for Unreal/AR experiences. I model props, characters, and environments for real-time engines and enjoy collaborating with teams to deliver visuals that enhance immersion. I also contribute to branding and visual identity efforts for growing game projects. I'm passionate about mastering new tools and pipelines, from real-time rendering to texture workflows, and I thrive in both remote and on-site teams. My goal is to help studios bring bold ideas to life through efficient workflows, creative problem solving, and strong collaboration.

Available to hire

Hi, I’m Brandon Demarest, a 3D artist and game art designer with hands-on experience creating environmental props for Unity projects and developing mascot characters for Unreal/AR experiences. I model props, characters, and environments for real-time engines and enjoy collaborating with teams to deliver visuals that enhance immersion. I also contribute to branding and visual identity efforts for growing game projects.

I’m passionate about mastering new tools and pipelines, from real-time rendering to texture workflows, and I thrive in both remote and on-site teams. My goal is to help studios bring bold ideas to life through efficient workflows, creative problem solving, and strong collaboration.

See more

Language

English
Fluent

Work Experience

3D Artist, Freelance at Distracting Moose Games
March 1, 2021 - Present
Modeled environmental props for use within Unity. Collaborated with other artists on establishing project deliverables. Attended meetings with the Game Director.
3D Artist, Freelance at Distracting Moose Games
March 1, 2021 - Present
Modeled environmental props for use within Unity. Collaborated with other artists on establishing project deliverables. Attended meetings with the Game Director to align on project goals and deliverables.
3D Artist, Freelance at Distracting Moose Games
March 1, 2021 - Present
Modeled environmental props for use within Unity. Collaborated with other artists to establish project deliverables. Attended meetings with the Game Director.
3D Artist at Distracting Moose Games
March 1, 2021 - Present
Modelled environmental props for use within Unity. Collaborated with other artists on establishing project deliverables. Attended meetings with the Game Director.
3D Artist at Intern Creative Wolf Agency
October 1, 2025 - February 1, 2026
Modeled mascot characters for use in Unreal/Augmented Reality experiences; Assisted in developing the visual identity for the brand; Attended meetings with the Marketing Director.

Education

Bachelor of Science at Full Sail University
October 1, 2018 - June 1, 2020
Diploma at Sussex County Technical School
September 1, 2013 - June 1, 2017
Bachelor of Science at Full Sail University
October 1, 2018 - June 30, 2020
Associate of Applied Science at Sussex County Community College
September 1, 2017 - July 31, 2018
Diploma at Sussex County Technical School
September 1, 2013 - June 30, 2017
Bachelor of Science in Game Art at Full Sail University
October 1, 2018 - June 1, 2020
Completed 27 credits toward an AAS in Graphic Design at Sussex County Community College
September 1, 2017 - July 1, 2018
Diploma at Sussex County Technical School
September 1, 2013 - June 1, 2017
AA in Graphic Design at Sussex County Community College
September 1, 2013 - July 1, 2018
Bachelor of Science in Game Art at Full Sail University
October 1, 2018 - June 1, 2020
Bachelor of Science in Game Art at Full Sail University
October 1, 2018 - June 1, 2020
AAS in Graphic Design (27 credits toward) at Sussex County Community College
September 1, 2017 - July 1, 2018

Qualifications

NOCTI Certification: CAD
January 11, 2030 - July 13, 2025
National Technical Honor Society
January 11, 2030 - July 13, 2025
Phi Theta Kappa Honor Society
January 11, 2030 - July 13, 2025
NOCTI Certification: CAD
January 11, 2030 - July 22, 2025
National Technical Honor Society
January 11, 2030 - July 22, 2025
Phi Theta Kappa Honor Society
January 11, 2030 - July 22, 2025
Dean's List
January 1, 2017 - December 31, 2018
NOCTI Certification: CAD
January 11, 2030 - August 18, 2025
NOCTI Certification: CAD
January 11, 2030 - September 13, 2025
CAD (NOCTI Certification)
January 11, 2030 - April 16, 2026
Dean's List
January 11, 2030 - April 16, 2026
Phi Theta Kappa Honor Society
January 11, 2030 - April 16, 2026
National Technical Honor Society
January 11, 2030 - April 16, 2026

Industry Experience

Gaming, Media & Entertainment, Real Estate & Construction, Professional Services, Software & Internet