Cem Evin is a Gameplay Programmer experienced in Unreal Engine 4/5, Unity, and C++. He has developed AI, gameplay, and networking systems for both single-player and multiplayer titles, including To a T at Uvula LLC and several AAA projects at The Multiplayer Group. With a strong foundation in performance optimization, systems programming, and tool development, Cem brings a versatile and technical approach to game development.

Erdogan Cem Evin

Cem Evin is a Gameplay Programmer experienced in Unreal Engine 4/5, Unity, and C++. He has developed AI, gameplay, and networking systems for both single-player and multiplayer titles, including To a T at Uvula LLC and several AAA projects at The Multiplayer Group. With a strong foundation in performance optimization, systems programming, and tool development, Cem brings a versatile and technical approach to game development.

Available to hire

Cem Evin is a Gameplay Programmer experienced in Unreal Engine 4/5, Unity, and C++. He has developed AI, gameplay, and networking systems for both single-player and multiplayer titles, including To a T at Uvula LLC and several AAA projects at The Multiplayer Group. With a strong foundation in performance optimization, systems programming, and tool development, Cem brings a versatile and technical approach to game development.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

Language

Turkish
Fluent
English
Advanced

Work Experience

Gameplay/AI Programmer at Uvula LLC
July 1, 2025 - October 7, 2025
Developed AI systems for companions and NPCs in a Toa Toa title. Implemented player movement modes, navigation, and audio systems using Unreal Engine 4/5. Upgraded project from Unreal Engine 4 to 5, optimizing performance and stability. Contributed to core gameplay systems: player controls, AI, audio (Wwise), UI, and core logic.
Software Engineer at The Multiplayer Group
November 1, 2022 - October 7, 2025
Worked on AAA multiplayer titles with custom Unreal Engine systems. Developed networking optimizations reducing bandwidth usage, improving multiplayer performance. Implemented gameplay features for combat and movement systems. Created animation analysis tools and ported large-scale Unreal 4 projects to Unreal 5.
Game Developer at Living Phoenix Entertainment
March 1, 2021 - October 7, 2025
Developed MMO gameplay systems and UI for Arche Online and Raven Dawn Online. Worked in proprietary C++/Lua engine on both client and server code. Optimized large-scale multiplayer server performance.
Freelance Software Developer at Freelance
June 1, 2014 - Present
Developed Boogiz dance app for analyzing and scoring user-submitted dance videos. Published MobilU DF mobile app for lawyers in Turkey to edit and sign legal documents. Created music graphics, a Unity-based music composition app showcased in exhibitions. Built hyper casual games, mobile level editors, and various mobile applications.
Gameplay/AI Programmer at Uvula LLC
July 1, 2025 - October 7, 2025
Developed AI systems for NPCs in 'Toa Toa'. Implemented player movement modes, navigation, and audio systems using Unreal Engine 4/5. Upgraded project from Unreal Engine 4 to 5, optimizing performance and stability. Contributed to core gameplay systems: player controls, AI, audio, UI, and core logic.
Software Engineer at The Multiplayer Group
November 1, 2022 - October 7, 2025
Worked on AAA multiplayer titles with custom Unreal Engine systems. Developed networking optimizations reducing bandwidth usage and improving multiplayer performance. Implemented gameplay features for combat and movement systems. Created animation analysis tools and ported large-scale Unreal 4 projects to Unreal 5.
Game Developer at Living Phoenix Entertainment
March 1, 2021 - October 7, 2025
Developed MMO gameplay systems and UI for Archelight Online and Raven Dawn Online. Worked in a proprietary C++/Lua engine on client and server code. Optimized large-scale multiplayer server performance.
Freelance Software Developer at Freelance
June 1, 2014 - Present
Developed Boogiz dance app for analyzing and scoring user-submitted dance videos. Published MobilU DF mobile app for lawyers in Turkey to edit and sign legal documents. Created musical graphics, a Unity-based music composition app showcased in exhibitions. Built hyper-casual games, mobile level editors, and various mobile applications.

Education

BSc in Computer Engineering at METU (Middle East Technical University), Ankara, Turkey
January 11, 2030 - October 7, 2025
BA in Jazz Guitar at Prins Claus Conservatoire, Groningen, NL
January 11, 2030 - October 7, 2025
MSc in Computer Engineering (Incomplete) at BOUN, Istanbul, Turkey
January 11, 2030 - October 7, 2025
BSc in Computer Engineering at METU (Middle East Technical University), Ankara, Turkey
January 11, 2030 - October 7, 2025
BA in Jazz Guitar at Prins Claus Conservatoire, Groningen, NL
January 11, 2030 - October 7, 2025
MSc in Computer Engineering (Incomplete) at BOUN, Istanbul, Turkey
January 11, 2030 - October 7, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

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