I have spent the early part of my career working within indie game development teams creating small mobile apps, as well as a 2D platformer released on Steam. I have also worked a few analog projects. I am very interested in projects that will let me show the world what I am capable of and that will challenge me even more than my past projects have. I am exceedingly passionate about working as part of a team, and I pride myself on having excellent communication skills, including a strong aptitude for writing, both creative and technical.

David Kinns

I have spent the early part of my career working within indie game development teams creating small mobile apps, as well as a 2D platformer released on Steam. I have also worked a few analog projects. I am very interested in projects that will let me show the world what I am capable of and that will challenge me even more than my past projects have. I am exceedingly passionate about working as part of a team, and I pride myself on having excellent communication skills, including a strong aptitude for writing, both creative and technical.

Available to hire

I have spent the early part of my career working within indie game development teams creating small mobile apps, as well as a 2D platformer released on Steam. I have also worked a few analog projects.
I am very interested in projects that will let me show the world what I am capable of and that will challenge me even more than my past projects have. I am exceedingly passionate about working as part of a team, and I pride myself on having excellent communication skills, including a strong aptitude for writing, both creative and technical.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
See more

Language

English
Fluent

Work Experience

Configuration Management & Product Definition Designer at GE Vernova
May 1, 2024 - Present
Designed and 3D modeled power generator systems, saving the company hundreds of hours by creating standardized start parts requiring minimal customization for individual projects.
Engineering Assistant at Trelleborg Sealing Solutions
May 1, 2024 - July 22, 2025
Performed 3D Modeling and CAD using SolidWorks. Conceptualized and designed internal process and equipment improvements resulting in a $167k net savings by reducing part scrap rate and leading team to purchase a high-temperature 3D printer projected to save $200k over 4 years.
Process Technician at Trelleborg Sealing Solutions
October 31, 2023 - July 22, 2025
Monitored and programmed robots processing composite materials, ensured quality compliance, and assisted in identifying raw material defects that led to improved material composition.
Gameplay Designer at Funwink Studios
September 1, 2020 - Present
Designed gameplay mechanics, levels, and UI for a 2D platformer released on Steam; responsible for introducing unique player mechanics such as a yo-yo-esque weapon. Also worked on an unnamed Tabletop RPG project focused on player sub-class mechanics, magical item design, and spell mechanics.
Game Designer/Programmer at Queenship Game Studio
January 31, 2020 - July 22, 2025
Helped the studio break into 3D modeling and Unity3D game creation, leading mechanics design and programming primarily in C#. Sole contributor for UI design, programming, and art assets on mobile/web app released on itch.io.
Engineering Assistant at Trelleborg Sealing Solutions
February 1, 2023 - May 1, 2024
3D Modeling and CAD using SolidWorks. Responsible for conceptualizing and designing internal processes and equipment improvements. Created a repair process to help with part scrap rate; this resulted in a net savings of about $167k in the first 8 months of its implementation.
Process Technician at Trelleborg Sealing Solutions
March 1, 2020 - October 1, 2023
Monitored and programmed robots that process composite materials (carbon fiber, fiberglass, etc.). Diligently followed assigned process conditions for each part to ensure quality parts for customers. Assisted a Project Engineer in identifying defects in our raw material, leading to a re-composition of our material for better part quality.
Game Designer at Queenship Game Studio
July 1, 2019 - January 1, 2020
House of Echoes – unreleased title currently in production. Helped this studio break into 3D Modeling and game creation using Unity 3D. Taught team members how to use the basic functionality of Unity. Lead Game Designer (focusing on Mechanics and Programming) for House of Echoes, primarily using C#.
Game Designer at Queenship Game Studio
August 22, 2020 - Present
Return to Self – Mobile/Web App – Released August 22, 2020. Sole contributor for UI Design, most of the Programming (Using Construct 3), and Art Assets.

Education

B.S. in Game Design at Full Sail University
March 1, 2017 - September 30, 2019
B.S. in Game Design at Full Sail University
March 1, 2017 - September 1, 2019

Qualifications

Eagle Scout
January 1, 2007 - December 31, 2007
Eagle Scout
May 1, 2007 - March 6, 2026

Industry Experience

Gaming, Manufacturing, Energy & Utilities, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
See more

Hire a Game Designer

We have the best game designer experts on Twine. Hire a game designer today.