Hi, I’m Cameron Campbell, a concept artist and hard surface Illustrator with a passion for story telling and world-building. I work across characters, props and environments, weaving motifs from research into detailed, believable worlds for games. I thrive on clear communication with art leads and enjoy pushing the envelope to raise the bar on style and quality. As a former director and environment lead, I’ve worked to design both characters and environments and am a driven and intuitive worker, capable of working as an individual whilst maintaining great communication. I’m a proactive, self-motivated designer who loves learning new tools and bringing a friendly, collaborative energy to creative projects and know that my experience working across multiple genres would make me a valuable member of your design team.

Cameron Campbell

Hi, I’m Cameron Campbell, a concept artist and hard surface Illustrator with a passion for story telling and world-building. I work across characters, props and environments, weaving motifs from research into detailed, believable worlds for games. I thrive on clear communication with art leads and enjoy pushing the envelope to raise the bar on style and quality. As a former director and environment lead, I’ve worked to design both characters and environments and am a driven and intuitive worker, capable of working as an individual whilst maintaining great communication. I’m a proactive, self-motivated designer who loves learning new tools and bringing a friendly, collaborative energy to creative projects and know that my experience working across multiple genres would make me a valuable member of your design team.

Available to hire

Hi, I’m Cameron Campbell, a concept artist and hard surface Illustrator with a passion for story telling and world-building. I work across characters, props and environments, weaving motifs from research into detailed, believable worlds for games. I thrive on clear communication with art leads and enjoy pushing the envelope to raise the bar on style and quality.

As a former director and environment lead, I’ve worked to design both characters and environments and am a driven and intuitive worker, capable of working as an individual whilst maintaining great communication. I’m a proactive, self-motivated designer who loves learning new tools and bringing a friendly, collaborative energy to creative projects and know that my experience working across multiple genres would make me a valuable member of your design team.

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Language

English
Fluent
German
Beginner
Welsh
Beginner

Work Experience

Hard Surface Concept Artist - Freelance at GoldHawk Interactive
May 1, 2025 - Present
Developing sci-fi weapons, utilities, and item slot illustrations for 'Xenonauts 2'. Creating concepts for new items being introduced, taking them from base idea to final in-game illustrations. Maintaining constant and thorough contact with the lead to ensure work aligns with style and exceeds standards.
Visual Artist – Art Department (with Dept. lead roles) at GAMUCATEX
July 1, 2025 - August 16, 2025
Developed multiple location designs for the story mode of 'Tectonicus', aligned with narrative department briefs to be used in-game. Assisted with team meetings and wider company meetings during department lead absence to improve productivity and communication. Delegated work to new team members to enhance productivity of location design and development. Collaborated within Art Department to produce marketing assets, in-game visuals, and UI. Coordinated with Game Director and Art Director to acquire feedback and improve work. Completed all deliverables to deadlines, correctly named, filed, and linked within filing systems and spreadsheets.
Director, Environment Lead, Compositing Lead, Visual Development and Storyboarding at Arts University Bournemouth
June 1, 2024 - August 16, 2025
Directed a team of 20+ artists and freelancers, providing feedback and regular meetings to achieve consistency in aesthetics and design. Maintained thorough communication with the Producer to set and meet deadlines. Learned, led, and taught use of Adobe After Effects to composite 40+ shots.
Concept Artist, Visual Development at Arts University Bournemouth
April 1, 2024 - November 16, 2025
Created iterations of locations to frame the characters based on storyboard shots, building an appropriate acting space; adhered to the design bible, producing accurately stylised environment concept art; collaborated with the Art Director to develop a successful outcome.
Front of House Server (Allergy Manager) at Zizzi
April 1, 2024 - November 16, 2025
Providing 5-star service to patrons, communicating allergy requirements, handling refunds, and acting as Allergy Manager to ensure safety; personable and collaborative team member.
Front of House Server (Allergy Manager) at Zizzi Bedford
April 1, 2024 - November 16, 2025
Providing 5-star service, managing allergy requirements, handling refunds, acting as Allergy Manager and ensuring safe service delivery.

Education

BA (Hons) Animation Production at Arts University Bournemouth
October 1, 2021 - July 1, 2024
A-Level Geography, Fine Art, Biology at Sharnbrook Academy Sixth form
September 1, 2019 - July 1, 2021
GCSE English Language, English Literature, Maths at Sharnbrook Academy
September 1, 2016 - July 1, 2019
BA (Hons) Animation Production at Arts University Bournemouth
October 1, 2021 - July 1, 2024
A-Levels at Sharnbrook Academy Sixth Form
September 1, 2019 - July 1, 2021
GCSE at Sharnbrook Academy
September 1, 2016 - July 1, 2019
BA (Hons) Animation Production at Arts University Bournemouth
October 1, 2021 - July 1, 2024
A-Level at Sharnbrook Academy Six Form
September 1, 2019 - July 1, 2021
GCSE at Sharnbrook Academy
September 1, 2016 - July 1, 2019

Qualifications

Animation Production BA(Hons)
October 4, 2021 - June 14, 2024

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet