Enthusiastic and skilled Game Developer with a proven track record in gameplay programming and XR technology. My passion lies in leveraging game software architecture and professional practices to create immersive experiences for film and games. With expertise in a variety of game engines and frameworks, I bring a dedication to innovation and a collaborative mindset to dynamic team environments.

Cameron Atkins

Enthusiastic and skilled Game Developer with a proven track record in gameplay programming and XR technology. My passion lies in leveraging game software architecture and professional practices to create immersive experiences for film and games. With expertise in a variety of game engines and frameworks, I bring a dedication to innovation and a collaborative mindset to dynamic team environments.

Available to hire

Enthusiastic and skilled Game Developer with a proven track record in gameplay programming and XR technology. My passion lies in leveraging game software architecture and professional practices to create immersive experiences for film and games.

With expertise in a variety of game engines and frameworks, I bring a dedication to innovation and a collaborative mindset to dynamic team environments.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Unreal Game Programmer & Platform Engineer at Haven XR
February 1, 2024 - Present
Developed game systems and functional prototypes for immersive VR gameplay in both Blueprints and C++ at mid to senior level in a startup environment. Ensured technical quality and performance met required standards using industry software design principles. Used virtual production pipelines for live player motion capture. Implemented gameplay replication for local in-person multi session multiplayer. Developed communication standards for enabling the use of XR 4D devices and motion platforms.
Software Engineer & Motion Capture Technician at Griffith University, Warner Bros
December 1, 2023 - September 23, 2025
Led Virtual Production, utilizing virtual cameras and virtual scouting tools in Unreal Engine. Applied motion capture techniques to martial arts choreography.
Virtual Reality Game Programmer at University of the Sunshine Coast, Endeavour Foundation
June 1, 2023 - September 23, 2025
Designed educational VR experience in Unity and Meta Quest. Full stack development including coding, level design, UI/UX, testing and client management.
Senior IT Infrastructure Technician at Brisbane Catholic Education, Datacom, Queensland Government
January 1, 2020 - September 23, 2025
Senior IT Infrastructure Technician; supported networks, servers and devices across multiple schools, collaborated with cross-functional teams, and provided technical support to stakeholders.
Sessional Tutor at Griffith Film School
October 1, 2024 - September 23, 2025
Tutored Interactive Characters and Interactive Environments.
Unreal Game Programmer & Platform Engineer at Haven XR
February 1, 2024 - Present
Developed game systems and functional prototypes for immersive VR gameplay in both Blueprints and C++ at mid to senior level in a startup environment. Ensured technical quality and performance met required standards using industry software design principles. Used virtual production pipelines for live player motion capture. Implemented gameplay replication for local in-person multi session multiplayer. Developed communication standards for enabling the use of XR 4D devices and motion platforms.
Software Engineer & Motion Capture Technician at Griffith University, Warner Brothers
December 1, 2023 - September 23, 2025
Led Virtual Production, utilizing virtual cameras and virtual scouting tools in Unreal Engine. Applied motion capture techniques to martial arts choreography.
Virtual Reality Game Programmer at University of the Sunshine Coast, Endeavour Foundation
June 30, 2023 - September 23, 2025
Designed educational VR experience in Unity and Meta Quest. Full stack development including coding, level design, UI/UX, testing and client management.
Sessional Tutor at Griffith Film School
October 1, 2024 - September 23, 2025
Tutored Interactive Characters and Interactive Environments.
Senior IT Infrastructure Technician at Brisbane Catholic Education, Datacom, Queensland Government
January 1, 2020 - September 23, 2025
Managed IT infrastructure for education and government clients.

Education

Bachelor of Game Design (Honours) at Griffith Film School, Brisbane
January 11, 2030 - January 1, 2023
Bachelor of Design (Game Design) at University of the Sunshine Coast, Sunshine Coast
January 1, 2020 - January 1, 2022
Bachelor of Game Design (Honours) at Griffith Film School, Brisbane
January 1, 2023 - December 31, 2023
Bachelor of Design (Game Design) at University of the Sunshine Coast, Sunshine Coast
January 1, 2020 - December 31, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services