Available to hire
Hi, I’m Christos Galeos, a Senior Game Programmer with a track record of delivering high-performance, multi-platform architectures for client-centric projects. I’ve led a 13-engineer team through volatile production cycles, secured funding through 2026, and built end-to-end systems that scale across Live-Ops and new feature lanes.
I’m passionate about AI-augmented workflows, rapid prototyping, and turning bold ideas into tangible products. I’ve shipped VR and cloud-connected experiences, resolved architectural deadlocks with pragmatic prototypes, and continuously upskilled teams to maintain technical stability and delivery velocity.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
English
Fluent
Greek, Modern
Fluent
German
Intermediate
Work Experience
Lead Interactive Developer at KoffeeCup
January 1, 2024 - PresentSecured project funding through 2026 by delivering the core multi-platform project serving as the client’s central technical ecosystem foundation. Orchestrated a 13-engineer development team under high-volatility production cycles, maintaining delivery despite weekly requirement shifts and undocumented engineering constraints. Conceptualized and developed the “Duel” prototype for “Wild West Salon”; added creative mechanics that were spun off into a standalone MR world, “Gunslingers,” following executive and client approval. Resolved internal architectural deadlocks by delivering a VR interaction prototype in 48 hours that exceeded client quality standards, securing system-wide endorsement. Mastered Meta’s proprietary engine to bypass technical debt and launch multi-platform persistent worlds within undocumented system limitations. Standardised engineering workflows and upskilled senior talent to ensure technical stability across parallel Live-Ops and feature content lan
Interactive Developer at KoffeeCup
January 1, 2023 - January 1, 2024Identified performance spikes via Unity Profiler and Perfetto to achieve strict frame-time targets for mobile & VR platforms. Optimised core gameplay systems to resolve physics bottlenecks and synchronization spikes during high-concurrency testing phases.
Software Engineer at Virtually Sports
January 1, 2021 - January 1, 2023Maintained 99.9% uptime for Unity video streams via robust error handling and automated recovery.
Shipped 2 commercial titles as sole developer, including a full VR port and URP/HDRP pipelines.
Integrated front-end gameplay with backend for cloud-streamed products on global betting platforms.
Education
BSc Hons Computer Games Programming (First Class) at Middlesex University
September 3, 2014 - September 3, 2017Qualifications
Industry Experience
Gaming, Media & Entertainment
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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