Hi, I'm Andrea Caprotti, a seasoned 3D generalist and technical animator with extensive experience in creating animations and 3D assets for games and animation productions. Over the years, I've worked with some fantastic companies remotely and on-site, developing everything from mobile casino game assets to complex character animations for AAA PlayStation releases. I'm passionate about blending creativity and technical skills to produce polished animations that fit the style and vision of each project. I also enjoy collaborating with QA teams and brainstorming innovative ideas to enhance gameplay and player retention. When I'm not animating, I’m continually learning new software and languages to broaden my skill set and deliver even better results.

Andrea Caprotti

Hi, I'm Andrea Caprotti, a seasoned 3D generalist and technical animator with extensive experience in creating animations and 3D assets for games and animation productions. Over the years, I've worked with some fantastic companies remotely and on-site, developing everything from mobile casino game assets to complex character animations for AAA PlayStation releases. I'm passionate about blending creativity and technical skills to produce polished animations that fit the style and vision of each project. I also enjoy collaborating with QA teams and brainstorming innovative ideas to enhance gameplay and player retention. When I'm not animating, I’m continually learning new software and languages to broaden my skill set and deliver even better results.

Available to hire

Hi, I’m Andrea Caprotti, a seasoned 3D generalist and technical animator with extensive experience in creating animations and 3D assets for games and animation productions. Over the years, I’ve worked with some fantastic companies remotely and on-site, developing everything from mobile casino game assets to complex character animations for AAA PlayStation releases.

I’m passionate about blending creativity and technical skills to produce polished animations that fit the style and vision of each project. I also enjoy collaborating with QA teams and brainstorming innovative ideas to enhance gameplay and player retention. When I’m not animating, I’m continually learning new software and languages to broaden my skill set and deliver even better results.

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Language

English
Fluent
Spanish; Castilian
Fluent
Portuguese
Fluent
Japanese
Advanced

Work Experience

Add your work experience history here.

Education

BFA – Computer Animation at Ringling College of Art & Design
January 1, 2010 - December 31, 2014
Certification – Character Animation at Gobelins L’Ecole De L’Image
January 1, 2012 - December 31, 2012

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet