I am Marvin Washington, a 3D artist with more than 15 years of experience designing and delivering a wide variety of successful 3D design projects. I have a strong track record of taking creative concepts from concept through to completion, using both computer software and traditional hand-drawing techniques to render 3D art, and I collaborate effectively with clients, peers, and senior management teams.
My work spans environments, props, characters and effects, mostly in game development and visualization. I regularly prototyped environments for pre-alpha builds in Unreal Engine, created textures and materials, and partnered with art leads, designers and engineers to meet visual targets. I am comfortable liaising with 3D printing partners to optimize high-poly models, and I enjoy solving technical and aesthetic challenges in production.
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