I’m Daniel Emilio Pellicer García, a senior Unity/Unreal Engine developer with a proven track record delivering end-to-end gameplay programming, multi-platform releases, and immersive player experiences. I thrive in cross-functional settings, leading teams, mentoring engineers, and shaping pipelines to boost performance, stability, and engagement. I love turning innovative concepts into polished products, from design and coding to audio and live-service features, across console, PC, and mobile platforms.

Daniel Pellicer García

I’m Daniel Emilio Pellicer García, a senior Unity/Unreal Engine developer with a proven track record delivering end-to-end gameplay programming, multi-platform releases, and immersive player experiences. I thrive in cross-functional settings, leading teams, mentoring engineers, and shaping pipelines to boost performance, stability, and engagement. I love turning innovative concepts into polished products, from design and coding to audio and live-service features, across console, PC, and mobile platforms.

Available to hire

I’m Daniel Emilio Pellicer García, a senior Unity/Unreal Engine developer with a proven track record delivering end-to-end gameplay programming, multi-platform releases, and immersive player experiences. I thrive in cross-functional settings, leading teams, mentoring engineers, and shaping pipelines to boost performance, stability, and engagement.

I love turning innovative concepts into polished products, from design and coding to audio and live-service features, across console, PC, and mobile platforms.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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Language

English
Fluent
German
Advanced
French
Beginner
Japanese
Intermediate
Spanish; Castilian
Fluent

Work Experience

Senior Developer and Lead Developer at Jam City
January 1, 2022 - Present
Led feature development for Mahjong City Tours, collaborating with teammates to implement gameplay features from concept to release using C#, Unity and JavaScript for mobile platforms. Mentored teammates to deliver high-quality features and contributed to a product that maintains strong ratings years after launch.
Lead Developer at Mad Gear Games
January 1, 2014 - Present
Led development for multiple Unity games across PS4, PS5, Xbox, Nintendo Switch and PC, implementing gameplay and tooling in C# and Unity. Contributed to the release of Kemono Heroes (physical edition) and guided project delivery since 2014.
Gameplay Programmer at Bongfish
January 1, 2018 - January 1, 2021
Developed new gameplay features for World of Tanks client and prototype, using Python, C++, and UE4-based tooling, collaborating with design and QA teams to improve live gameplay and drive prototyping.
Gameplay Programmer at Bongfish (Blackshark)
January 1, 2017 - January 1, 2018
Worked on a Microsoft Flight Simulator-related project, applying Python, JavaScript, TypeScript and ML techniques to recreate a 3D world from satellite imagery.
Unity Developer at E.com
January 1, 2016 - January 1, 2017
Unity developer for the Connect social platform, delivering VR/XR features for mobile and desktop; released on Google Play Store and Steam.
Software Application Engineer at AVL
January 1, 2013 - January 1, 2016
Worked on C#, .NET projects and machine learning components (neural networks, genetic algorithms) and GUI, operating within a Scrum environment to deliver features.
Lead Software Engineer | Co-Founder at Mad Gear Games
January 1, 2014 - Present
Lead end-to-end development of original video games, independently executing programming, audio composition, and significant portions of game design using C#, Unity, and Java. Manage multi-platform releases across console and PC ecosystems while supporting selective art and marketing efforts.
Client Lead | Senior Software Engineer at Jam City
January 1, 2022 - January 1, 2025
Led end-to-end gameplay feature delivery for a live mobile title, ensuring performance, stability, and clean architecture. Coordinated monthly content releases (60 puzzles) via Unity Addressables-driven pipeline; mentored engineers and guided feature planning.
Gameplay Programmer at Bongfish
January 1, 2017 - January 1, 2021
Developed gameplay systems for World of Tanks-inspired projects in client- and server-side C++ and Python; implemented networked gameplay, optimized performance and debugged features.

Education

Telecommunication Engineer specialized in communication electronics at Escuela Técnica Superior de Ingenieros. Universidad de Sevilla
January 1, 2010 - January 1, 2013
Technical Industrial Engineer specialized in Industrial Electronics at Escuela Politécnica Superior. Universidad de Sevilla
January 1, 2006 - January 1, 2010
Telecommunication Engineering at Universidad de Sevilla, Escuela Técnica Superior de Ingenieros
January 11, 2030 - March 9, 2026
Technical Industrial Engineering (Industrial Electronics) at Universidad de Sevilla, Escuela Politécnica Superior
January 11, 2030 - March 9, 2026

Qualifications

Best Student Award
January 1, 2006 - January 1, 2010

Industry Experience

Gaming, Software & Internet, Telecommunications, Media & Entertainment, Professional Services