I’m Cyan Mattacott, a highly skilled 3D generalist with 10 years of experience working in the studio of world-renowned contemporary artists. I have a knack for picking up new technologies and putting them to work, with an honed eye for detail and a strong library of specialist technical knowledge.
I thrive on fast iteration, problem solving, and adapting to new pipelines. My work spans 3D production, VR/AR, coding and scripting, and 2D/3D integration, and I enjoy collaborating with cross-functional teams to deliver engaging visuals and polished assets. I enjoy creating rapid prototypes and mapping design parameters into production workflows.
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I made these assets for a children’s sculpture game as part of a freelance project. I could output around 5-8 of these per day depending on complexity and how much revision was needed from the art director, which was often minimal as I was able to capture what was required in the brief on my first attempt.
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