I am a versatile Music Producer and Audio Programmer specializing in immersive game audio and cinematic orchestration. I excel at managing high-quality recording sessions, creating custom sound effects, and delivering commercially ready audio through refined mixing and mastering. I combine large-scale musical composition with practical sound capture to elevate storytelling in multi-platform game development and award-winning films.

Muhammad Bryan Farras

I am a versatile Music Producer and Audio Programmer specializing in immersive game audio and cinematic orchestration. I excel at managing high-quality recording sessions, creating custom sound effects, and delivering commercially ready audio through refined mixing and mastering. I combine large-scale musical composition with practical sound capture to elevate storytelling in multi-platform game development and award-winning films.

Available to hire

I am a versatile Music Producer and Audio Programmer specializing in immersive game audio and cinematic orchestration.

I excel at managing high-quality recording sessions, creating custom sound effects, and delivering commercially ready audio through refined mixing and mastering. I combine large-scale musical composition with practical sound capture to elevate storytelling in multi-platform game development and award-winning films.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

English
Advanced
Indonesian
Fluent

Work Experience

Audio Engineer and Composer at Kantas Production
March 16, 2024 - Present
At a multimedia production house under Universitas Indonesia's Department of Electrical Engineering, I bridged artistic creativity with technical engineering workflows to drive full-cycle film and music productions. Operating across the entire audio pipeline, I directed high-quality recording sessions as a Sound Engineer, crafted custom soundscapes and precise visual integrations as a Foley Artist and Sound Designer, and delivered refined, commercially-ready tracks as a Mixing & Mastering Engineer.
Audio Engineer Intern at Kumagema
December 22, 2025 - Present
As an Audio Engineer and Programmer, I directed the complete game audio pipeline from concept to final delivery. Collaborating cross-functionally with developers and designers, I crafted original sound assets including SFX, interactive cues, and ambient layers also implemented them into the game engine to align with core mechanics and narrative flow. I also managed multi-platform mixing, mastering, and rigorous QA testing to ensure a balanced, high-fidelity, and deeply immersive player experience.
Staff / Audio Engineer at Kantas Production
March 1, 2024 - Present
Staff at a small production house under the Department of Electrical Engineering, Universitas Indonesia. Supported multimedia and film/music production and technical operations. Roles included Sound Engineer (audio recording), Foley Artist (sound effects), Sound Designer (audio effects integration), and Mixing & Mastering Engineer (balancing tracks for production).
Staff at Kantas Production
March 1, 2024 - Present
Staff at a small production house under the Department of Electrical Engineering, Faculty of Engineering, Universitas Indonesia. Contributed to multimedia and creative projects, supporting film and music production as well as technical operations. Roles included Sound Engineer, Foley Artist, Sound Designer, Mixing & Mastering Engineer, and collaboration with teams to deliver professionally polished audio within engineering-driven workflows.

Education

Bachelor of Engineer at Universitas Indonesia
August 12, 2023 - August 12, 2027
Bachelor of Computer Engineering at Universitas Indonesia
August 1, 2023 - September 1, 2027
Senior High School at SMAN 1 Kota Kediri
July 1, 2020 - July 1, 2023
Senior High School, Mathematics and Science at SMAN 1 Kota Kediri
July 1, 2020 - July 1, 2023
Bachelor of Computer Engineering at Universitas Indonesia
August 1, 2023 - September 1, 2027

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services