Cray Villarin
Experienced 3D Character Artist with 8+ years in game development, creating AAA-quality characters, creatures, and environments for studios in the US, Europe, and the Philippines.
About
Experienced 3D Character Artist with 8+ years in game development, creating AAA-quality characters, creatures, and environments for studios in the US, Europe, and the Philippines. Skilled in high-fidelity sculpting, real-time asset integration, and Unreal Engine workflows, with a strong understanding of anatomy and visual storytelling. Passionate about pushing artistic quality and technical precision while collaborating closely with developers and art directors to bring characters to life.
- 5 years' experience
- Joined May 2023
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
- Professional Services
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Work experience· 20 roles
Modeled and simulated character clothing for Unreal Engine integration, tackling challenges like weight-shifting morphs and ensuring smooth transitions between different body types. Collaborated with animators and developers to resolve clipping issues and ensure accurate cloth behavior during weight shifts. Worked closely with developers to enable flexible customization of clothing materials and colors. Created 3D models for characters, NPCs, anthropomorphic/hybrid creatures, clothing and accessories, props, and environmental/architectural assets. Led the process from 3D concept to final assets in close collaboration with the Art Director. Integrated assets into Unreal Engine, ensuring alignment with technical structures set by developers. Utilized source control repositories like GitHub to manage assets. Conducted playtests with the team, providing valuable feedback to improve gameplay and asset functionality.
Modeled and simulated character clothing for Unreal Engine integration, addressing weight-shift morphs and ensuring smooth transitions between body types. Collaborated with animators and developers to resolve clipping and ensure accurate cloth behavior during weight shifts. Enabled flexible customization of clothing materials and colors, and led the process from concept to final assets with the Art Director. Integrated assets into Unreal Engine and managed them via version control. Conducted playtests to improve gameplay and asset functionality.
Modeled and simulated character clothing for Unreal Engine integration, tackling weight-shifting morphs and ensuring smooth transitions between different body types. Collaborated with animators and developers to resolve clipping issues and ensure accurate cloth behavior during weight shifts. Enabled flexible customization of clothing materials and colors. Created 3D models for characters, NPCs, anthropomorphic/hybrid creatures, clothing and accessories, props, and environmental/architectural assets. Led the process from 3D concept to final assets in close collaboration with the Art Director. Integrated assets into Unreal Engine, ensuring alignment with technical structures set by developers. Used source control repositories like GitHub to manage assets. Conducted playtests with the team, providing valuable feedback to improve gameplay and asset functionality.
Education· 10
Certifications and awards
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