I’m a Senior Environment & Technical Artist with strong experience building real-time environments in Unreal Engine. My background includes large-scale scene assembly, materials, lighting, Blueprints, asset integration, and performance optimization for high-end production workflows. I have worked on complex projects where visual quality, technical reliability, and clean organization were essential. I’m comfortable taking externally created assets, preparing them for Unreal Engine, building explorable environments, and creating Blueprint-based systems for interaction, material variations, visibility toggles, and real-time presentation. What makes me stand out is my ability to balance artistic quality with technical execution. I can work independently, troubleshoot problems, keep scenes optimized, and collaborate with remote teams to deliver production-ready Unreal projects. Portfolio: _Website not available. Sign in: https://www.twine.net/signup_

Carlos Santos

I’m a Senior Environment & Technical Artist with strong experience building real-time environments in Unreal Engine. My background includes large-scale scene assembly, materials, lighting, Blueprints, asset integration, and performance optimization for high-end production workflows. I have worked on complex projects where visual quality, technical reliability, and clean organization were essential. I’m comfortable taking externally created assets, preparing them for Unreal Engine, building explorable environments, and creating Blueprint-based systems for interaction, material variations, visibility toggles, and real-time presentation. What makes me stand out is my ability to balance artistic quality with technical execution. I can work independently, troubleshoot problems, keep scenes optimized, and collaborate with remote teams to deliver production-ready Unreal projects. Portfolio: _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

I’m a Senior Environment & Technical Artist with strong experience building real-time environments in Unreal Engine. My background includes large-scale scene assembly, materials, lighting, Blueprints, asset integration, and performance optimization for high-end production workflows.

I have worked on complex projects where visual quality, technical reliability, and clean organization were essential. I’m comfortable taking externally created assets, preparing them for Unreal Engine, building explorable environments, and creating Blueprint-based systems for interaction, material variations, visibility toggles, and real-time presentation.

What makes me stand out is my ability to balance artistic quality with technical execution. I can work independently, troubleshoot problems, keep scenes optimized, and collaborate with remote teams to deliver production-ready Unreal projects.

Portfolio: Website not available. Sign in: https://www.twine.net/signup

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Language

English
Fluent
Portuguese
Fluent
Spanish; Castilian
Advanced
Italian
Advanced
French
Beginner

Work Experience

Senior Unreal Engine Generalist at Pixomondo
August 1, 2022 - Present
Build large-scale real-time environments in Unreal Engine for virtual production and post-production, delivering environments from layout to final scene, developing materials, shaders, and Blueprints, and optimizing scenes for real-time performance while collaborating with cross-disciplinary teams and identifying technical risks.
Unreal Engine Generalist at Pixomondo
July 1, 2021 - July 1, 2022
Created real-time environments and assets for virtual production pipelines; supported layout, material setup, and in-engine scene assembly; assisted in optimization and debugging within Unreal workflows.
3D Artist / Unreal Engine Artist at Immersive Design Studios
June 1, 2020 - June 1, 2021
Created real-time environments and assets for interactive and immersive experiences; contributed to modeling, texturing, and Unreal Engine implementation, layout, scene building, and visual consistency.
Supervising Technical Director / Technical Director at Pipeline Studios
November 1, 2016 - June 1, 2020
Led and supported technical workflows for animation production pipelines; developed tools and optimized processes to improve team efficiency and stability; provided cross-department troubleshooting and technical support.
Art Direction, Graphic Design, and 3D Production at Various - Brazil
January 1, 2006 - January 1, 2016
Art Direction, graphic design, and 3D production across multiple projects in Brazil (2006–2016).
Art Direction, Graphic Design, and 3D Production at Various (Brazil)
January 1, 2006 - December 31, 2016
Art Direction, Graphic Design, and 3D Production across multiple studios and projects in Brazil.

Education

Postgraduate Certificate at Sheridan College
January 11, 2030 - May 11, 2026
Bachelor’s Degree at Pontifical Catholic University of Paraná
January 11, 2030 - May 11, 2026
Postgraduate Certificate — Computer Animation at Sheridan College, Canada
January 11, 2030 - May 11, 2026
Bachelor’s Degree — Graphic Design at Pontifical Catholic University of Paraná, Brazil
January 11, 2030 - May 11, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Gaming