I am a digital artist experienced in 3D modeling and animation, residing in Los Angeles. I have knowledge in various 3D production programs such as ZBrush, Maya, MotionBuilder, Substance Painter, Unreal Engine, and other listed software. My work focuses on stages of visual and layout production for films. With a collaborative mindset, I have contributed previs and postvis sequences, character rigs, lighting, and live-action integration across projects, including high-profile features and freelance game-engine work. I thrive in team-driven environments and enjoy translating a director’s vision into compelling visuals from concept through to final renders.

Bryan Sanchez

I am a digital artist experienced in 3D modeling and animation, residing in Los Angeles. I have knowledge in various 3D production programs such as ZBrush, Maya, MotionBuilder, Substance Painter, Unreal Engine, and other listed software. My work focuses on stages of visual and layout production for films. With a collaborative mindset, I have contributed previs and postvis sequences, character rigs, lighting, and live-action integration across projects, including high-profile features and freelance game-engine work. I thrive in team-driven environments and enjoy translating a director’s vision into compelling visuals from concept through to final renders.

Available to hire

I am a digital artist experienced in 3D modeling and animation, residing in Los Angeles. I have knowledge in various 3D production programs such as ZBrush, Maya, MotionBuilder, Substance Painter, Unreal Engine, and other listed software. My work focuses on stages of visual and layout production for films.

With a collaborative mindset, I have contributed previs and postvis sequences, character rigs, lighting, and live-action integration across projects, including high-profile features and freelance game-engine work. I thrive in team-driven environments and enjoy translating a director’s vision into compelling visuals from concept through to final renders.

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Language

English
Fluent

Work Experience

Visualization Artist at The Third Floor Inc.
July 31, 2021 - September 5, 2025
Projects: Avatar: The Way of Water, Doctor Strange and the Multiverse of Madness, Thor Love and Thunder, Prey Created previs and postvis sequences for live-action and virtual production. Collaborated with the studio's sequence building team to develop previs and postvis according to the director’s vision, using animation, simulations, effects, cinematography, and optimization to support virtual production.
3D Generalist/ Designer at AppOnboard / Build Box
October 1, 2017 - April 1, 2021
Developed models, rigs, and animations for the company's game engine Build Box 3 and created marketing assets for Build Box.
Creative Specialist at AppOnboard / Build Box
October 1, 2017 - April 1, 2021
Visited and tutored mobile game companies on how to develop their own playable ads using AO B Studio. Created playable ads, designs, and storyboards as teaching materials for clients.
Creative Engineer at AppOnboard / Build Box
October 1, 2017 - April 1, 2021
Developed playable ads and designs using JSON and AO B Studio. Produced motion graphics and Photoshop edits, and performed JSON coding to support ad content.
Freelance Animator at Sam Foster, LLC
February 1, 2021 - Present
Composed and edited client’s raw audio files for an animation short. Animated and developed a short animation video of a panther traversing a map with the client’s narration.
Freelance 3D Character Animator at Bamn Studios, LLC
November 1, 2017 - May 1, 2020
Redesigned character rigs including weight skin cleanup and added rig controls (IK/FK). Created various animation cycles for a combat-focused video game.
Digital Media Instructor at Choic e Group, Inc.
September 1, 2017 - June 1, 2018
Taught introductory levels of programs such as Autodesk Maya and ZBrush at Choice Group’s Creative elective program. Taught 6th–8th grade students about digital media production and current/future tech advances related to the field.
VFX Intern at Locktix: VFX
May 31, 2016 - July 31, 2016
Assisted in rotoscopy for a short indie film. Worked on photogrammetry and tracking for group projects among interns.

Education

Bachelor of Fine Arts at Otis College of Art and Design
August 12, 2013 - May 12, 2017
Majored in Digital Media with a focus on animation and modeling

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Education, Professional Services