I started loving videogames as a kid, sneaking past my bedtime to watch my father play Final Fantasy and getting captivated by those worlds. I’m a gameplay programmer who works with Unreal Engine 4/5 and C++, a self‑taught game developer who studied Unreal, Blueprints and C++ after leaving my first job, and built my own small projects that you can find on GitHub. I’ve worked at LKA, a small indie team in Tuscany, where being the only programmer gave me the chance to contribute beyond coding and explore multiple areas. My first shipped title was Martha Is Dead (March 2022). I then joined Stormind Games on a Horror FPS co‑developed with a AAA team from the UK, and now I’m at Grip Studios in Prague, contributing to an open‑world police simulator and other projects in development.

Fabrizio Caforio

I started loving videogames as a kid, sneaking past my bedtime to watch my father play Final Fantasy and getting captivated by those worlds. I’m a gameplay programmer who works with Unreal Engine 4/5 and C++, a self‑taught game developer who studied Unreal, Blueprints and C++ after leaving my first job, and built my own small projects that you can find on GitHub. I’ve worked at LKA, a small indie team in Tuscany, where being the only programmer gave me the chance to contribute beyond coding and explore multiple areas. My first shipped title was Martha Is Dead (March 2022). I then joined Stormind Games on a Horror FPS co‑developed with a AAA team from the UK, and now I’m at Grip Studios in Prague, contributing to an open‑world police simulator and other projects in development.

Available to hire

I started loving videogames as a kid, sneaking past my bedtime to watch my father play Final Fantasy and getting captivated by those worlds. I’m a gameplay programmer who works with Unreal Engine 4/5 and C++, a self‑taught game developer who studied Unreal, Blueprints and C++ after leaving my first job, and built my own small projects that you can find on GitHub.

I’ve worked at LKA, a small indie team in Tuscany, where being the only programmer gave me the chance to contribute beyond coding and explore multiple areas. My first shipped title was Martha Is Dead (March 2022). I then joined Stormind Games on a Horror FPS co‑developed with a AAA team from the UK, and now I’m at Grip Studios in Prague, contributing to an open‑world police simulator and other projects in development.

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Work Experience

Gameplay Programmer at Grip Studios
July 1, 2024 - Present
Open-world police simulator development. Implemented C++ game framework and core gameplay; managed mass systems, entity spawning and lifecycle (spawners, subsystems, processors, data traits); implemented new features (dynamic missions and callouts, AI); handled player interactions with NPCs and world interactables; Blueprint scripting; defined world areas division (districts, neighborhoods); performed extensive bug fixing.
Gameplay Programmer with Unreal Engine 5 at Stormind Games
May 1, 2023 - March 31, 2024
Horror FPS title in co-development with AAA team from the UK. C++ programming – game framework and gameplay implementation; part of the player team focusing on player interactions, gameplay objects, interactables, puzzles and player attributes; Blueprint scripting; Editor implementations (Audio, Animations, Collision, Design, Sequencer); bug fixing.
Game Programmer with Unreal Engine 4/5 at LKA
January 1, 2021 - May 31, 2023
Shipped Martha Is Dead; started new title TBA; C++ programming – game framework and gameplay implementation; Blueprint scripting; Editor Implementations (Audio, Animations, Collision, Design, Sequencer); Google Stadia porting in Vulkan; bug fixing.

Education

Secondary School Diploma in Computer Science at ITIS 'Ettore Molinari'
January 11, 2030 - July 1, 2014

Qualifications

Unreal Engine C++ Developer: Learn C++ and Make Video Games
January 11, 2030 - January 16, 2026
Professional Game Development in C++ and Unreal Engine
January 11, 2030 - January 16, 2026

Industry Experience

Gaming, Software & Internet