Available to hire
I am a passionate and dedicated 3D Artist, Professor, and Founder of Act 4 Animation Studio. I specialize in crafting high-quality 3D environments with a strong focus on visual storytelling for film and media productions. Throughout my career, I’ve successfully contributed to major productions including Guillermo del Toro’s Pinocchio, Cowboy Bebop, and Prehistoric Planet: Season 2.
I enjoy mentoring junior artists and collaborating with teams to ensure workflow efficiency and seamless project delivery. As a founder and professor, I blend industry experience with teaching to prepare students for real-world applications in game programming and 3D modeling.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Language
Work Experience
Founder at Act 4 Animation Studio
January 1, 2025 - PresentCrafted high-quality 3D environments with a strong focus on visual storytelling for film and media productions. Currently in full production on an original animated short film, "Unrest". Consistently delivered polished models, textures, and renders on time and to specification. Maintained strong client relationships through clear communication and reliable, high-standard deliverables.
Production Assistant/Driver at Destroyer of Worlds INC.
May 31, 2025 - July 27, 2025Served as a stand-in during rehearsals to support camera blocking, lighting, and actor positioning. Collaborated closely with the director and cast to ensure smooth on-set operations. Supported crew logistics by organizing equipment, distributing meals, and handling physically demanding tasks.
PL Professor at Humber College
December 31, 2024 - July 27, 2025Instructed game programming students in both basic and advanced 3D modeling techniques. Designed and delivered a custom curriculum emphasizing real-world industry application. Assessed student performance through constructive feedback and skill-based evaluations.
Modeler at Scanline VFX
November 30, 2023 - July 27, 2025Modeled FX-optimized assets for high-profile productions including Godzilla vs. Kong and Avatar: The Last Airbender. Quickly integrated into studio pipelines and contributed across multiple projects, including Atlas.
Key Artist at Mr. X / MPC
April 30, 2023 - July 27, 2025Modeled, textured, and developed environments for the Oscar and VES-winning Guillermo del Toro’s Pinocchio. Served as sole photogrammetry lead, managing asset creation across up to five concurrent productions. Mentored junior artists and facilitated cross-department collaboration to ensure workflow efficiency.
3D Artist at General Electric
December 31, 2017 - July 27, 2025Led Unreal Engine-based VR projects, designing highly detailed oil rig and factory environments. Collaborated closely with the CMO to ensure visual quality and timely project delivery.
Education
Advanced Diploma: 3D Animation, Art and Design at Humber College
September 9, 2013 - February 28, 2025Advanced Diploma at Humber College, Toronto,ON
September 1, 2013 - May 31, 2016Qualifications
Act 4 Animation Studio - Founder / 3D Professional
July 6, 2016 - February 28, 2025● Collaborated with clients to establish precise and comprehensive project execution plans.
● Produced top-tier models, textures, and renders to meet client specifications.
● Successfully delivered 3D packages to clients, ensuring utmost satisfaction with the final product.
Mr. X/MPC - Key Artist
April 12, 2021 - February 27, 2023● Tasked with design, layout, modeling, texturing and LookDev for key environments (such as the ‘City Centre’) in
Guillermo Del Toro’s Oscar and Most Outstanding Environment VES award-winning movie, ‘Pinocchio’
● Led global cross-functional projects as the exclusive Scan Processing and Photogrammetry artist at the studio,
while prioritizing and executing on multiple productions.
● Managed up to five shows at a time, showing exceptional time management which enabled the studio to meet
major deadlines for productions such as ‘Chupa’ and ‘Resident Evil: Welcome to Raccoon City’.
● Trained other artists on specific tools and programs such as Reality Capture and Agisoft Meta Shape.
● Collaborated, organized and planned out environments with supervisors and leads.
● Managed junior artists to ensure deadlines were met and client requirements satisfied.
Industry Experience
Media & Entertainment, Education, Gaming, Professional Services
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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