Sound Designer, Composer, Orchestrator, and technical audio generalist with 19+ years of experience across video games and cinematic media. I build and implement end-to-end audio systems using Wwise and FMOD in Unreal Engine and Unity, while also creating original scores and collaborating closely with engineering and design teams. I’ve led audio efforts for AAA and indie projects, handled dialogue/trailer/cinematic sound production, and worked on live orchestral recording (Budapest Symphony Orchestra). Fast to learn new tools and pipelines, I enjoy shaping audio that feels integrated, expressive, and production-ready.

Christian Perucchi

Sound Designer, Composer, Orchestrator, and technical audio generalist with 19+ years of experience across video games and cinematic media. I build and implement end-to-end audio systems using Wwise and FMOD in Unreal Engine and Unity, while also creating original scores and collaborating closely with engineering and design teams. I’ve led audio efforts for AAA and indie projects, handled dialogue/trailer/cinematic sound production, and worked on live orchestral recording (Budapest Symphony Orchestra). Fast to learn new tools and pipelines, I enjoy shaping audio that feels integrated, expressive, and production-ready.

Available to hire

Sound Designer, Composer, Orchestrator, and technical audio generalist with 19+ years of experience across video games and cinematic media. I build and implement end-to-end audio systems using Wwise and FMOD in Unreal Engine and Unity, while also creating original scores and collaborating closely with engineering and design teams.

I’ve led audio efforts for AAA and indie projects, handled dialogue/trailer/cinematic sound production, and worked on live orchestral recording (Budapest Symphony Orchestra). Fast to learn new tools and pipelines, I enjoy shaping audio that feels integrated, expressive, and production-ready.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Work Experience

Cinematics Sound Designer at CI Games
February 1, 2025 - October 1, 2025
Designed and implemented cinematic sound for in-game cutscenes using Unreal Engine 5 and Wwise.
Cinematics Audio Designer at Konami / CI Games
February 1, 2025 - October 1, 2025
Cinematics sound designer implementing audio in Unreal Engine 5 and Wwise.
Audio Designer at Senscape / Konami
September 1, 2023 - January 1, 2024
Delivered sound design, dialogue editing, and music editing for an interactive streaming series. Composed trailer music and designed logo/brand audio for the title.
Audio Designer and Composer at Silent Hill Ascension (Konami)
September 1, 2023 - January 1, 2024
Audio designer and composer for Silent Hill Ascension; Unity and Wwise; online projects.
Music Composer (Freelance) at Nimble Giant
January 1, 2023 - March 1, 2023
Composed additional original music tracks.
Audio Lead & Composer at Cryptic Games
January 1, 2023 - December 31, 2025
Served as Audio Lead and Composer for Star Trek Online, owning music direction and sound design. Contributed additional sound design and composition for Neverwinter Online.
Sound Designer at Nimble Giant
January 1, 2023 - March 1, 2023
Sound design, dialogue editing, music editing, trailer music composition, logo audio design.
Audio Lead at Hit Factor
January 1, 2022 - December 31, 2023
Led sound design across multiple simultaneous projects and implemented audio in FMOD. Composed original music and partnered closely with engineering and design teams.
Audio Director - Composer at Hit Factor
January 1, 2022 - January 1, 2023
Sound design for multiple projects; FMOD implementation; music composition; collaborated with engineering and design teams.
Audio Director & Composer at Whiteboard Games
January 1, 2021 - December 31, 2022
Directed a 4-person audio team, coordinating music composition and sound design deliverables. Implemented music and sound design in FMOD.
Audio Director - Composer at Whiteboard Games
January 1, 2021 - January 1, 2022
Handled an audio team of 4 people. Composed music and sound design, coordinating with the team. Implemented music and sound design in FMOD.
Sound Designer at Kongregate
January 1, 2020 - December 31, 2020
Produced additional music and sound design for the mobile title Dragon Idle.
Sound Designer at Globant / Qualcomm Game Studios
January 1, 2020 - December 31, 2021
Designed sound for Project Roa: Aztec and Fire Fortress (2021) using Unreal Engine 5 and collaborated closely with the engineering team on implementation.
Sound Designer at Dragon Idle (Kongregate)
January 1, 2020 - January 1, 2020
Additional music and sound design for mobile game Dragon Idle.
Composer at Big Time Studios
January 1, 2020 - January 1, 2023
Music composition and orchestration. Worked closely with the Audio Team Lead to provide sound and music and implement in Unreal.
Sound Designer at Dedalord
January 1, 2019 - December 31, 2019
Delivered music and sound design in Unity for Royal Idle (published by Kongregate), supporting the studio’s designer across additional projects.
Sound Designer / Composer at Royal Idle (Dedalord / Kongregate)
January 1, 2019 - January 1, 2019
Music and sound design for Royal Idle developed by Dedalord and published by Kongregate; assisted the company designer on multiple projects.
Composer & FMV Sound Designer at Sixth Vowel — Element Space
January 1, 2016 - December 31, 2018
Composed original score and designed FMV sound for Element Space (PS4, Xbox, PC) using Unity and Wwise.
Sound Designer at Element Space
January 1, 2016 - January 1, 2018
Sound design and music for Element Space video game; middleware: Wwise; Unity and Unreal; collaboration with engineering team.
Audio Lead & Music Composition at Okam Studios
January 1, 2012 - December 31, 2016
Directed audio and led composition and sound design, including Square Enix’s Last Carnival and Dog Mendoza and Pizza Boy. Worked across Unreal Engine, Unity, and a custom Godot engine.
Audio Director / Lead Composer at Okam Studios
January 1, 2012 - January 1, 2016
Audio direction, lead composer and sound designer for projects such as Square Enix Last Carnival and Dog Mendoza and Pizza Boy; Unreal, Unity and Godot; custom engine work.

Education

BA in Music Composition Studies at National Arts University of Buenos Aires
January 11, 2030 - April 13, 2026
Technical degree in Classical Guitar and Violin at Buenos Aires Conservatorio
January 11, 2030 - April 13, 2026
BA in Music Composition Studies at National Arts University of Buenos Aires
January 11, 2030 - July 14, 2026
Technical Degree in Classical Guitar and Violin at Buenos Aires Conservatoire
January 11, 2030 - July 14, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment