Available to hire
I’m Bryce Kiefer, a programmer with eight years of experience in games and graphics applications. Most recently I worked as an IES contractor on League of Legends at Riot’s Sydney studio, focusing on gameplay programming.
I’ve contributed to solo and team projects, including voxel village simulations and the Lords of Light. I architected and helped implement The Lords of Light as a senior developer at Rainicorn, and I’ve shipped games for PlaySide and Gameloft, with earlier work at Euclideon. I’m passionate, collaborative, and committed to clear communication and robust software design.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Self-employed Developer at Afterlife Interactive
September 1, 2023 - PresentDeveloped solo voxel-based village simulation game as a self-employed developer.
Senior Developer at Rainicorn
November 1, 2021 - September 1, 2023Developed Raini: The Lords of Light.
Programmer at PlaySide
August 1, 2021 - November 1, 2021Developed Godfather: City Wars and Pillage Party.
Gameplay Programmer at Gameloft
March 1, 2018 - March 1, 2021Developed The Oregon Trail (Apple Arcade); Ballistic Baseball (Apple Arcade); Royale Rising.
Junior Programmer at Euclideon Pty Ltd
August 1, 2015 - February 1, 2018Worked with Euclideon's Unlimited Detail Engine; Developed projects and software for the hologram rooms at Holoverse.
Software Engineer II – WOARior at Innovative Employee Solutions (contracting to Riot Games)
January 1, 2026 - June 1, 2026Worked as a gameplay programmer on League of Legends.
Education
Bachelor of Game and Interactive Entertainment at Queensland University of Technology
January 1, 2012 - December 31, 2013Advanced Diploma of Screen and Media at Southbank Institute of Technology
January 1, 2011 - December 31, 2011Diploma of Interactive Digital Media (Games) at Southbank Institute of Technology
January 1, 2010 - December 31, 2011Qualifications
Bachelor of Game and Interactive Entertainment
January 1, 2012 - January 1, 2013Advanced Diploma of Screen and Media
January 1, 2011 - January 1, 2012Diploma of Interactive Digital Media (Games)
January 1, 2010 - January 1, 2011Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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