Hi, I’m Cameron Campbell, a concept artist and hard surface Illustrator with a passion for story telling and world-building. I work across characters, props and environments, weaving motifs from research into detailed, believable worlds for games. I thrive on clear communication with art leads and enjoy pushing the envelope to raise the bar on style and quality.
As a former director and environment lead, I’ve worked to design both characters and environments and am a driven and intuitive worker, capable of working as an individual whilst maintaining great communication. I’m a proactive, self-motivated designer who loves learning new tools and bringing a friendly, collaborative energy to creative projects and know that my experience working across multiple genres would make me a valuable member of your design team.
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