I'm Alberto Muratore, a multidisciplinary developer and team lead with a foundation in the humanities. I guide videogame projects through technical and creative challenges, bridging art, design, and code to deliver cohesive experiences. Based in Paris, I actively connect with the local game development scene :))

Alberto Muratore

I'm Alberto Muratore, a multidisciplinary developer and team lead with a foundation in the humanities. I guide videogame projects through technical and creative challenges, bridging art, design, and code to deliver cohesive experiences. Based in Paris, I actively connect with the local game development scene :))

Available to hire

I’m Alberto Muratore, a multidisciplinary developer and team lead with a foundation in the humanities. I guide videogame projects through technical and creative challenges, bridging art, design, and code to deliver cohesive experiences. Based in Paris, I actively connect with the local game development scene :))

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

French
Fluent
English
Fluent
Italian
Fluent

Work Experience

Lead Game Developer at Yumeverse Games
October 1, 2025 - October 27, 2025
Lead Game Developer for 'e-Life', built in Unreal Engine 5.6. I managed a team of three developers, coordinated tasks within an Agile workflow, and maintained the codebase and repository. I created asset integration guidelines for artists and assisted with implementing gameplay features such as the inventory system, ensuring alignment with art and design departments.
Tech Lead for Game Development at Realdini
April 1, 2025 - October 27, 2025
Tech Lead for Game Development at an independent studio focused on AI integration. I contributed to Unreal Engine 5-based development of an unannounced title, authored gameplay mechanics, mentored interns, coordinated developers across departments, and supported HR with recruitment to keep the project on track.
Reviewer & LLM Training Specialist at Outlier Squad
December 1, 2024 - Present
Reviewer and LLM Training Specialist, trained AI models by reviewing and optimizing responses related to C# and JavaScript programming; refined submissions, provided feedback, and collaborated to improve prompt effectiveness and model understanding of programming concepts.
Lead Game Developer at Yumeverse Games
October 1, 2025 - October 27, 2025
Lead Game Developer for 'e-Life', a project built in Unreal Engine 5.6. Managed a team of three developers, coordinated tasks within an Agile framework, and maintained clear communication with the art and design departments. Responsibilities included maintaining the codebase and repository, creating asset integration guidelines for artists, and assisting with the implementation of gameplay features such as the inventory system.
Tech Lead for Game Development at Realdini
April 1, 2025 - October 27, 2025
At an independent video game studio focused on integrating AI into its creations, contributed to the development of an unannounced title using Unreal Engine 5. My role involved coding, designing gameplay mechanics, mentoring interns when dealing with technical issues, coordinating developers across departments, and supporting HR with team recruitment to ensure project success.
Reviewer & LLM Training Specialist at Outlier Squad
December 1, 2024 - Present
I train LLM-based AI models by reviewing and optimizing responses related to C# and JavaScript programming. My work includes refining submissions from contributors, providing detailed feedback, and implementing necessary fixes. I collaborate with the team to enhance prompt effectiveness, ensuring accurate, high-quality AI-generated code while improving the model’s understanding of coding concepts and problem-solving approaches.
Lead Game Developer at Yumeverse Games
October 1, 2025 - October 27, 2025
Lead Game Developer for the Unreal Engine 5.6 project e-Life. Managed a team of three developers within an Agile framework, ensured clear communication with art and design teams, maintained the codebase and repository, and created asset integration guidelines for artists. Contributed to implementing gameplay features such as the inventory system.
Tech Lead for Game Development at Realdini
April 1, 2025 - October 27, 2025
Independent studio focused on AI-integrated titles. Contributed to Unreal Engine 5 development for an unannounced project, handling coding, gameplay mechanics design, intern mentoring, cross-department coordination, and HR/recruitment support to ensure project success.
LLM Training Specialist & Reviewer at Outlier Squad
December 1, 2024 - Present
Train and optimize responses for LLM-based AI models related to C# and JavaScript. Review submissions, provide detailed feedback, implement fixes, and collaborate to improve prompt effectiveness and the model's understanding of coding concepts.

Education

Bachelor's and Master's in Contemporary History at Università degli Studi di Milano & Sorbonne Université
September 1, 2018 - April 30, 2024
Bachelor's Degree in Contemporary History at Università degli Studi di Milano
September 1, 2018 - April 1, 2024
Master's Degree in Contemporary History at Sorbonne Université
September 1, 2018 - April 1, 2024
Bachelor's/Master's Degrees in Contemporary History at Università degli Studi di Milano & Sorbonne Université
September 1, 2018 - April 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment