I love creating immersive audio and gaming experiences. At Astral Clock Tower Studios, I’m focused on designing dynamic soundscapes and ensuring every audio element enhances gameplay. I produce and implement sounds using industry-standard tools and collaborate closely with development teams to maintain high quality throughout the project lifecycle. With a long background in all things audio and a drive for innovation, I embrace the challenge of integrating sound and music seamlessly into games. I aim to push the boundaries of sound to deepen player immersion and bring worlds to life.

Clint Wagoner

I love creating immersive audio and gaming experiences. At Astral Clock Tower Studios, I’m focused on designing dynamic soundscapes and ensuring every audio element enhances gameplay. I produce and implement sounds using industry-standard tools and collaborate closely with development teams to maintain high quality throughout the project lifecycle. With a long background in all things audio and a drive for innovation, I embrace the challenge of integrating sound and music seamlessly into games. I aim to push the boundaries of sound to deepen player immersion and bring worlds to life.

Available to hire

I love creating immersive audio and gaming experiences. At Astral Clock Tower Studios, I’m focused on designing dynamic soundscapes and ensuring every audio element enhances gameplay. I produce and implement sounds using industry-standard tools and collaborate closely with development teams to maintain high quality throughout the project lifecycle.

With a long background in all things audio and a drive for innovation, I embrace the challenge of integrating sound and music seamlessly into games. I aim to push the boundaries of sound to deepen player immersion and bring worlds to life.

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Experience Level

Expert
Expert

Language

English
Fluent

Work Experience

Lead Sound Designer at Astral Clock Tower Studios
January 1, 2023 - Present
Lead sound design and gameplay implementation. Produce and implement sounds using Wwise and Unreal Engine 5. Collaborate with the development team to ensure quality sound, document future sound file implementations, and playtest and tweak the in-game sound system.
Technical Sound Designer at Kristala
January 1, 2023 - Present
Technical sound design for an ARPG set in a dark fantasy world; responsible for integrating sound and music, combat audio, and audio implementation using Unreal Engine 5 / Wwise.
Audio Production / Sound Designer at Audio Physics Productions, LLC
January 1, 2010 - Present
Film, music, and design work across narrative, interactive, corporate, internal compliance, and new media. Managed multiple film and television projects, asset delivery, and client coordination.
Lead Sound Engineer at Magic Production Group / MP Global
December 31, 2020 - September 23, 2025
Lead sound engineering for multiple television shows and live events; on-location recording, sound design, post-production, and asset management.
Recording Engineer at South Park – Humms & Hero in Here (Comedy Central)
December 31, 2017 - September 23, 2025
Recording engineer for on-set and studio sessions; contributed to on-air and post productions.
Editor / Post-Production Pipeline Manager at Texas High School Football (Amazon Prime)
December 31, 2019 - September 23, 2025
Editor and post-production pipeline manager for Amazon Prime feature coverage; oversaw workflow and delivery.
Game Designer / Programmer / Sound & Music / Artist at Roboy (itch.io)
December 31, 2022 - September 23, 2025
Indie project contributions including game design, programming, sound & music, and art assets.
Designer / Programmer / Sound & Music at Table Spheres (iOS)
December 31, 2021 - September 23, 2025
Interactive music and sound app for iOS designed for tabletop dice gaming atmosphere.
Sound Department Lead at Speak Up! (Amazon Prime)
December 31, 2020 - September 23, 2025
Lead the sound department for MPNG Global's original series; coordination of sound design, supervision of recording, editing, and mixing tasks.

Education

BSc in Audio Arts (Music Concentration) at Full Sail University
January 1, 2011 - January 1, 2015

Qualifications

Wise Certified End User Game Audio - 301: Sound & Music Implementation Using Wwise
January 11, 2030 - September 23, 2025
Unity Essentials Pathway
January 11, 2030 - September 23, 2025
Unreal Engine - The Complete Beginner's Course
January 11, 2030 - September 23, 2025
Game Audio 101: How To Create Sound For Games
January 11, 2030 - September 23, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education
    paper clintwagoner.com

    My portfolio and ongoing link hub for all of my art.