I’m a creative and technically versatile VFX Artist with 5+ years of experience building real-time visual effects for PC, console, VR, and mobile games. I specialize in Unity (VFX Graph, Shader Graph, HLSL) and Unreal Engine (UE5 Niagara), delivering stylized effects that enhance gameplay readability and narrative impact while staying mindful of performance budgets. I’m currently pursuing a Bachelor of Computer Science to deepen my programming and real-time rendering know-how, bridging artistic imagination with technical execution.
My work spans indie projects through collaborations with studios, focusing on readable, immersive VFX that elevate player experience. I enjoy collaborating across art, design, and engineering teams to translate creative direction into performant, visually cohesive effects across platforms.
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