Hi, I'm Dashiell Powers, a senior software engineer focused on gameplay systems and scalable backend services. I’ve spent 6+ years shipping cross-platform games using Unity and other engines, collaborating with artists and designers to deliver polished experiences. I love turning player feedback into meaningful gameplay improvements, building modular tooling to streamline content updates, and solving performance and monetization challenges. When I’m not coding, I enjoy prototyping new ideas and mentoring teammates.

Dashiell Powers

Hi, I'm Dashiell Powers, a senior software engineer focused on gameplay systems and scalable backend services. I’ve spent 6+ years shipping cross-platform games using Unity and other engines, collaborating with artists and designers to deliver polished experiences. I love turning player feedback into meaningful gameplay improvements, building modular tooling to streamline content updates, and solving performance and monetization challenges. When I’m not coding, I enjoy prototyping new ideas and mentoring teammates.

Available to hire

Hi, I’m Dashiell Powers, a senior software engineer focused on gameplay systems and scalable backend services. I’ve spent 6+ years shipping cross-platform games using Unity and other engines, collaborating with artists and designers to deliver polished experiences.

I love turning player feedback into meaningful gameplay improvements, building modular tooling to streamline content updates, and solving performance and monetization challenges. When I’m not coding, I enjoy prototyping new ideas and mentoring teammates.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert

Language

Javanese
Advanced

Work Experience

Senior Software Engineer at Playsaurus
July 1, 2011 - April 1, 2025
Implemented and owned core gameplay systems for live service games (Unity / C# and JavaScript) released on Steam, Android, and iOS with 10M+ combined downloads. Increased first hour player retention by 30% through creation and tuning of gameplay mechanics guided by player feedback and analytics. Built a modular UI framework and tools to streamline content updates across multiple platforms. Developed backend services and REST APIs in PHP and MySQL for payments, in‑app purchases, analytics, and more, hosted on AWS EC2 and RDS instances. Collaborated with artists, designers, and engineers to deliver polished features on a regular schedule. Investigated and resolved issues impacting gameplay, performance, and monetization.
Software Engineer / Subcontractor at O blo uk, LLC
February 1, 2019 - July 1, 2021
Acted as a subcontractor at Playsaurus working on the initial release of Mr. Mine. Architected and implemented the game’s core logic and backend infrastructure.

Education

B.S. Computer Science at Western Governors University
January 11, 2030 - November 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet