I am a results-driven software engineer with 7+ years of experience leading full stack development across AI, simulation, training, and defense industries. I am passionate about scalable system architecture, performance optimization, and event-driven development. I am skilled in building interactive applications using Unity, WPF, and C#, with additional experience in Java and real-time networking systems, and integrating AI/ML components into production environments. I am a strong advocate of object-oriented best practices, automated testing, and maintainable code. I have proven leadership in cross-functional teams, project mentoring, and delivering robust, user-friendly solutions under tight deadlines.

Chad Borgelin

I am a results-driven software engineer with 7+ years of experience leading full stack development across AI, simulation, training, and defense industries. I am passionate about scalable system architecture, performance optimization, and event-driven development. I am skilled in building interactive applications using Unity, WPF, and C#, with additional experience in Java and real-time networking systems, and integrating AI/ML components into production environments. I am a strong advocate of object-oriented best practices, automated testing, and maintainable code. I have proven leadership in cross-functional teams, project mentoring, and delivering robust, user-friendly solutions under tight deadlines.

Available to hire

I am a results-driven software engineer with 7+ years of experience leading full stack development across AI, simulation, training, and defense industries. I am passionate about scalable system architecture, performance optimization, and event-driven development.

I am skilled in building interactive applications using Unity, WPF, and C#, with additional experience in Java and real-time networking systems, and integrating AI/ML components into production environments. I am a strong advocate of object-oriented best practices, automated testing, and maintainable code. I have proven leadership in cross-functional teams, project mentoring, and delivering robust, user-friendly solutions under tight deadlines.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
Haitian; Haitian Creole
Advanced
Spanish; Castilian
Intermediate
French
Intermediate

Work Experience

Software Engineer at Mass Virtual, Inc
January 1, 2025 - October 22, 2025
Spearheaded development of three major VR simulation projects (MASS AI, CDC, LoadMaster), focusing on scalable architecture and performance optimization. Integrated voice-enabled AI and event-driven systems to enhance interactivity, responsiveness, and real-time feedback. Implemented multiplayer functionality using Unity Mirror, designing and synchronizing networked game objects, player states, and real-time interactions across clients and servers. Organized and led company-wide lunch & learn sessions to train cross-functional teams on new development features, improving knowledge sharing and accelerating module production. Authored detailed documentation and demo content for Art, Design, and Sound teams, reducing weekly support requests by 70%. Maintained and optimized core system modules for reliability and faster feature rollouts. Led deployment operations and build processes using Perforce, ensuring stable, version-controlled releases. Diagnosed and resolved complex production issu
Software Engineer / Team Lead at Proactive Technologies Inc
January 1, 2023 - October 22, 2025
Led teams of 4-6 developers through high-impact military simulation projects (E-6B, EMALS, HIMARS, SLQ-32(V)6) with strict delivery deadlines. Mentored newly hired junior developers, improving onboarding productivity and reducing overhead from three months to one. Designed and implemented a voice-controlled interface for Instructor Operator Stations (IOS), improving training interactivity. Developed WPF (MVVM) GUI tools and test automation frameworks, reducing subsystem testing time by 30% and improving test coverage. Served as technical lead for SLQ-32(V)6 and HIMARS, overseeing architecture decisions and cross-functional coordination to ensure on-time delivery. Facilitated sprint planning, code reviews, and Agile practices, improving team velocity and fostering a culture of continuous improvement.
Software Engineer at Mass Virtual, Inc
January 1, 2025 - October 22, 2025
Led the development of three major VR simulation projects (MASS AI, CDC, LoadMaster), driving scalable architecture and performance optimization. Integrated voice-enabled AI and event-driven systems to boost interactivity and real-time feedback. Implemented multiplayer functionality with Unity Mirror, synchronizing networked objects and player states across clients and servers. Organized company-wide lunch-and-learn sessions to train cross-functional teams on new features, and authored detailed documentation and demos for Art, Design, and Sound, reducing weekly support requests by about 70%. Maintained core modules for reliability and faster feature rollouts. Led deployment operations with Perforce to ensure stable releases. Designed a Unity WebGL application that accelerated the CDC project timeline, delivering ahead of schedule.
Software Engineer / Team Lead at Proactive Technologies Inc
January 1, 2023 - October 22, 2025
Led teams of 4-6 developers through high-impact military simulation projects (E-6B, EMALS, HIMARS, SLQ-32(V)6) with strict delivery deadlines. Mentored junior developers, improving onboarding and code review quality, reducing onboarding time from three months to one. Designed and implemented a voice-controlled interface for Instructor Operator Stations (IOS), improving training interactivity. Developed WPF (MVVM) GUI tools and test automation frameworks, reducing subsystem testing time by 30% and improving test coverage. Served as technical lead for SLQ-32(V)6 and HIMARS, guiding architecture decisions and cross-functional coordination to ensure on-time delivery. Facilitated sprint planning, code reviews, and Agile practices to raise team velocity and foster continuous improvement.
Software Engineer at Mass Virtual, Inc
January 1, 2023 - January 1, 2025
Spearheaded development of three major VR simulation projects (MASS AI, CDC, LoadMaster), focusing on scalable architecture and performance optimization. Integrated voice-enabled AI and event-driven systems to enhance interactivity, responsiveness, and real-time feedback. Implemented multiplayer functionality using Unity Mirror, designing and synchronizing networked game objects, player states, and real-time interactions across clients and servers. Led lunch & learn sessions to train cross-functional teams, authored documentation for Art/Design/Sound, maintained core modules for reliability, and led deployment/build processes via Perforce. Designed and implemented a Unity WebGL application accelerating the CDC timeline, delivering ahead of schedule. Diagnosed and resolved complex production issues under pressure.
Software Engineer / Team Lead at Proactive Technologies Inc
January 1, 2018 - January 1, 2023
Led teams of 4-6 developers through high-impact military simulation projects (E-6B, EMALS, HIMARS, SLQ-32(V)6) with strict delivery deadlines. Mentored newly hired junior developers, reducing onboarding overhead. Designed and implemented a voice-controlled interface for Instructor Operator Stations (IOS). Developed WPF (MVVM) GUI tools and test automation frameworks, reducing subsystem testing time by 30% and improving test coverage. Served as technical lead for SLQ-32(V)6 and HIMARS, overseeing architecture decisions and cross-functional coordination. Facilitated sprint planning, code reviews, and Agile practices to improve team velocity.

Education

Bachelor of Science in Computer Engineering at University of Central Florida
January 11, 2030 - October 22, 2025
Bachelor of Science in Computer Engineering at University of Central Florida
January 11, 2030 - October 22, 2025
Bachelor of Science, Computer Engineering at University of Central Florida
January 11, 2030 - December 23, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Software & Internet, Government, Manufacturing, Professional Services, Gaming, Media & Entertainment, Education