I have had experience in developing gameplay experiences fast. Including working in horror for Game Jams. In my experience I have worked through the entire pipeline of creating, implementing, and programming assets into games. Which has granted me great experience in how to utilize sound and ambience to create an immersive experience.

Christopher DePalma

I have had experience in developing gameplay experiences fast. Including working in horror for Game Jams. In my experience I have worked through the entire pipeline of creating, implementing, and programming assets into games. Which has granted me great experience in how to utilize sound and ambience to create an immersive experience.

Available to hire

I have had experience in developing gameplay experiences fast. Including working in horror for Game Jams. In my experience I have worked through the entire pipeline of creating, implementing, and programming assets into games. Which has granted me great experience in how to utilize sound and ambience to create an immersive experience.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
See more

Language

English
Fluent

Work Experience

Game Developer at University of Tulsa
May 1, 2025 - October 19, 2025
Wrote a significant portion of Critical Density's dialogue; implemented NPC quests; programmed systems for the Dialogue Manager to streamline dialogue flow and enhance narrative consistency; developed terrain and level-design tooling for the game's production.
Project Lead & Lead Programmer at Global Game Jam
January 1, 2025 - October 19, 2025
Programmed the primary gameplay systems for Bubble Broker; organized programmers' tasks using Github; implemented the primary gameplay loop and integrated other programmers' systems using Unreal Engine, improving performance and coherence.
Database Engineer at Opportunity Scholarship Fund
January 1, 2022 - October 19, 2025
Organized the organization's previously defunct database, improving data accessibility and reliability; managed donor profiles and maintained data accuracy.
Lead Character Designer at Global Game Jam
January 1, 2024 - October 19, 2025
Illustrated and animated the main character for the game Light's Out.
Game Developer at University of Tulsa
May 1, 2025 - October 21, 2025
Wrote a significant portion of Critical Density's dialogue, implemented NPC quests, and developed systems for the game's Dialogue Manager to streamline dialogue flow and improve narrative consistency. Also programmed terrain and tools to aid level design.
Project Lead & Lead Programmer at Global Game Jam
December 31, 2025 - October 21, 2025
Led development of Bubble Broker, organized programmers' tasks via GitHub, integrated multiple systems using Unreal Engine, and implemented the primary gameplay loop to improve performance and coherence.
Database Engineer at Opportunity Scholarship Fund
December 31, 2022 - October 21, 2025
Organized and refurbished the organization's database to improve data accessibility and donor management; maintained and updated over a hundred donor profiles.
Lead Character Designer at Global Game Jam
January 31, 2024 - October 21, 2025
Illustrated and animated the main character for the game Light's Out.
Systems Programmer at Global Game Jam
December 31, 2022 - October 21, 2025
Programmed the spawning systems and building generation for the game K-9 Katchers; created gameplay scenarios to enhance humor and player engagement; maintained and fixed critical bugs under a tight deadline.
Member at Growth Through Gaming
December 31, 2020 - October 21, 2025
Treasurer at University of Tulsa's Game Development Club
December 31, 2022 - October 21, 2025
Treasurer for the student game development club.
Event Manager at Dragonslayer D&D Club
January 1, 2018 - Present
Event Manager handling club activities since 2018.
Game Developer at University of Tulsa
January 1, 2024 - May 1, 2025
Wrote a significant portion of Critical Density's dialogue; implemented NPC quests; programmed systems for the Dialogue Manager to streamline dialogue flow and enhance narrative consistency; programmed terrain and other level-design tools.
Project Lead & Lead Programmer at Global Game Jam
January 1, 2022 - January 1, 2025
Programmed the primary gameplay systems for Bubble Broker; organized programmers' tasks using Github; implemented the primary gameplay loop and integrated other programmers' systems using Unreal Engine, improving game performance and coherence.

Education

Bachelor of Science at University of Tulsa
January 11, 2030 - May 1, 2025
Bachelor of Science, Computer Simulation & Gaming at University of Tulsa
January 11, 2030 - May 1, 2025
Bachelor of Science, Computer Simulation & Gaming at University of Tulsa
January 11, 2030 - May 1, 2025
Unity Certified Associate: Game Developer at Unity Certification
January 1, 2024 - December 16, 2025
Unity Certified Associate: Artist at Unity Certification
January 1, 2025 - December 16, 2025

Qualifications

Unity Certified Associate: Game Developer
January 1, 2024 - October 19, 2025
Unity Certified Associate: Artist
January 1, 2025 - October 19, 2025
Unity Certified Associate: Game Developer
January 1, 2024 - October 21, 2025
Unity Certified Associate: Artist
January 1, 2025 - October 21, 2025
Unity Certified Associate: Game Developer
January 1, 2024 - December 16, 2025
Unity Certified Associate: Artist
January 1, 2025 - December 16, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services, Non-Profit Organization