I am a senior VR/XR developer with 12+ years in Unity, specializing in hand tracking, gesture recognition, performance optimization, and cross-platform deployment for Meta Quest 2/3. I’ve shipped 17+ production products, including multiplayer VR training simulators and co-located MR education platforms. I’ve led projects from concept to classroom deployment as founder/lead developer at Picnic and as Lead Developer at CETTIC Simulators and DoPlay Studios. I’ve secured government grants, won competitions, and built analytics, LMS integrations, and scalable WebGL multiplayer platforms. I’m passionate about education technology and creating friendly, impactful experiences in collaboration with teachers, designers, and students.

Cristobal A. Troncoso

PRO

I am a senior VR/XR developer with 12+ years in Unity, specializing in hand tracking, gesture recognition, performance optimization, and cross-platform deployment for Meta Quest 2/3. I’ve shipped 17+ production products, including multiplayer VR training simulators and co-located MR education platforms. I’ve led projects from concept to classroom deployment as founder/lead developer at Picnic and as Lead Developer at CETTIC Simulators and DoPlay Studios. I’ve secured government grants, won competitions, and built analytics, LMS integrations, and scalable WebGL multiplayer platforms. I’m passionate about education technology and creating friendly, impactful experiences in collaboration with teachers, designers, and students.

Available to hire

I am a senior VR/XR developer with 12+ years in Unity, specializing in hand tracking, gesture recognition, performance optimization, and cross-platform deployment for Meta Quest 2/3. I’ve shipped 17+ production products, including multiplayer VR training simulators and co-located MR education platforms.

I’ve led projects from concept to classroom deployment as founder/lead developer at Picnic and as Lead Developer at CETTIC Simulators and DoPlay Studios. I’ve secured government grants, won competitions, and built analytics, LMS integrations, and scalable WebGL multiplayer platforms. I’m passionate about education technology and creating friendly, impactful experiences in collaboration with teachers, designers, and students.

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Experience Level

Expert
Expert
Expert
Expert
Expert

Language

English
Fluent
Spanish; Castilian
Fluent

Work Experience

Lead Developer at CETTIC Simulators
January 1, 2020 - Present
Led a cross-functional team shipping 12+ titles end-to-end, owning the full pipeline from architecture, UI, gameplay, and asset integration through optimization and deployment. Architected a WebGL multiplayer platform (1,000+ concurrent users) with Photon networking, CMS-driven content (virtual stands with images, video, PDFs), avatar customization, and live voice chat (Agora SDK); ported to Android with mobile-specific optimization. Reduced draw calls, memory usage, and load times across WebGL, VR/AR, and mobile titles through profiling-driven optimization (MeshBaker batching, LOD systems, object pooling, texture streaming, and async resource loading). Designed and built RESTful API backend (Python/Flask) with database architecture hosted on AWS (S3, EC2, RDS/MySQL, Lambda) serving multiple Unity client applications. Integrated 15+ third-party SDKs across projects (Meta XR SDK, Agora, Firebase, NWH Vehicle Physics, Enviro 3, Logitech SDK, and others). Built in-house analytics and KPI
Lead Game Developer at DoPlay Studios
January 1, 2017 - January 1, 2020
Architected modular casino game system from scratch in Unity/C# using SOLID principles and design patterns, shipping four distinct slot titles from a shared codebase. Led a five-person cross-functional team coordinating graphic design, music production, backend systems, and hardware integration. Deployed and maintained production systems on 100+ networked terminals across Chile handling thousands of daily users and continuous network transactions. Integrated complex game components including sprites, 3D models, materials, audio, third-party assets, post-processing effects, and particle systems.
Mathematical Modeling at DoPlay Studios
January 1, 2015 - January 1, 2016
Developed mathematical models for slot machine mechanics using probability theory, search heuristics, and statistical methods in Python (Cython, NumPy, SciPy, Matplotlib). Created the mathematical foundation for the studio's primary product line, ensuring fairness, balance, and optimal player engagement across all shipped titles.
Founder / Lead Developer at Picnic
January 1, 2025 - Present
Won competitive CORFO innovation grant and led full development of a co-located multiplayer VR/AR mixed reality education product on Meta Quest 3 using Unity 6, Netcode for GameObjects, and OpenXR. Designed event-driven architecture decoupling gameplay, networking, UI, and environmental systems. Deployed and validated across 7 schools in Chile with real students and teachers in production classroom environments.

Education

B.Sc. Electronics Engineering (Honours) at Federico Santa Maria Technical University (UTFSM)
January 11, 2008 - January 1, 2015

Qualifications

Electronics Engineering (Major in Computer Science)
January 11, 2030 - January 1, 2015
B.Sc. Electronics Engineering (Honours)
January 11, 2030 - January 1, 2008

Industry Experience

Gaming, Education, Software & Internet, Media & Entertainment, Professional Services