Imaginative, self-motivated game creator with five years of experi ence designing and engineering games and user experiences across various platforms. Passionate about blending technical proficiency with artistic vision to create exciting and accessible gameplay. Eager to collaborate and learn, with a proven inclination to fill gaps and take on tasks in design, art, animation, direction, and coding departments.

Dani Butzen

Imaginative, self-motivated game creator with five years of experi ence designing and engineering games and user experiences across various platforms. Passionate about blending technical proficiency with artistic vision to create exciting and accessible gameplay. Eager to collaborate and learn, with a proven inclination to fill gaps and take on tasks in design, art, animation, direction, and coding departments.

Available to hire

Imaginative, self-motivated game creator with five years of experi
ence designing and engineering games and user experiences across
various platforms. Passionate about blending technical proficiency
with artistic vision to create exciting and accessible gameplay. Eager
to collaborate and learn, with a proven inclination to fill gaps and take
on tasks in design, art, animation, direction, and coding departments.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Work Experience

Game Designer at Makro Gaming Studios
August 1, 2023 - April 30, 2025
Designed 8 games from start to finish and oversaw the completion of 11 games. Used the Agile framework to optimize games via iterative design. Executed competitor analysis and collaborated with mathematicians to create fun and innovative game concepts. Maintained close working relationships with art, animators, engineers, product owners, and sound engineers to determine game scope and requirements. Utilized UX expertise in designing game flow and detailed behaviors for enhanced game feel and engagement. Created and maintained design documents involving all departments to ensure vision preservation. Directed audio design to maximize player sensory experience and engagement, overseeing the implementation and testing of a haptics system integrated into game managers and machines.
UX Designer & Unity Developer at Makro Gaming Studios
October 1, 2020 - February 28, 2024
Built adaptable slot game application structure to accommodate unique behaviors across 20+ games. Designed app user flow and created interface mockups for the app and player management website. Scripted behavior for 7 different math models and structured app communication with the server. Modified game assets for optimal mobile display, recreating assets for vertical screen format. Revised layouts, implemented art modifications, rigged and animated characters, created particle systems, choreographed animations, scripted behaviors, and integrated audio across 12 games.
Unity Developer at Makro Gaming Studios
April 1, 2025 - October 13, 2025
Built adaptable cross-game app architecture and scripting to flexibly support 20+ games on mobile; implemented server communication; optimized and reworked assets; integrated animations, particles, and audio; tested in game manager and devices.
UX Designer & Unity Developer at Makro Gaming Studios
February 1, 2024 - October 13, 2025
Led UX design and Unity development; designed app user flows and UI mockups for all screens and the player management website; scripted behavior for 7 math models and structured server communication; optimized assets for mobile; revised layouts, rigged and animated characters, created particle systems, choreographed animations, and integrated audio; oversaw system integration into game manager and devices; directed audio design to maximize player engagement and sensory experience.
UX Designer & Unity Developer at MAKRO GAMING STUDIOS
April 1, 2025 - October 13, 2025
Built adaptable mobile game app structure from the ground up, scripting to flexibly accommodate behaviors across 20+ games. Designed app user flow and interface mockups for all screens and the player management website. Scripted behavior for 7 math models and structured server communication. Modified game assets for 12 games to optimize mobile vertical display, recreated assets, and revised layouts. Rigged and animated character art, created particle systems, choreographed animations, scripted behaviors, and implemented audio.
UX Designer & Unity Developer at MAKRO GAMING STUDIOS
February 1, 2024 - October 13, 2025
Designed and revised layouts and assets for 12 games; modified art, rigging, and animation; created particle systems and choreographed all animations; implemented audio. Built app user flows and the player management website, collaborating with art, animation, engineering, product, and sound teams to ensure the project vision and requirements were met.

Education

BA at Kennesaw State University, GA
January 1, 2015 - December 31, 2019
BA at Kennesaw State University
January 11, 2030 - October 13, 2025
BA in Applied Computer Science, Minor in Game Design & Dev at Kennesaw State University
January 11, 2030 - October 13, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Computers & Electronics