Christian Perucchi
Sound Designer, Composer, Orchestrator, and technical audio generalist with 19+ years of experience across video games and cinematic media.
About
Sound Designer, Composer, Orchestrator, and technical audio generalist with 19+ years of experience across video games and cinematic media. I build and implement end-to-end audio systems using Wwise and FMOD in Unreal Engine and Unity, while also creating original scores and collaborating closely with engineering and design teams.
I’ve led audio efforts for AAA and indie projects, handled dialogue/trailer/cinematic sound production, and worked on live orchestral recording (Budapest Symphony Orchestra). Fast to learn new tools and pipelines, I enjoy shaping audio that feels integrated, expressive, and production-ready.
- 13 years' experience
- Joined November 2024
Industry experience
- Gaming
- Media & Entertainment
More experts in Valencia, Spain
Work experience· 21 roles
Designed and implemented cinematic sound for in-game cutscenes using Unreal Engine 5 and Wwise.
Cinematics sound designer implementing audio in Unreal Engine 5 and Wwise.
Delivered sound design, dialogue editing, and music editing for an interactive streaming series. Composed trailer music and designed logo/brand audio for the title.
Education
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