Davide Perico
Professional Profile:
I am a professional composer, sound engineer, and producer based in Italy, with years of experience in the music and audio industry. My passion lies in creating music for films, games, and various other media, where I specialize in both electronic and orchestral compositions. Moreover, I am recognized for my work as a producer in the lofi and beats music genres, with my tracks being featured in prominent editorial playlists on platforms such as Spotify, Apple Music, and Amazon Music.
Education:
Master in Sound Engineering issued by AES - Audio Engineering Society
Classical High School Diploma achieved with honors
Work Experience:
Founder and Owner of the SRS Recording Studio, a well-equipped facility that specializes in soundtracks, sound design, and post-production, especially catering to remote projects. Our primary Digital Audio Workstation (DAW) is NUENDO 12.
Event Designer and Project Manager from 2017 to 2022 for top luxury events in Italy, including those in the Como Lake and Milan areas. I held the positions of Director of the technical sector and Chief of Staff.
FOH Engineer from 1995 to 2016, working with renowned artists such as Yellow Jacket, Scott Henderson, Gary Willis, Ernesttico Rodriguez, Anna Oxa, New Trolls, Quintorigo, and many more.
Resident FOH Engineer at the Live Club, one of Italy’s most important live music venues, from 1997 to 2002.
Skills:
Proficient in playing the piano, keyboards, and bass guitar.
Advanced knowledge of audio production software, including Nuendo and Pro Tools.
Advanced knowledge of audio middleware software, such as Wwise and FMOD.
Proficient in Maxon Cinema 4D, After Effects, and Photoshop.
Projects:
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ZeroSpace is a next‑generation cinematic sci‑fi RTS set in a vast, interconnected galaxy where every choice shapes humanity’s future. The game blends real‑time strategy, RPG elements, and a story‑rich campaign, placing players in command of the Protectorate forces as they navigate alliances, conflicts, and moral decisions across multiple alien civilizations. Its design emphasizes large‑scale warfare, hero‑driven tactics, and a persistent MMO‑style galaxy map where single‑player, co‑op, PvE, and PvP all contribute to the same evolving universe.
I created the original soundtrack for ZeroSpace, shaping the game’s musical identity across its cinematic campaign, strategic battles, and expansive galaxy map. My work supports the emotional tone of the narrative, the tension of large‑scale RTS encounters, and the sense of discovery that defines the game’s universe.
#gamecomposer #gamemusic #composer #soundtrack
Elixir is a 2D strategic puzzle adventure in which players step into the role of an ancient alchemist burdened by a mysterious past. The game blends exploration, experimentation, and narrative discovery: you uncover lost souls, collect and test arcane elixirs, and gradually reveal hidden secrets that shape the world around you. Its atmosphere is dark, introspective, and quietly immersive, inviting players to move slowly, observe carefully, and piece together meaning through ritual and transformation.
I created the original soundtrack for Elixir, shaping its emotional tone and supporting the game’s blend of mystery, melancholy, and discovery through atmospheric music and thematic motifs. My work accompanies the player’s journey through alchemical experimentation and narrative exploration, reinforcing the game’s contemplative and enigmatic mood.
#gamecomposer #gamemusic #composer #soundtrack
he Repair House: Restoration Sim is a relaxing simulation game where players run their own workshop, discovering, dismantling, restoring, and selling a wide variety of objects — from musical instruments and antiques to game consoles, arcade cabinets, and more. The experience blends methodical craftsmanship with a calm, meditative atmosphere, inviting players to slow down, focus, and bring forgotten items back to life.
The game is developed by Claudiu Kiss and Quantum Logic Games and published by Sold Out, known for titles centered on hands‑on creativity and detailed simulation
I created the original soundtrack for The Repair House, shaping its musical identity and supporting the game’s contemplative, restorative mood through a blend of atmospheric textures and gentle thematic cues. My work provides the emotional backdrop that accompanies players as they repair, rebuild, and rediscover each object.
#gamecomposer #musiccomposer #gamemusic
The Cobbler’s Wife is a psychological thriller about a lonely, almost childlike cobbler who secretly constructs the “perfect woman” in the back of his shop. Set within a claustrophobic, intimate world, the film blends emotional fragility with unsettling tension, exploring themes of longing, obsession, and the blurred line between creation and delusion. Its minimalist setting and indie sensibility heighten the sense of isolation at the heart of the story.
I worked on the film as composer, crafting its sonic atmosphere and shaping the emotional and psychological layers of the narrative through music, sound textures, and final audio balance.
#soundtrack #composer #musiccomposer
After the Act is a European arthouse drama that unfolds over 24 hours, following three friends as they confront the emotional fallout of a betrayal. Intimate and quietly devastating, the film explores love, trust, and the fragile balance between desire and consequence. Set between Berlin and Malta, it blends naturalistic performances with a contemplative visual style to reveal the unspoken tensions shaping the characters’ lives
I worked on the film as composer, sound designer, and audio mixer, shaping its sonic identity and supporting the emotional depth of the story through music, sound textures, and final audio balance.
#composer #sounddesigner #mixingengineer
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