Hi, I’m Yibing Huang—a versatile character animator and 3D generalist with a strong foundation in motion capture cleanup, stop-motion, and live-action integration. I love collaborating across disciplines to bring imaginative ideas to life on screen, on stage, and in interactive media. I thrive in cross-disciplinary teams, bridging artistry and technical pipelines across games, film, and live theatre, and I’m always eager to push the boundaries of storytelling through animation and design.

Yibing Huang

PRO

Hi, I’m Yibing Huang—a versatile character animator and 3D generalist with a strong foundation in motion capture cleanup, stop-motion, and live-action integration. I love collaborating across disciplines to bring imaginative ideas to life on screen, on stage, and in interactive media. I thrive in cross-disciplinary teams, bridging artistry and technical pipelines across games, film, and live theatre, and I’m always eager to push the boundaries of storytelling through animation and design.

Available to hire

Hi, I’m Yibing Huang—a versatile character animator and 3D generalist with a strong foundation in motion capture cleanup, stop-motion, and live-action integration. I love collaborating across disciplines to bring imaginative ideas to life on screen, on stage, and in interactive media.

I thrive in cross-disciplinary teams, bridging artistry and technical pipelines across games, film, and live theatre, and I’m always eager to push the boundaries of storytelling through animation and design.

See more

Language

Chinese
Intermediate
English
Fluent

Work Experience

Principal CG Animator at There Are No Ghosts at the Grand Friday Sundae
February 1, 2023 - November 28, 2025
Enhanced motion capture performances for stylised and realistic characters; hand-animated animals (Mr Bones), DIY power tool weapons and nuanced NPC facial expressions; created cinematic sequences for trailers and in-game cutscenes; designed and animated a 2D Scottish mascot for UI integration; represented the project internationally at gaming conventions and media events; collaborated with the Creative Director to optimise workflows and animation direction.
CG Generalist at ALL IN Theatre Production – Nantes, France
June 1, 2024 - June 1, 2024
Modeled, textured, and rigged three bip edal characters in close partnership with the Creative Director; processed and refined motion capture data ensuring high-quality performance fidelity.
CG Generalist at Museum of Infinite Realities, Brussels
March 1, 2024 - March 1, 2024
Improved character topology and rig functionality for smooth animation; retargeted and cleaned motion capture for complex dance and acrobatic movements.
Multidisciplinary Animator at Beltane (Stop-Motion Film) Puppet Place, Bristol
April 1, 2023 - April 1, 2023
Contributed to a BFI-funded short film, handling prop fabrication, puppet animation, and compositing; used After Effects to remove rigging, integrate sky plates, and enhance visual storytelling.
Independent Animator at Bring Back the Beaver, Bristol
June 1, 2023 - June 1, 2023
Led client collaboration through storyboarding and animation, aligning vision and goals; delivered final animation meeting creative and technical benchmarks through iterative client feedback.
CG Generalist at ALL IN! Theatre Production, Utopia of the Seas
April 1, 2025 - June 1, 2025
Contracted role to model, texture, and rig three bipedal characters in close partnership with the Creative Director. Processed and refined motion capture data for a live international production.
CG Generalist at Museum of Infinite Realities
February 1, 2025 - March 1, 2025
Improved character topology and rig functionality for smooth deformation.
Animation Mentor at BFI Film Academy – Stop Motion Specialist Courses
October 1, 2024 - November 1, 2024
Led a group of four young animators (aged 16–19) on the residential specialist course, guiding them through the full production pipeline from concept to finished short; introduced paper-cut-out, stop-motion animation, and 2D animation techniques; produced 'Scuba Cat' using Dragonframe.
Multidisciplinary Animator at Beltane: BFI-funded short film Pupppet Place
November 1, 2023 - April 1, 2024
Contributed to a BFI-funded stop-motion short, covering prop fabrication, puppet performance animation, and post-production, including After Effects to remove rigging, integrate sky plates, and enhance visual narrative.
Animation Intern at Friday/Sunday
March 1, 2023 - December 1, 2023
Main animator on CBBC Deadly 60 Unleashed; contributed to game-ready animations and asset animation pipelines for television production.
Director / Designer / Producer at Bring Back the Beaver, Bristol (Freelance commission)
March 1, 2023 - December 1, 2023
Created a music video from brief to delivery; involved storyboard, animatics, final animation, and managing iterative client feedback throughout the production pipeline.

Education

BA (Hons) Animation at University of Greenwich
January 1, 2023 - January 1, 2024
BA (Hons) Animation at University of the West of England
January 1, 2020 - January 1, 2023

Qualifications

Dean’s List
January 1, 2021 - November 28, 2025

Industry Experience

Non-Profit Organization, Gaming, Media & Entertainment, Education, Other
    uniE608 Paw’lled Apart
    A short animatic film, directed, edited and animated by me. video animator videoeditor filmdirector
    uniE608 Rough 2d animation for third year film
    Rough animator, making sure the movement is smooth and well suited for the film director’s vision. video animator
    uniE621 Environment design for animatic film Paw’lled Apart
    Environment design developing the story for another episode environmentdesign illustrator designer
    uniE621 The Lamb
    This piece was commissioned for a man who was a hard worker and religious. illustrator