I'm Bryce Kiefer, a programmer with eight years of experience in games and graphics applications. Most recently I worked as an IES contractor on League of Legends at Riot’s Sydney studio, focusing on gameplay programming. I’ve contributed to solo and team projects, including voxel village simulations and the Lords of Light. I architected and helped implement The Lords of Light as a senior developer at Rainicorn, and I’ve shipped games for PlaySide and Gameloft, with earlier work at Euclideon. I’m passionate, collaborative, and committed to clear communication and robust software design.

Bryce Kiefer

I'm Bryce Kiefer, a programmer with eight years of experience in games and graphics applications. Most recently I worked as an IES contractor on League of Legends at Riot’s Sydney studio, focusing on gameplay programming. I’ve contributed to solo and team projects, including voxel village simulations and the Lords of Light. I architected and helped implement The Lords of Light as a senior developer at Rainicorn, and I’ve shipped games for PlaySide and Gameloft, with earlier work at Euclideon. I’m passionate, collaborative, and committed to clear communication and robust software design.

Available to hire

I’m Bryce Kiefer, a programmer with eight years of experience in games and graphics applications. Most recently I worked as an IES contractor on League of Legends at Riot’s Sydney studio, focusing on gameplay programming.

I’ve contributed to solo and team projects, including voxel village simulations and the Lords of Light. I architected and helped implement The Lords of Light as a senior developer at Rainicorn, and I’ve shipped games for PlaySide and Gameloft, with earlier work at Euclideon. I’m passionate, collaborative, and committed to clear communication and robust software design.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Self-employed Developer at Afterlife Interactive
September 1, 2023 - Present
Developed solo voxel-based village simulation game as a self-employed developer.
Senior Developer at Rainicorn
November 1, 2021 - September 1, 2023
Developed Raini: The Lords of Light.
Programmer at PlaySide
August 1, 2021 - November 1, 2021
Developed Godfather: City Wars and Pillage Party.
Gameplay Programmer at Gameloft
March 1, 2018 - March 1, 2021
Developed The Oregon Trail (Apple Arcade); Ballistic Baseball (Apple Arcade); Royale Rising.
Junior Programmer at Euclideon Pty Ltd
August 1, 2015 - February 1, 2018
Worked with Euclideon's Unlimited Detail Engine; Developed projects and software for the hologram rooms at Holoverse.
Software Engineer II – WOARior at Innovative Employee Solutions (contracting to Riot Games)
January 1, 2026 - June 1, 2026
Worked as a gameplay programmer on League of Legends.

Education

Bachelor of Game and Interactive Entertainment at Queensland University of Technology
January 1, 2012 - December 31, 2013
Advanced Diploma of Screen and Media at Southbank Institute of Technology
January 1, 2011 - December 31, 2011
Diploma of Interactive Digital Media (Games) at Southbank Institute of Technology
January 1, 2010 - December 31, 2011

Qualifications

Bachelor of Game and Interactive Entertainment
January 1, 2012 - January 1, 2013
Advanced Diploma of Screen and Media
January 1, 2011 - January 1, 2012
Diploma of Interactive Digital Media (Games)
January 1, 2010 - January 1, 2011

Industry Experience

Gaming, Software & Internet, Media & Entertainment