I am a seasoned UI/UX Designer and Illustrator with 10+ years of experience creating across different tech and entertainment industries, primarily games. As a designer with deep experience in design systems, asset creation, and conceptualizing ideas, I work end-to-end in helping bring your project to life using tools such as Sketch, Figma, and Adobe Creative Suite. As an illustrator, I have done a large variety of icons, spot illustrations, and full illustrations for both digital and print projects. I specialize in horror and surrealism, but I am flexible to all sorts of illustration topics. Able to adapt my abilities to different styles and project needs, I bring to the table a wide and adaptable skill set - I hope we can work together! --- Portfolio: _Website not available. Sign in: https://www.twine.net/signup_ Past: Supergiant Games, Lancer Tactics, Haunted Table, Dots, Riftweaver No AI is used in my work.

Alicia Feng

PRO

I am a seasoned UI/UX Designer and Illustrator with 10+ years of experience creating across different tech and entertainment industries, primarily games. As a designer with deep experience in design systems, asset creation, and conceptualizing ideas, I work end-to-end in helping bring your project to life using tools such as Sketch, Figma, and Adobe Creative Suite. As an illustrator, I have done a large variety of icons, spot illustrations, and full illustrations for both digital and print projects. I specialize in horror and surrealism, but I am flexible to all sorts of illustration topics. Able to adapt my abilities to different styles and project needs, I bring to the table a wide and adaptable skill set - I hope we can work together! --- Portfolio: _Website not available. Sign in: https://www.twine.net/signup_ Past: Supergiant Games, Lancer Tactics, Haunted Table, Dots, Riftweaver No AI is used in my work.

Next availability:
September 4, 2026

I am a seasoned UI/UX Designer and Illustrator with 10+ years of experience creating across different tech and entertainment industries, primarily games.

As a designer with deep experience in design systems, asset creation, and conceptualizing ideas, I work end-to-end in helping bring your project to life using tools such as Sketch, Figma, and Adobe Creative Suite.

As an illustrator, I have done a large variety of icons, spot illustrations, and full illustrations for both digital and print projects. I specialize in horror and surrealism, but I am flexible to all sorts of illustration topics.

Able to adapt my abilities to different styles and project needs, I bring to the table a wide and adaptable skill set - I hope we can work together!


Portfolio: Website not available. Sign in: https://www.twine.net/signup
Past: Supergiant Games, Lancer Tactics, Haunted Table, Dots, Riftweaver

No AI is used in my work.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Language

Javanese
Advanced

Work Experience

UI Designer & Art Director (Contract) at Minetta Games
March 31, 2026 - Present
- Directed design and illustrative work for multiple rapid 4–6 week projects for a four-person mobile-game startup developing their debut game. - Produced moodboards, screen mockups, UI illustrations, and core components/views to support rapid prototyping with a custom Figma UI kit. Pitched and illustrated UI `elements across graphical scales, optimized assets for PC and cross-console usage, and audited/implemented hundreds of icons. Coordinated asset implementation and source control using Perforce, Sublime, and Basecamp with engineering in C++.
UI Designer & Art Director (Contract) at Supergiant Games
March 1, 2023 - March 1, 2026
Directed UI and illustrative work for multiple rapid 4–6 week projects for a small mobile-game startup developing its first game. Created moodboards, screen mockups, and UI illustrations across different fidelities to help game designers solve design challenges. Produced game pieces, saga maps, splash screens, and other core views/components using an internal bespoke UI kit in Figma. Built and audited hundreds of icons (inventory items, controller input icons, ability icons). Managed asset implementation and coordination using Perforce, Sublime, and Basecamp, working with art, design, and engineering leads remotely on UI for Hades II.
Art Lead, Visual Designer at Dots, LLC
October 1, 2019 - March 1, 2023
Produced fresh mobile game ideas as part of a New Games visual team in collaboration with game design, product, marketing, and engineering. Pitched and directed visual aesthetics for exploratory projects, including theming mechanics and leading large UI/visual updates. Created concepts, key illustrations, vectors, moodboards, and interactive prototypes.
UI Designer at Amino Apps
December 1, 2018 - October 1, 2019
Created rapid iterative UI/UX mockups, interactive prototypes, and contributed to a global design system for a social media experience. Coordinated cross-functionally across product, tech, content, and marketing teams for a strategic “gamified” rebrand.
UI/UX Product Designer & Programmer at Warner Bros. Digital Labs (WBDL)
June 1, 2016 - November 1, 2018
Performed multi-disciplinary UI/UX design and programming work for streaming products. Directed a team-wide, source-controlled design system to improve communication across product and development teams.
Freelance Artist & Sole-Proprietor (CORVIDAY) at CORVIDAY
April 29, 2010 - Present
Provided graphic and illustrative work under an artist alias with commissioned and original artwork. Supported commerce and sales both in-person and online for clients including publishing and game-related businesses.

Education

B.A. in Psychology (Minor in Computer Programming & Studio Art) at New York University
January 11, 2030 - May 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    [HAUNTED TABLE] "The Vault" Cover & Interior Illustrations

    “Triangle Agency is a tabletop role-playing game about wielding enormous, reality-warping power while navigating bureaucratic red tape and juggling your everyday responsibilities. It seamlessly transitions between chilling horror, wacky comedy, and the emotional truth of trying to survive in a world with no right answers.”

    ![The Vault Mockup](https://www.twine.net/signin

    ![The Vault Cover Spread](https://www.twine.net/signin

    ![The Vault Interior](https://www.twine.net/signin

    I worked together with Haunted Table to create three illustrations (one unpublished) to be used in the companion mission book for the game. THE VAULT was published as a hardcover under the direction of Ryan Kingdom (Art Director) and Caleb Zane Huett (Lead Game Designer & Project Manager) in 2024 after raising $379,602 on Kickstarter.

    [Project can also be viewed here (ArtStation)](https://www.twine.net/signin