Erdogan Cem Evin
Cem Evin is a Gameplay Programmer experienced in Unreal Engine 4/5, Unity, and C++.
About
Cem Evin is a Gameplay Programmer experienced in Unreal Engine 4/5, Unity, and C++. He has developed AI, gameplay, and networking systems for both single-player and multiplayer titles, including To a T at Uvula LLC and several AAA projects at The Multiplayer Group. With a strong foundation in performance optimization, systems programming, and tool development, Cem brings a versatile and technical approach to game development.
- 12 years' experience
- Joined October 2025
Skills· 15
Languages
- TurkishFluent
- EnglishAdvanced
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
More experts in London, United Kingdom
Work experience· 8 roles
Developed AI systems for NPCs in 'Toa Toa'. Implemented player movement modes, navigation, and audio systems using Unreal Engine 4/5. Upgraded project from Unreal Engine 4 to 5, optimizing performance and stability. Contributed to core gameplay systems: player controls, AI, audio, UI, and core logic.
Developed AI systems for companions and NPCs in a Toa Toa title. Implemented player movement modes, navigation, and audio systems using Unreal Engine 4/5. Upgraded project from Unreal Engine 4 to 5, optimizing performance and stability. Contributed to core gameplay systems: player controls, AI, audio (Wwise), UI, and core logic.
Worked on AAA multiplayer titles with custom Unreal Engine systems. Developed networking optimizations reducing bandwidth usage and improving multiplayer performance. Implemented gameplay features for combat and movement systems. Created animation analysis tools and ported large-scale Unreal 4 projects to Unreal 5.
Education· 6
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