Bryan Sanchez
I am a digital artist experienced in 3D modeling and animation, residing in Los Angeles.
About
I am a digital artist experienced in 3D modeling and animation, residing in Los Angeles. I have knowledge in various 3D production programs such as ZBrush, Maya, MotionBuilder, Substance Painter, Unreal Engine, and other listed software. My work focuses on stages of visual and layout production for films.
With a collaborative mindset, I have contributed previs and postvis sequences, character rigs, lighting, and live-action integration across projects, including high-profile features and freelance game-engine work. I thrive in team-driven environments and enjoy translating a director’s vision into compelling visuals from concept through to final renders.
- 9 years' experience
- Joined December 2025
Languages
- EnglishFluent
Industry experience
- Media & Entertainment
- Gaming
- Software & Internet
- Education
- Professional Services
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Work experience· 8 roles
Projects: Avatar: The Way of Water, Doctor Strange and the Multiverse of Madness, Thor Love and Thunder, Prey Created previs and postvis sequences for live-action and virtual production. Collaborated with the studio's sequence building team to develop previs and postvis according to the director’s vision, using animation, simulations, effects, cinematography, and optimization to support virtual production.
Composed and edited client’s raw audio files for an animation short. Animated and developed a short animation video of a panther traversing a map with the client’s narration.
Redesigned character rigs including weight skin cleanup and added rig controls (IK/FK). Created various animation cycles for a combat-focused video game.
Education
Majored in Digital Media with a focus on animation and modeling
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