I started loving videogames as a kid, sneaking past my bedtime to watch my father play Final Fantasy and getting captivated by those worlds. I’m a gameplay programmer who works with Unreal Engine 4/5 and C++, a self‑taught game developer who studied Unreal, Blueprints and C++ after leaving my first job, and built my own small projects that you can find on GitHub.
I’ve worked at LKA, a small indie team in Tuscany, where being the only programmer gave me the chance to contribute beyond coding and explore multiple areas. My first shipped title was Martha Is Dead (March 2022). I then joined Stormind Games on a Horror FPS co‑developed with a AAA team from the UK, and now I’m at Grip Studios in Prague, contributing to an open‑world police simulator and other projects in development.
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