I am a senior Unity game developer with over 10 years of hands-on experience in full-cycle game development across mobile, PC, and console platforms. I have contributed to multiple commercially shipped titles with global releases, supporting games that achieved sustained player engagement and live-service revenue.
My expertise includes gameplay systems, AI, networking, performance optimization, and engine-level tooling within Unity. I focus on clean, scalable architecture, efficient memory and CPU usage, and delivering production-ready features under tight schedules. I am comfortable integrating into existing codebases and providing reliable technical execution.
I am currently open to contract, outsourcing, or project-based collaboration, and can support teams with feature development, performance optimization, technical problem-solving, and late-stage stabilization. I value clear communication, predictable delivery, and practical solutions that help projects ship smoothly.
Selected Commercial Titles
Mythic Heroes (Mobile)
Sinner: Sacrifice for Redemption (Console & PC)
God of Legend (PC)
Realm of the Titans (Mobile)
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