Hi, I’m Davin. I’m a freelance animator and creator with hands-on experience in frame-by-frame animation, sound design, and collaborative film projects. I love crafting lively visuals and rich audio to bring characters and stories to life, from rough thumbnails to polished final renders. I’m currently exploring non-photorealistic rendering in Blender 3D and enjoy teaming with others to push creative boundaries. Over the years I’ve contributed to multiple animated projects with peers at Universitas Multimedia Nusantara, producing music, SFX, and animation assets for short films and festival reels. I’m always eager to take on new challenges, learn from diverse teams, and help tell stories through a well-balanced blend of visuals and sound.

Davin

Hi, I’m Davin. I’m a freelance animator and creator with hands-on experience in frame-by-frame animation, sound design, and collaborative film projects. I love crafting lively visuals and rich audio to bring characters and stories to life, from rough thumbnails to polished final renders. I’m currently exploring non-photorealistic rendering in Blender 3D and enjoy teaming with others to push creative boundaries. Over the years I’ve contributed to multiple animated projects with peers at Universitas Multimedia Nusantara, producing music, SFX, and animation assets for short films and festival reels. I’m always eager to take on new challenges, learn from diverse teams, and help tell stories through a well-balanced blend of visuals and sound.

Available to hire

Hi, I’m Davin. I’m a freelance animator and creator with hands-on experience in frame-by-frame animation, sound design, and collaborative film projects. I love crafting lively visuals and rich audio to bring characters and stories to life, from rough thumbnails to polished final renders. I’m currently exploring non-photorealistic rendering in Blender 3D and enjoy teaming with others to push creative boundaries.

Over the years I’ve contributed to multiple animated projects with peers at Universitas Multimedia Nusantara, producing music, SFX, and animation assets for short films and festival reels. I’m always eager to take on new challenges, learn from diverse teams, and help tell stories through a well-balanced blend of visuals and sound.

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Language

English
Fluent
Indonesian
Fluent

Work Experience

Freelance Animator
January 1, 2021 - November 21, 2025
Freelance animator contributing to multiple animated film projects and collaborating with peers at Universitas Multimedia Nusantara. Roles include frame-by-frame animation, asset creation, and coordination with sound, color, and editing teams.
Assistant Editor at PT Kreasi Aniwayang Nusantara
June 16, 2024 - December 16, 2024
Involved in the making of Desa Timun Season 3. Collaborated closely with the director, setting up and adjusting the lighting positioning, intensity, and atmosphere, to align with story beats. Operated camera equipment and framed shots, capturing talent's performances. Assisted talents on set, guiding performances according to storyboards and directorial vision Edited 13 episodes end-to-end, maintaining narrative clarity and pacing across 130 minutes of content. Contributed to the production and filming of the Desa Timun promotional video.

Education

Film & Animations at Universitas Multimedia Nusantara
August 16, 2021 - November 21, 2025
Bachelor's Degree in Film/ Animation

Qualifications

Adobe Certified Professional in Photoshop
August 20, 2025 - August 20, 2030
TOEIC Certification
May 27, 2025 - May 27, 2030
Scored 940/990

Industry Experience

Media & Entertainment
    paper WORDS OF RAYA

    This is an animation made by DaCattito that I contributed to in 2025.
    I handled the sound effects for this project while someone else took care of the music. Some of the sound effects were made from scratch in Studio One, and others I sourced from freesound.org.

    paper Phantom Palette

    This is another animation made by Kalliope that I contributed to in 2025.
    I handled the original soundtrack and sound design for this one. I composed the music using Studio One and went for a jazz style, which turned out really well. The director was happy with how it came together, which was great to hear.

    paper Smiling Teeth

    This is an animation made by Kalliope that I contributed to in 2024.
    I handled the original soundtrack and sound design for this one. Unfortunately, I didn’t get the chance to work on the animation itself since I was busy with season 3 of Desa Timun at the time. But the final result came out really great, and this animation ended up premiering at CRAFT Animation Festival.

    paper Learning With Subby

    This is an animation I made with Frentz in 2025, just 2 people initially.
    Honestly, I was pretty stressed going into this one since it was my first time handling both 3D art direction and animation at the same time. We only had about 2 months to pull it off, and compared to other groups working on similar projects, we were seriously understaffed.
    Thankfully, a friend stepped in to help with the live action portions, so we ended up being a team of 3 (with one person from outside our group).
    For my part, I handled everything on the 3D side:
    initial designs, modeling, texturing, rigging, posing, animating, and rendering. It was a lot, but definitely doable. I used Blender for all the 3D work and Krita for the 2D assets.
    Because of our tight timeline, we had to use stock music from YouTube and other sites instead of doing original compositions to keep things moving.

    This was made for a module about ocean cleaning aimed at kids in daycare. It’s not my best work, but considering we had 2 months to handle recording, editing, animating, and post production.

    paper The Perfect Gift

    This is an animation I made with Stellar in 2023 with a team of 7 people.
    This project was a big first for me since I was tasked with modeling and rigging a Santa Claus character. The catch? I had never touched Blender before, so it was definitely a learning curve. That’s actually how I got introduced to the software in the first place.
    I also helped out with some of the animation work, but the trickiest part was making sure the model stayed intact when we moved it around because it would break sometimes.
    This was also my first time working alongside an actual film crew. We rented a house for 2 days and shot everything in about 8 hours on location.
    This was for an ad for a local business called sim bird nest, I had to be on site to assist with the sound report, which was stressful but honestly a lot of fun looking back on it.

    paper Timun Mas

    This is an animation I worked on with Sarang Ulet in 2022 alongside a team of 5 people. I took on several roles throughout the project which include animation work and audio.
    For the animation work, I did the rough animation, in-betweening, cleanup, and handled the coloring in Toon Boom Harmony.
    On the audio side, I created all the original music and sound effects using Studio One. It took our team around 3 months to finish everything, and we screened it privately at our university in November 2022.

    paper MEDITATION CAN MAKE US HAPPY

    This is an animation I made with Zerotonin Studios back in 2021 with a team of 4 people.
    I contributed into multiple roles for this project.
    I worked as a 2D animator handling the rough animation, in-betweening, and cleanup work, plus I did all the coloring for the scenes in Photoshop.
    I also composed the music from scratch using GarageBand, so everything you hear is original.
    I also edited the sound effects as a sound designer too.
    The whole thing took us about 3 months to complete, and we premiered it at a private screening at our university in November 2021.