I’m a highly motivated C++ software developer with an MSc in Games Engineering, focusing on real-time rendering and graphics pipelines. I’m passionate about building robust graphics systems and tooling that empower artists and designers. Over the years I’ve worked across gameplay programming, Unreal Engine plugin development, and graphics tooling, always aiming to deliver efficient, high-quality visuals.
I’ve collaborated with cross-disciplinary teams across multiple studios, translating concepts into functional gameplay systems and cutting-edge graphics tech. I’m excited to continue pushing the boundaries of game graphics and contribute to ambitious projects in the industry.
Experience Level
Language
Work Experience
Education
Qualifications
Industry Experience
Experience Level
Hire a Programmer
We have the best programmer experts on Twine. Hire a programmer today.