I’m Defne Önal, a 3D & Creative Designer who builds characters, environments, and campaign visuals by combining 3D modeling, animation, and graphic design. I enjoy creating content that works across games, brands, and immersive experiences—moving comfortably between game art, VR/AR, and social-first formats with a strong focus on storytelling, composition, and motion. I freelance for local and international clients while developing my practice through academic work in Animation Design at Yeditepe University. From concept to optimized assets for smooth AR/VR use, I like shaping mood and player flow, creating brand-consistent materials, and using modern tools and AI-assisted workflows (like Claude and Runway) to speed up iteration and keep visuals cohesive.…

Defne Önal

I’m Defne Önal, a 3D & Creative Designer who builds characters, environments, and campaign visuals by combining 3D modeling, animation, and graphic design. I enjoy creating content that works across games, brands, and immersive experiences—moving comfortably between game art, VR/AR, and social-first formats with a strong focus on storytelling, composition, and motion. I freelance for local and international clients while developing my practice through academic work in Animation Design at Yeditepe University. From concept to optimized assets for smooth AR/VR use, I like shaping mood and player flow, creating brand-consistent materials, and using modern tools and AI-assisted workflows (like Claude and Runway) to speed up iteration and keep visuals cohesive.…

Available to hire

I’m Defne Önal, a 3D & Creative Designer who builds characters, environments, and campaign visuals by combining 3D modeling, animation, and graphic design. I enjoy creating content that works across games, brands, and immersive experiences—moving comfortably between game art, VR/AR, and social-first formats with a strong focus on storytelling, composition, and motion.

I freelance for local and international clients while developing my practice through academic work in Animation Design at Yeditepe University. From concept to optimized assets for smooth AR/VR use, I like shaping mood and player flow, creating brand-consistent materials, and using modern tools and AI-assisted workflows (like Claude and Runway) to speed up iteration and keep visuals cohesive.

See more

Language

Turkish
Fluent
English
Intermediate

Work Experience

3D Specialist (Freelance)
January 1, 2026 - Present
Design and production of 3D assets and visuals for AR/VR-friendly use, including modeling, texturing, and optimization for smooth performance.
Graphic Designer (Freelance)
December 1, 2025 - January 1, 2026
Freelance graphic design work adapting brand concepts into multiple digital formats for social and campaign use while maintaining consistent visual identity.
Environment Designer (Freelance)
December 1, 2025 - Present
Freelance environment design focused on building and composing 3D spaces for immersive experiences and game-like visuals, emphasizing lighting, mood, and clear visual flow.
Production Assistant
October 1, 2025 - November 1, 2025
Assist on motion capture film shoots by preparing the mocap stage, markers, and equipment. Support the crew during recording and help with basic organization and hand-off of captured data to the production team.
Production Assistant at Generixdesign
October 1, 2025 - November 1, 2025
Assisted motion capture film shoots by preparing the mocap stage, markers, and equipment before sessions; supported the crew during recording and helped with basic organization and hand-off of captured data to production.
Intern at Yaşar University VR Laboratory
January 1, 2023 - January 1, 2024
Developed a room-scale VR training application for earthquake kit preparation; built interactive objects and teleportation systems using Unreal Engine.

Education

MA, Animation Design at Yeditepe University
October 1, 2024 - June 1, 2026
BA, Cartoon and Animation at Yaşar University
September 1, 2020 - January 1, 2024
MA, Animation Design at Yeditepe University
October 1, 2024 - June 1, 2026
BA, Cartoon and Animation at Yaşar University
September 1, 2020 - January 1, 2024

Qualifications

3D Production / VR/AR workflow tools (Unreal Engine, Blender, Character Creator)
January 11, 2030 - September 22, 2026

Industry Experience

Gaming, Media & Entertainment, Computers & Electronics, Education, Software & Internet