Chad Borgelin
I am a results-driven software engineer with 7+ years of experience leading full stack development across AI, simulation, training, and defense industries.
About
I am a results-driven software engineer with 7+ years of experience leading full stack development across AI, simulation, training, and defense industries. I am passionate about scalable system architecture, performance optimization, and event-driven development.
I am skilled in building interactive applications using Unity, WPF, and C#, with additional experience in Java and real-time networking systems, and integrating AI/ML components into production environments. I am a strong advocate of object-oriented best practices, automated testing, and maintainable code. I have proven leadership in cross-functional teams, project mentoring, and delivering robust, user-friendly solutions under tight deadlines.
- 7 years' experience
- Joined October 2025
Industry experience
- Software & Internet
- Government
- Manufacturing
- Professional Services
- Gaming
- Media & Entertainment
- Education
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Work experience· 6 roles
Led the development of three major VR simulation projects (MASS AI, CDC, LoadMaster), driving scalable architecture and performance optimization. Integrated voice-enabled AI and event-driven systems to boost interactivity and real-time feedback. Implemented multiplayer functionality with Unity Mirror, synchronizing networked objects and player states across clients and servers. Organized company-wide lunch-and-learn sessions to train cross-functional teams on new features, and authored detailed documentation and demos for Art, Design, and Sound, reducing weekly support requests by about 70%. Maintained core modules for reliability and faster feature rollouts. Led deployment operations with Perforce to ensure stable releases. Designed a Unity WebGL application that accelerated the CDC project timeline, delivering ahead of schedule.
Spearheaded development of three major VR simulation projects (MASS AI, CDC, LoadMaster), focusing on scalable architecture and performance optimization. Integrated voice-enabled AI and event-driven systems to enhance interactivity, responsiveness, and real-time feedback. Implemented multiplayer functionality using Unity Mirror, designing and synchronizing networked game objects, player states, and real-time interactions across clients and servers. Organized and led company-wide lunch & learn sessions to train cross-functional teams on new development features, improving knowledge sharing and accelerating module production. Authored detailed documentation and demo content for Art, Design, and Sound teams, reducing weekly support requests by 70%. Maintained and optimized core system modules for reliability and faster feature rollouts. Led deployment operations and build processes using Perforce, ensuring stable, version-controlled releases. Diagnosed and resolved complex production issu
Spearheaded development of three major VR simulation projects (MASS AI, CDC, LoadMaster), focusing on scalable architecture and performance optimization. Integrated voice-enabled AI and event-driven systems to enhance interactivity, responsiveness, and real-time feedback. Implemented multiplayer functionality using Unity Mirror, designing and synchronizing networked game objects, player states, and real-time interactions across clients and servers. Led lunch & learn sessions to train cross-functional teams, authored documentation for Art/Design/Sound, maintained core modules for reliability, and led deployment/build processes via Perforce. Designed and implemented a Unity WebGL application accelerating the CDC timeline, delivering ahead of schedule. Diagnosed and resolved complex production issues under pressure.
Education
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