I am a results-driven Unity and C# developer with over 14 years of experience architecting and delivering high-quality, multi-platform software, games, simulations, and interactive applications. I combine strong technical expertise with a creative and analytical mindset to design scalable systems, optimize performance, and enhance user experiences.
As a proven leader, I guide cross-functional teams, streamline production pipelines, and bring innovative gameplay and software concepts from prototype to launch. I thrive on building robust networking, modular architectures, and engaging experiences across mobile, desktop, VR, and console platforms.…I am a results-driven Unity and C# developer with over 14 years of experience architecting and delivering high-quality, multi-platform software, games, simulations, and interactive applications. I combine strong technical expertise with a creative and analytical mindset to design scalable systems, optimize performance, and enhance user experiences.
As a proven leader, I guide cross-functional teams, streamline production pipelines, and bring innovative gameplay and software concepts from prototype to launch. I thrive on building robust networking, modular architectures, and engaging experiences across mobile, desktop, VR, and console platforms.WWWW…
Expert in: Presentation Design, V-ray, 3D Model + 3 more
I am an ARB-registered Interior Architect and founder of Studio RDN-X, working across high-end residential and interior architecture projects in the UK and internationally. My work focuses on spatial planning, interior architecture, and bespoke design solutions rather than surface styling. I design spaces from the inside out, resolving layout, circulation, light, and materiality with clarity and precision. Clients value my calm, design-led approach, strong technical understanding, and ability to translate concepts into buildable, refined interiors.…I am an ARB-registered Interior Architect and founder of Studio RDN-X, working across high-end residential and interior architecture projects in the UK and internationally. My work focuses on spatial planning, interior architecture, and bespoke design solutions rather than surface styling. I design spaces from the inside out, resolving layout, circulation, light, and materiality with clarity and precision. Clients value my calm, design-led approach, strong technical understanding, and ability to translate concepts into buildable, refined interiors.WWWW…
Expert in: Game Design, Unity 3D, Blender + 5 more
I have spent the early part of my career working within indie game development teams creating small mobile apps, as well as a 2D platformer released on Steam. I have also worked a few analog projects.
I am very interested in projects that will let me show the world what I am capable of and that will challenge me even more than my past projects have. I am exceedingly passionate about working as part of a team, and I pride myself on having excellent communication skills, including a strong aptitude for writing, both creative and technical.…I have spent the early part of my career working within indie game development teams creating small mobile apps, as well as a 2D platformer released on Steam. I have also worked a few analog projects.
I am very interested in projects that will let me show the world what I am capable of and that will challenge me even more than my past projects have. I am exceedingly passionate about working as part of a team, and I pride myself on having excellent communication skills, including a strong aptitude for writing, both creative and technical.WWWW…
Expert in: Adobe After Effects, Unity 3D, Adobe Photoshop + 1 more
I’m a passionate game designer from Indonesia with a solid track record in crafting game concepts, level design, and UI/UX for PC and mobile projects. I enjoy turning ideas into playable experiences, prototyping gameplay systems, and collaborating closely with developers to ship engaging games. I love learning new tools and frameworks, and I’m always eager to contribute creative solutions to a collaborative team.
Currently, I’m involved in educating aspiring developers and delivering game design work for small-to-mid sized projects, including personal initiatives and collaborations with studios. I’m proficient with Unity, Roblox Studio, and Construct 3, and I’m excited to bring ideas to life across platforms while continuing to grow as a designer and teammate.…I’m a passionate game designer from Indonesia with a solid track record in crafting game concepts, level design, and UI/UX for PC and mobile projects. I enjoy turning ideas into playable experiences, prototyping gameplay systems, and collaborating closely with developers to ship engaging games. I love learning new tools and frameworks, and I’m always eager to contribute creative solutions to a collaborative team.
Currently, I’m involved in educating aspiring developers and delivering game design work for small-to-mid sized projects, including personal initiatives and collaborations with studios. I’m proficient with Unity, Roblox Studio, and Construct 3, and I’m excited to bring ideas to life across platforms while continuing to grow as a designer and teammate.WWWW…
I'm a Toronto-based game and puzzle designer who loves turning ideas into playable experiences. I design interactive puzzles and escape-style games for web and print, with a focus on accessibility, replayability, and education.
I have led projects across education, publishing, and retail, steering concepts from ideation to launch, bootstrapping campaigns, and building digital tools to extend physical experiences.…I'm a Toronto-based game and puzzle designer who loves turning ideas into playable experiences. I design interactive puzzles and escape-style games for web and print, with a focus on accessibility, replayability, and education.
I have led projects across education, publishing, and retail, steering concepts from ideation to launch, bootstrapping campaigns, and building digital tools to extend physical experiences.WWWW…
Dynamic professional with five years of exemplary sales experience, including a successful tenure as a team leader, where I led and empowered a 15-member team to consistently surpass targets.
Fueled by a genuine passion for UI/UX Design, I proactively pursued and completed an intensive design course, equipping me with a strong foundation in creating compelling and user-centric digital interfaces. My unique blend of leadership acumen and emerging design expertise positions me as a formidable asset, ready to drive innovation, elevate user experiences, and deliver results at the intersection of sales and UI/UX design.…Dynamic professional with five years of exemplary sales experience, including a successful tenure as a team leader, where I led and empowered a 15-member team to consistently surpass targets.
Fueled by a genuine passion for UI/UX Design, I proactively pursued and completed an intensive design course, equipping me with a strong foundation in creating compelling and user-centric digital interfaces. My unique blend of leadership acumen and emerging design expertise positions me as a formidable asset, ready to drive innovation, elevate user experiences, and deliver results at the intersection of sales and UI/UX design.WWWW…
Hi, I'm Ignacio Jutgla, a Creative and professional Video Game Artist with 5 years of experience in 2D/3D art, concept design, and asset creation. I love telling stories through visuals and bring a strong understanding of color, composition, and user experience to my work.
I'm always evolving with the latest industry trends and techniques, and I enjoy collaborating to craft immersive, visually compelling games.…Hi, I'm Ignacio Jutgla, a Creative and professional Video Game Artist with 5 years of experience in 2D/3D art, concept design, and asset creation. I love telling stories through visuals and bring a strong understanding of color, composition, and user experience to my work.
I'm always evolving with the latest industry trends and techniques, and I enjoy collaborating to craft immersive, visually compelling games.WWWW…
Screenwriter (17+ years).
Credits include narrative design and story editing on Lost in Play (Apple App Store Awards 2023 iPad Game of the Year, Apple Design Award 2024 Innovation).
Additional game writing across multiple genres: point-and-click adventure/puzzle (Lost in Play), VR party game (Rival Rides), casual word-farm puzzle (Word Farm Adventure), match-3 comedy (Pizza Blast Match 3), space-pirate strategy (Space Sails), and apocalyptic tower defense (Apes Tower Defense).
Native English speaker, based in Amsterdam.
Portfolio: https://www.goldberg-creative.com/games?lang=en…Screenwriter (17+ years).
Credits include narrative design and story editing on Lost in Play (Apple App Store Awards 2023 iPad Game of the Year, Apple Design Award 2024 Innovation).
Additional game writing across multiple genres: point-and-click adventure/puzzle (Lost in Play), VR party game (Rival Rides), casual word-farm puzzle (Word Farm Adventure), match-3 comedy (Pizza Blast Match 3), space-pirate strategy (Space Sails), and apocalyptic tower defense (Apes Tower Defense).
Native English speaker, based in Amsterdam.
Portfolio: https://www.goldberg-creative.com/games?lang=enWWWW…
Expert in: Game Design, Unity 3D, Unreal Engine 4 + 7 more
I am a passionate and dedicated graduate games designer with a strong academic foundation and hands-on experience in various aspects of game development. I am particularly drawn to combat design, level design, and world-building — and I love how these elements shape a player's experience.
Inspired by studios such as id Software and Bethesda Game Studios, whose work on DOOM (2016) and DOOM Eternal sparked a long-standing passion for design in fast-paced, engaging gameplay mechanics. I am a confident communicator and collaborative team player with a keen eye for detail, strong problem-solving skills, and a natural curiosity for understanding what makes games fun and satisfying. Known for being analytical, enthusiastic, and quick to learn, with the flexibility to adapt to new tools, workflows, and team environments. I’m eager to contribute creative ideas and design expertise to exciting new projects and I’m willing to relocate for the right opportunity.…I am a passionate and dedicated graduate games designer with a strong academic foundation and hands-on experience in various aspects of game development. I am particularly drawn to combat design, level design, and world-building — and I love how these elements shape a player's experience.
Inspired by studios such as id Software and Bethesda Game Studios, whose work on DOOM (2016) and DOOM Eternal sparked a long-standing passion for design in fast-paced, engaging gameplay mechanics. I am a confident communicator and collaborative team player with a keen eye for detail, strong problem-solving skills, and a natural curiosity for understanding what makes games fun and satisfying. Known for being analytical, enthusiastic, and quick to learn, with the flexibility to adapt to new tools, workflows, and team environments. I’m eager to contribute creative ideas and design expertise to exciting new projects and I’m willing to relocate for the right opportunity.WWWW…
Hi, I’m Erika Erlenbach, a textiles and apparel professional with a strong foundation in fabric science, garment construction, and material performance, supported by hands-on production experience in high-volume entertainment and apparel environments. I’ve assisted with fabric selection, evaluated material performance, and supported quality and production readiness across the product lifecycle.
I bring a fabric-first mindset, strong organizational skills, and a growing focus on sustainable materials and responsible sourcing practices. I enjoy collaborating with design, production, and technical teams to ensure garments meet performance, quality, and timeline requirements, across multiple productions and installations.…Hi, I’m Erika Erlenbach, a textiles and apparel professional with a strong foundation in fabric science, garment construction, and material performance, supported by hands-on production experience in high-volume entertainment and apparel environments. I’ve assisted with fabric selection, evaluated material performance, and supported quality and production readiness across the product lifecycle.
I bring a fabric-first mindset, strong organizational skills, and a growing focus on sustainable materials and responsible sourcing practices. I enjoy collaborating with design, production, and technical teams to ensure garments meet performance, quality, and timeline requirements, across multiple productions and installations.WWWW…
Expert in: Character Design, Fantasy Illustration, Freehand Digital Illustration + 3 more
I am a graduating scene designer and freelance character artist devoted to putting as much pathos as I can into my work. I view designing both characters and setting as a conversation with the viewer, not just fitting into the story but actively enhancing and contributing to it.
I have always enjoyed using art to explore the feeling of wonder and horror that people can be quick to shy away from. My work leans into this interest, emphasizing the surreal and macabre. This can be seen in set designs like “Bluebeard's Castle”, that mixes the imagery of a darkened cave and an open maw, and art like “Awakening”, portraying a gargantuan beast half dead, rising with a vengeance. To create these pieces I comfortably work in both digital art and watercolor mediums, as it allows me to visualize the world in layers that overlap and interact with each other.
Looking forward, I want to delve further into these themes, be it through professional set design or freelance artworks. I hope to encourage the audience to engage with the visuals of stories from a more psychological and self reflective lens.…I am a graduating scene designer and freelance character artist devoted to putting as much pathos as I can into my work. I view designing both characters and setting as a conversation with the viewer, not just fitting into the story but actively enhancing and contributing to it.
I have always enjoyed using art to explore the feeling of wonder and horror that people can be quick to shy away from. My work leans into this interest, emphasizing the surreal and macabre. This can be seen in set designs like “Bluebeard's Castle”, that mixes the imagery of a darkened cave and an open maw, and art like “Awakening”, portraying a gargantuan beast half dead, rising with a vengeance. To create these pieces I comfortably work in both digital art and watercolor mediums, as it allows me to visualize the world in layers that overlap and interact with each other.
Looking forward, I want to delve further into these themes, be it through professional set design or freelance artworks. I hope to encourage the audience to engage with the visuals of stories from a more psychological and self reflective lens.WWWW…
Concept Estimating provides precise and dependable construction estimating services that help contractors save time and secure more projects.
web link"conceptestimating.com"…Concept Estimating provides precise and dependable construction estimating services that help contractors save time and secure more projects.
web link"conceptestimating.com"WWWW…
I'm a designer from...
Give an introduction about yourself, who are you, what are your most important skills and what differentiates you from other designers. This is the first thing clients will see. They are often interested in sector experience and knowledge, so please mention it.
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**Employment and project experience**
**Senior Designer** Apple Inc.
_January 2017 - March 2017_
**UX Designer** Airbnb Inc.
_January 2019 - March 2019_…I'm a designer from...
Give an introduction about yourself, who are you, what are your most important skills and what differentiates you from other designers. This is the first thing clients will see. They are often interested in sector experience and knowledge, so please mention it.
---
**Employment and project experience**
**Senior Designer** Apple Inc.
_January 2017 - March 2017_
**UX Designer** Airbnb Inc.
_January 2019 - March 2019_WWWW…
Expert in: 3D Animation, 3D Design, 3D Model + 5 more
I am an architect with experience in design and management of projects. I am passionate about creating functional and beautiful spaces. My goal is to bring my clients' visions to life while maintaining sustainability and innovation in design. I enjoy collaborating with teams and learning from every project I undertake.…I am an architect with experience in design and management of projects. I am passionate about creating functional and beautiful spaces. My goal is to bring my clients' visions to life while maintaining sustainability and innovation in design. I enjoy collaborating with teams and learning from every project I undertake.WWWW…
As a Game Stack Engineer, my responsibilities extend beyond just developing games and ensuring smooth mechanics and bug-free experiences. I am actively involved in project iteration planning, defining development timelines, managing testing cycles, and ensuring consistent improvements through structured revisions leading to successful game launches.
I also take ownership of post-launch monitoring, tracking performance metrics, stability, and overall version health to ensure long-term quality and player experience.
My professional experience spans mobile, Web3, Steam, and PC games across multiple genres, including multiplayer, FPS, simulation, RPG, hyper-casual, and platformer games. I have also collaborated with distributed teams through Discord-based development communities and game projects.
One of my highlighted projects is a VR multiplayer application, “Meet-VR,” which enables users to attend interactive virtual meetings, conferences, and collaborative sessions in an immersive environment.
I am adaptable and open to learning new platforms and technologies based on project or team requirements. I bring strong leadership qualities, promoting collaboration and mentoring fellow developers and artists. I thrive in collaborative environments supported by professional workflows and clear communication.…As a Game Stack Engineer, my responsibilities extend beyond just developing games and ensuring smooth mechanics and bug-free experiences. I am actively involved in project iteration planning, defining development timelines, managing testing cycles, and ensuring consistent improvements through structured revisions leading to successful game launches.
I also take ownership of post-launch monitoring, tracking performance metrics, stability, and overall version health to ensure long-term quality and player experience.
My professional experience spans mobile, Web3, Steam, and PC games across multiple genres, including multiplayer, FPS, simulation, RPG, hyper-casual, and platformer games. I have also collaborated with distributed teams through Discord-based development communities and game projects.
One of my highlighted projects is a VR multiplayer application, “Meet-VR,” which enables users to attend interactive virtual meetings, conferences, and collaborative sessions in an immersive environment.
I am adaptable and open to learning new platforms and technologies based on project or team requirements. I bring strong leadership qualities, promoting collaboration and mentoring fellow developers and artists. I thrive in collaborative environments supported by professional workflows and clear communication.WWWW…
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