I'm Cyan Mattacott, a highly skilled 3D generalist with 10 years of experience working in the studio of world-renowned contemporary artists. I have a knack for picking up new technologies and putting them to work, with an honed eye for detail and a strong library of specialist technical knowledge. I thrive on fast iteration, problem solving, and adapting to new pipelines. My work spans 3D production, VR/AR, coding and scripting, and 2D/3D integration, and I enjoy collaborating with cross-functional teams to deliver engaging visuals and polished assets. I enjoy creating rapid prototypes and mapping design parameters into production workflows.

Cyan Mattacott

I'm Cyan Mattacott, a highly skilled 3D generalist with 10 years of experience working in the studio of world-renowned contemporary artists. I have a knack for picking up new technologies and putting them to work, with an honed eye for detail and a strong library of specialist technical knowledge. I thrive on fast iteration, problem solving, and adapting to new pipelines. My work spans 3D production, VR/AR, coding and scripting, and 2D/3D integration, and I enjoy collaborating with cross-functional teams to deliver engaging visuals and polished assets. I enjoy creating rapid prototypes and mapping design parameters into production workflows.

Available to hire

I’m Cyan Mattacott, a highly skilled 3D generalist with 10 years of experience working in the studio of world-renowned contemporary artists. I have a knack for picking up new technologies and putting them to work, with an honed eye for detail and a strong library of specialist technical knowledge.

I thrive on fast iteration, problem solving, and adapting to new pipelines. My work spans 3D production, VR/AR, coding and scripting, and 2D/3D integration, and I enjoy collaborating with cross-functional teams to deliver engaging visuals and polished assets. I enjoy creating rapid prototypes and mapping design parameters into production workflows.

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Language

English
Fluent

Work Experience

3D Generalist at Blue Zoo
August 1, 2025 - September 22, 2025
Brought onto a project to produce low-poly 3D assets for a web-based children's game, create environments, and handle animation and rigging. Started with rapid environment prototyping to learn the project's visual language and then developed design parameters for the remaining assets. Achieved ahead-of-schedule delivery with strong quality and speed, receiving highly positive feedback from the line manager and art director.
Animation Assistant (Generalist Artist) at Julian Opie Studio
January 1, 2024 - September 22, 2025
3D production support including digital copies of artwork for exhibition planning, creating 3D environments from architectural floor plans with unwrapped UVs for lighting and texture, and creating 3D rigs rendered with 2D vector outlines in Maya. Compositing 3D mockups into photographic/video references for galleries and producing CAD models in Rhino3D to assist fabricators.

Education

BA (Hons) Computer Animation Arts at Bournemouth University
September 1, 2010 - June 1, 2013
Government Skills Bootcamp - Games Design at Government Skills Boot Camp
January 1, 2025 - March 1, 2025

Qualifications

Government Skills Bootcamp - Games Design
January 1, 2025 - March 1, 2025

Industry Experience

Media & Entertainment, Software & Internet, Professional Services
    paper Low Poly Game Assets

    I made these assets for a children’s sculpture game as part of a freelance project. I could output around 5-8 of these per day depending on complexity and how much revision was needed from the art director, which was often minimal as I was able to capture what was required in the brief on my first attempt.