I am a senior Unity game developer with over 10 years of hands-on experience in full-cycle game development across mobile, PC, and console platforms. I have contributed to multiple commercially shipped titles with global releases, supporting games that achieved sustained player engagement and live-service revenue. My expertise includes gameplay systems, AI, networking, performance optimization, and engine-level tooling within Unity. I focus on clean, scalable architecture, efficient memory and CPU usage, and delivering production-ready features under tight schedules. I am comfortable integrating into existing codebases and providing reliable technical execution. I am currently open to contract, outsourcing, or project-based collaboration, and can support teams with feature development, performance optimization, technical problem-solving, and late-stage stabilization. I value clear communication, predictable delivery, and practical solutions that help projects ship smoothly. Selected Commercial Titles Mythic Heroes (Mobile) Sinner: Sacrifice for Redemption (Console & PC) God of Legend (PC) Realm of the Titans (Mobile)

David Wang

I am a senior Unity game developer with over 10 years of hands-on experience in full-cycle game development across mobile, PC, and console platforms. I have contributed to multiple commercially shipped titles with global releases, supporting games that achieved sustained player engagement and live-service revenue. My expertise includes gameplay systems, AI, networking, performance optimization, and engine-level tooling within Unity. I focus on clean, scalable architecture, efficient memory and CPU usage, and delivering production-ready features under tight schedules. I am comfortable integrating into existing codebases and providing reliable technical execution. I am currently open to contract, outsourcing, or project-based collaboration, and can support teams with feature development, performance optimization, technical problem-solving, and late-stage stabilization. I value clear communication, predictable delivery, and practical solutions that help projects ship smoothly. Selected Commercial Titles Mythic Heroes (Mobile) Sinner: Sacrifice for Redemption (Console & PC) God of Legend (PC) Realm of the Titans (Mobile)

Available to hire

I am a senior Unity game developer with over 10 years of hands-on experience in full-cycle game development across mobile, PC, and console platforms. I have contributed to multiple commercially shipped titles with global releases, supporting games that achieved sustained player engagement and live-service revenue.

My expertise includes gameplay systems, AI, networking, performance optimization, and engine-level tooling within Unity. I focus on clean, scalable architecture, efficient memory and CPU usage, and delivering production-ready features under tight schedules. I am comfortable integrating into existing codebases and providing reliable technical execution.

I am currently open to contract, outsourcing, or project-based collaboration, and can support teams with feature development, performance optimization, technical problem-solving, and late-stage stabilization. I value clear communication, predictable delivery, and practical solutions that help projects ship smoothly.

Selected Commercial Titles

Mythic Heroes (Mobile)

Sinner: Sacrifice for Redemption (Console & PC)

God of Legend (PC)

Realm of the Titans (Mobile)

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Work Experience

Lead Programmer at IGG Canada
April 30, 2018 - December 31, 2025
Led a team of 10+ programmers to deliver Mythic Heroes, a $10M mobile RPG built on Unity. Designed core architecture for combat frame synchronization, GoL and ILR runtime hotfix system, addressable asset building tools. Conducted memory profiling and performance optimizations to ensure smooth operation on low-end Android devices. Enforced coding standards, architectural consistency, and comprehensive code reviews to maintain high code quality and performance.
Lead Programmer at Dark Star Games
September 1, 2016 - May 1, 2018
Developed Sinner: Sacrifice for Redemption (Unreal Engine 4), a 3D action RPG that sold over 300K copies worldwide. Built core gameplay systems including boss AI, weapon design, inventory, and level management using C++ and Unreal Blueprints. Implemented advanced AI systems (Nav Mesh generation, behavior trees, AI combat and stealth mechanics).
Lead Programmer at GFan Network
January 31, 2012 - July 31, 2016
Led development of God of Legend, a $40M 3D MMORPG built on Unity. Collaborated with global publishers on SDK integration, multi-version maintenance, and live release management, ensuring smooth worldwide launches across platforms.

Education

Bachelor's degree in Computer Science at Shanghai Jiao Tong University
January 11, 2030 - December 22, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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